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"Last week, I talked about different kinds of metagames. Today I'm going to take a look at how design and development help shape the metagame as well as how the metagame affects design and development.
Coming to Terms
For the purposes of this article, I'm defining the term "environment" as the set of available cards from which a player can build decks as well as the potential decks that can be built therein. And I'm defining the term "metagame" as which decks are popular and in what volume those decks are getting played.
Also, this column is looking at design and development with regards to keeping the metagame—especially the tournament metagame—healthy. There are many other issues design and development take into account when working on a set, not the least of which are the casual player's view or the collector's perspective.
Overview
Design generates a card pool, and development polishes it up into a finished set. The set is inserted into the environment, and that, combined with players' choices, determines the metagame. Design and development pay careful attention to the metagame (although for different reasons) and use what they learn in the future when generating and polishing up a new set.
Let me break that down.
Design Generates a Card Pool
Design and development shape the environment by setting up parameters for the card sets. One way of looking at it is that design determines what type of cards are in the environment while development determines how powerful those cards are. (In reality, the whole process is organic, with design and development working closely together. However, one of the goals of this column is to demonstrate some of the differences between design and development.)"
During reading this... did anyone else have a twitch, some drool start trickling from the corner of your mouth as well as a swell of joy rise up when he mentioned the "chewey goodness" in the DC set??
What the?
sonofa!
Doh!
TELL US WHAT'S IN THERE DARN!!!
YOU DARN UDE DEVELOPER!!!!