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1Dr. light-professor
team-megaman and friends
Atk-0
Def-1
when dr. light comes into play stun him
ativate serch your deck for a card with megaman in its name and put that card into your hand use this effect only during the battle phase
1Dr.Cain-discoverer of X
team-megaman and friends
atk1
def1
boost 4 when dr. cain comes into play serch your deck for megaman-x and put it into play.
while dr.cain and megaman-x are in play all megaman and friends charecters get +2atk+2def
2eddie the help bot
team-megaman and friends
atk1
def1
loyalty
when eddie comes into play serch your deck for an equipment card and put itinto your hand and then shuffle your deck
2Roll-megaman's robot sister r
team-megaman and friends
atk2
def3
while megaman rockman is in play roll gets plus 2atk and equipments cost one less to equip to megaman
3Auto
team-megaman and friends
atk3
def3
boost1 when auto comes into play you may serch your deck for a card with a threshhold or recruit cost of 1 and put that card into play
3megaman rock man r
team-megaman and friends
atk0
def-4
boost1 serch your deck for roll and put her into play
while roll is in play megaman gets +3atk
exaust a charecter you control to add the cost of that charecter to megaman atk until the end of turn
4Roll Casket r
team-megaman and friends
atk6
def7
while megaman volnut is in play charecters you control can't be stunned while they are equiped and readyed
4megaman x r
team-megaman and friends
atk7
def11
to play ko a ready front row megaman you control
5Dr Doppler
team-megaman and friends
atk9
def9
pay 1 resource point play a plottwist from your deck use this effect only during the build phase
5Duo r f
atk11
def10
recruit only if you control megaman
activate target charecter you control with cost 4or less may attack twice
6megaman volnut r
team-megaman and friends
atk9
def7
when megaman volnut comes into play reveal a megaman and friends card to your opponent
discard a megaman card from your hand megaman voulnut gets-8atk+8def until end of turn use this effect only during the build phase
6Iris r
team-megaman and friends
atk14
def12
ko Iris KO target charecter attacking Zero
7Zero
team-megaman and friends
atk15
def14
recruit only if you control Iris
activate ko charecter attacking iris
8General
team-megaman and friends
atk20
def18
while general is team attacking your team attackers causes breakthrough
3rolling shield
Plot twist
as an additional cost to play this card exaust a megaman charecter you control and ko this resourse from your resource row negate and ko a plot twist or location
2Rush Jet
plot twist
target front row megaman and friends gets +4 atk and flight until end of turn
3dr. lights lab
location
exaust draw a card and discard 2 cards or1 megaman and friends card
Dr.Cains lab
Location
discard a card from your hand gain one resourse point this point cant be used to recruit charecters
1helmet upgrade
equipment
equip only to roll megaman or zero equipt charecter has activate gain +4def
1armor upgrade
equipment
equip only to roll megaman or zero equipt charecter has activate gain 4endurance
1leg upgrade
equipment
equip only to roll megaman or zero equipt charecter may attack before all other charecters may attack
2buster upgrade
equip only to roll megaman or zero equipt charecter has+5atk and stun stun target charecter wit cost less then the cost of the equipt charecter.
You seem to be going in a lot of directions with this at once... I made my own section on mega man in a differant thread, but you seem to have the right ideas.