You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Originally posted by gottr thanks locke, brotherhood just became nastier.
Get creative. The Brotherhood has decent 5-drops but you'll never get them out without playing the fifth resource. That's where Genosha, Ka-Boom! and Foiled come in handy.
Another technique I like to use is to lay a duplicate location in my resource row. Spend the point, activate the existing location if applicable, then flip the duplicate location over to KO the original and drop back down to 4 resources.
Get creative. The Brotherhood has decent 5-drops but you'll never get them out without playing the fifth resource. That's where Genosha, Ka-Boom! and Foiled come in handy.
The playing 2 locations of the same name thing takes up too much space, and when I play tested it, it didnt work that well. Darkoth is ridiculous and a staple in this deck. Foiled and Kaboom are also awesome cards with this deck. I am still out on whether or not to play a 5 drop. I like keeping it at for or below. Alot of people talk about four or five turn kills, I dont see how that is possible without having a god hand. Are they counting the actual turn or the turn after using genosha, kabooms or foiled?
I think at the moment it is posable to do a 4 or 5 turn kill but as you say a god hand is pretty much needed but I think it has to do with the inexperience of players in this enviroment and maybe the inbalance of decks, some do do better against others.
I am still out on whether or not to play a 5 drop. I like keeping it at for or below.
Yeah, I've been keeping mine at four or below so far, but on reflection I think that a few (very few) 5-cost characters could work. Consider this turn 5 (or after) combo:
1. Play Genosha as your resource.
2. Play the 5-cost Magneto.
3. KO Genosha to draw 4 cards, go back 4 resources and have a 5-cost character in play.
________ Sigma
Originally posted by gottr The playing 2 locations of the same name thing takes up too much space, and when I play tested it, it didnt work that well. Darkoth is ridiculous and a staple in this deck. Foiled and Kaboom are also awesome cards with this deck. I am still out on whether or not to play a 5 drop. I like keeping it at for or below. Alot of people talk about four or five turn kills, I dont see how that is possible without having a god hand. Are they counting the actual turn or the turn after using genosha, kabooms or foiled?
How can two identical locations take up more than one resource slot? Flipping up the secomd KO's the first.
As for whether to run a five drop: you have very little choice unless you can kill by turn 4. Contrary to what some articles are saying, Ka-Boom! and Foiled do not yield any resource advantage since they can only be played during the combat phase (well after the resource step).
That means your opponent will be dropping their 5-cost creature. I don't think you want to stare down a Thing, Heavy Hitter with Blob or Sauron. Sabretooth, Feral Rage is the only 4-drop that can stand up to a 5-drop.
Besides, playing a 5-drop doesn't mean having 5 resources in your resource row at all times. Between duplicate locations, Darkoth, Ka-Boom! and Foiled, you have four methods for trimming the count back down to four and reactivating TNB.
The problem with the duplicate locations is that it is too many cards in the deck that have to be set on the field as resources. Genosha, Kaboom, foiled, and new brotherhood are musts and have to be set. Much more than that is overkill.
Darkoth can stand up to thing heavy hitter also. So if I am attacking I have eight cards 4 sabertooth and 4 darkoths that can take care of heavy hitter. And you can only have 4 heavy hitters, I like my odds. Plus what 5 drop can take on the heavy hitter?
Now, foiled and kabooms do cut down the resource curve. Even if you can only play it during the combat phase. It stops your opponent from bringing out the big gun that is in their hands for one turn.
Aparently not. You cant use genosha as an example because your going to try to set it whenever you can and it KO's itself anyway. My point is per turn you can set 1 resource. Usually you will try to set what will be most useful ie. New Brotherhood, Ka-boom, foiled, genosha. If you are playing four copies of each then that is already alot of setting. So trying to set 2 savage lands or any other location of the same name just to ko the other one is wasteful. Plus you have darkoth if you really need to ko a resource. Plus you dont have to set a resource.
Originally posted by gottr So trying to set 2 savage lands or any other location of the same name just to ko the other one is wasteful. Plus you have darkoth if you really need to ko a resource. Plus you dont have to set a resource.
You'd only play the second Savage Land to get your fifth resource point. How you dispose of it after that is irrelevant.
But consider this combo before brushing off the idea: start your attack and activate Savage Land giving your attacker +5 ATK and -5 DEF.
Next you flip over the second Savage Land, KO'ing the first one. TNB is active again. Activate the second one to give your attacker another +5 ATK.
Now you've got an attacker with a minimum of +12 ATK on turn 5. Someone's going down. If you use Toad, you won't even have to trade stuns.
If you have to set 2 of the same name resources to get it down to four again then your deck sucks. Am I working with you now? Try playing salvage with genosha, you'll have better things to set than another savage land. The idea of setting 2 to destroy 1 is good, but in the play testing I did it worked horribly.