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This actually brings up a good point. I've played a number of games where the rules state card effects are not cumulative (stackable). So far, I haven't seen anything in VS. that specifically states all effects are not cumulative. We've been playing this way, and honestly it makes the game more fun. It gives it a little more of that comic feel. Playing more than one Savage Beatdown is wrong! Wrong....but fun! :laugh:
Plot Twists are never unique, so I don't see why not. Each ongoing plot twist's effect would resolve separately (so if you had two New Brotherhoods [and 4 or fewer resources, of course] your Brotherhood characters should get +4/+4.
Card Text:
Choose a team affiliation. Your army Sentinel characters get +2 ATK while attacking characters of the chosen team affiliation this turn.
It appears to me that the only way to deal the extra +2 ATK damage directly to an opponent is through breakthrough endurance loss. If the opponent has no characters left to protect them, the bonus does not apply to a direct attack.
Whereas Master Mold
Card Text:
Master Mold cannot attack.
Your army Sentinel characters get +2 ATK.
Activate -> Put an army Sentinel character card from your hand into your front row or support row. Use this power only during your recruit step.
gives a universal +2 ATK which can be used for direct damage.