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When you think of the Elven Lords, imagine a self-appointed peacekeeping force armed with enchanted weapons, the strongest magical capabilities and centuries of martial practice. Now, with the destruction of their armies at Khamsin and the hideous betrayal by the Atlanteans fueling their rage, the Elven Lords are holding nothing back in their attempt to reduce the chaotic races of the Land to ruin.
The mysterious Elven Lords are the most powerful Elves in the Land, whose purpose stands at nothing less than crushing out any race that grows strong enough to challenge them. Believing themselves capable of doing nothing less than “the right thing”, the Elven Lords methods for battling the forces of chaos are sometimes powerfully destructive. As many of the Elven Lords view the members of the lowlander races as little better than animals, they tend to treat enemy warriors as dangerous beasts not deserving of compassion or pity.
Unparalleled warriors and mighty wizards, the priests, generals and paladins of the Rivvenheim mountains use their faith, centuries of training and powerful innate magical abilities to channel great power directly from their Heiramman gods. This ability sets them apart from their lowland Elven brethren who long ago cast aside their immortality for such novelties as ‘freedom’ and ‘free will’.
The foremost task of the armies of the Elven Lords is to protect the mountain passes and the Hundred Cities from invasion. High Elves have defended the North and South passes for thousands of years, using magical swords, lightning-spears and enchanted longbows blessed by the Heiramman gods to strike down their enemies. The High Elves do not conduct trade with outsiders, and no one taken into their guarded mountain stronghold ever returns. But a riddle plagues the peoples of the Land—are the High Elves protecting something east of their homeland, or are they protecting the Land from some unrevealed danger?
The soldiers that serve in the Elven Lords armies have spent the better part of their long lives in Warrior Temples, honing their martial, magical and mental capabilities to a fine edge. Now, faced with a land thrown into desperate war, they are putting their skills to the test by finding a way to reinstate balance in the Land by any means necessary.
Subfaction: Temple Masters Leader: Master Cyrus The Temple Masters continue a tradition of military excellence that has been a part of High Elven life for millennia. The defeats at the Battle of Khamsin cost the Elven Lords dearly, but the Temple Masters are still ready to take up the fight against the lowlanders that took the lives of so many of their fathers, mothers, sisters and brothers. Armed with age-old magical weapons, giant griffons for mounts, and books of spells never before seen in the Land, the Temple Masters now are ready to confront the lowland races and destroy them wherever they stand. For now the main bastions of the Temple Master armies guard the slopes of the Rivvenheim Mountains against invaders, while bands of griffon-riding strike groups lash out at more remote enemy targets with a lethal precision.
Subfaction: Free Armies Leader: General Vale Much to the irritation of the Elven Council that rules Rivvenheim, a sizable number of High Elven warriors have chosen to leave their Temples before completing their training. For many of these young Elves, all they know about the “mortal lands” is from stories told by returning warriors and pages from outdated history books. By leaving the Temple Masters and joining the Free Armies, these High Elves can play virtuous and chivalric roles within the Land – protecting the weak, destroying tyrants, and ensuring that people of all races can depend upon them in times of need. However, while joining the bands of High Elves fighting in the “Free Armies” is the adventure of a lifetime, every Free Army Elf knows that it is a choice not made lightly—as those that join the Free Armies are forbidden forever to return to the Rivvenheims, and are considered to be disowned by the entirely of the High Elven people. By becoming respected knights within the lowlands, they cast aside all credential with their own people, and may even face the wrath of the warriors of Rivvenheim if they end up choosing the wrong lowlander to back in battle.
Sounds cool, just like high elves. Sure helps explain a lot more about the KI, I mean Elven Lords. In fact it sounds kind of like the elves in the book I'm reading right now. I definitly like the sub-factions and their leaders. I mean the free armies are talked about so much they should be a sub-faction. VEry cool. Well lets see how 2.0 goes. elven Lord sculpts lookin cool and I'm definitly chipping together some money for the marquee. I have to agree with spawn17!
I was a KI fan first, then found out they were with AG and went, "Hey look vampires." Anyway, I think the Free Armies is a nice sub-faction. This looks cool, just have to wait and see.
Go free armies help the weak beat the strongs! SO that can only mean that the Free Army might help free dwarfs in AG mines! Hoooray! And I have to say about Queen Corella is that, that picture was pretty hot and lucky Solovani... :D
I like the Faction symbols, dont care much for the faction's backstory. They seem somehow arrogant from the fluff, moreso than the Guild. Besides, being an Elemental fan, its hard to like them :)
I was a KI fan at first, then, like other people, realized hey, they are with the AG... oh, look! dragon things! and so goes my fandom of dracs... now the 1.0 EL wont be 2.0 EL because it will be elven lords not elemental league