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1.i want to ask wether if doc ock lab can be used in defending
2.at the start of combat phase,my opponent flip negative zone,and i respoded with ka boom,after that happens,does my opponent still considered to have negative zone ?
1) "target SS ATTACKER gets +3 attack... So, unless you're targeting your opponent's attacking SS character, or your defender is somehow also attacking (a difficult task to accomplish, probably prompting Alex Charsky into taking an early retirement, no.
2) Is there a Negative Zone in your opponents resource row? If Ka-Boom! hasn't yet resolved, then yes, as it hasn't yet destroyed Negative Zone. If Ka-Boom! has finished resolving then no, as it has destroyed Negative Zone. If your opponent has an Annihilus or Blastaar on the table, and you have just destroyed the only Negative Zone on the table, then your opponent will have to endure their negative effects, or flip up another Negative Zone.
2) Since flipping a location doesn't use the chain, and you don't pass priority when flipping a location, I believe that if you flip the Zone at the start of combat, then Annihilus and Blastaar have already checked for Negative Zone to be in play, and since it was, the trigger was not set off.
If he flips Negative Zone before the combat phase, then neither Annihilus's "lose 15 END" or Blastaar's "discard your hand" triggers will trigger because Negative Zone was in play at the time it would have triggered. Since it didn't trigger, Ka-Boom!ing the Negative Zone will not have any effect this turn. If they wait until the Combat Phase to flip Negative Zone, the above-mentioned triggers will be on the chain. If the Negative Zone is in play when the trigger resolves, it will have no effect. But, if the Negative Zone is NOT in play when the trigger resolves, the effect will resolve and they will lose 15 END/discard their hand, as appropriate.
Annihilus
At the start of the combat phase, if Negative Zone is not in play, lose 15 endurance.
At the start of your attack step, you may stun target front row character.
Blastaar
At the start of the combat phase, if Negative Zone is not in play, discard your hand.
At the start of your attack step, you may stun target support row character.
Negative Zone
As an additional cost to flip Negative Zone, discard a card from your hand.
Activate, discard two cards from your hand -> KO target stunned character.
Ka-Boom!
Play only from your resource row and only during the combat phase. If Ka-Boom! is in your resource row, KO target location and KO Ka-Boom!.
NM this post, I misread what grimmer had written. He is saying exactly what I would have.
EDIT: 502.1 Triggered powers are identified by the words "at," "when," or "whenever." Triggered powers wait for their trigger condition to be met either by an event in the game or by the state of the game. Triggered powers generate triggered effects on the chain. 502.4 Conditional triggers only trigger if their condition is true. When a triggered effect with a conditional trigger resolves, it checks to make sure its trigger condition is still met. If the trigger condition is no longer true when the triggered effect resolves, the effect is negated by the game rules. Conditional triggers are identified by the presence of an "if" clause set off by commas.
All triggers use the chain, conditional or not. If Negative Zone is in play when the combat phase begins, then the triggers do not trigger because the condition "if Negative Zone is not in play" is not met. It checks again when the trigger(s) resolve and, if the Negative Zone is not in play at that time, then the triggers resolve. If, when it checks, the Negative Zone is in play, then the trigger will be negated.
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If he flips Negative Zone before the combat phase, then neither Annihilus's "lose 15 END" or Blastaar's "discard your hand" triggers will trigger because Negative Zone was in play at the time it would have triggered. Since it didn't trigger, Ka-Boom!ing the Negative Zone will not have any effect this turn. If they wait until the Combat Phase to flip Negative Zone, the above-mentioned triggers will be on the chain.
-->Conditional triggers only trigger if their condition is true.
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If the Negative Zone is in play when the trigger resolves, it will have no effect. But, if the Negative Zone is NOT in play when the trigger resolves, the effect will resolve and they will lose 15 END/discard their hand, as appropriate.
-->When a triggered effect with a conditional trigger resolves, it checks to make sure its trigger condition is still met. If the trigger condition is no longer true when the triggered effect resolves, the effect is negated by the game rules.
There are 4 ways it can work out at the beginning of the combat phase:
1- Negative Zone in play, no Ka-Boom! played = None of the triggers are put on the chain.
2- Negative Zone in play, Ka-Boom! played = triggers not on the chain, so Ka-Boom! doesn't cause them to lose END or discard this turn
3- Negative Zone flipped after triggers on the chain, no Ka-Boom! played = triggers are negated because "if" condition is met when triggers would resolve
4- Negative Zone flipped after triggers on the chain, Ka-Boom! played before triggers resolve = triggers resolve normally
Yeah, I was saying the same thing, I just figured you could flip the Zone at the start of the combat phase prior to checking for the trigger, but I was mistaken, which is why I said you were right.
I thought that you had said something completely different, and when I recognized that, I edited my post.
So, let me make sure I have this right. The reasons it doesn't work are because:
1. Flipping a location doesn't add to a chain of effects,
2. Kaboom only works in the Combat Phase,
3. The start of the Combat Phase doesn't start a chain of effects.
Correct?
I assume I can still use Have a Blast during the Build Phase to destroy it, right?
And, of course, 4-drop Ra's al Ghul works as well.
What doesn't work? You can Ka-Boom! the Negative Zone if it is flipped while the Annihilus/Blastaar triggers are on the chain and the trigger(s) will resolve. If the Negative Zone is face-up when the Combat Phase begins, however, the Annihilus/Blastaar will not trigger, so Ka-Boom!ing it won't have any adverse affect on that player this turn because there are no triggers to resolve.
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1. Flipping a location doesn't add to a chain of effects,
2. Kaboom only works in the Combat Phase,
Correct on both.
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3. The start of the Combat Phase doesn't start a chain of effects.
Incorrect. If there is no Negative Zone in play, Annihilus/Blastaar will trigger at the beginning of the combat phase and then primary player gets priority. Only when both players pass on an empty chain does it move to the primary player's attack step.
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I assume I can still use Have a Blast during the Build Phase to destroy it, right?
Effectively, there is no difference between Ka-Boom! and Have a Blast! in regards to this scenario except in the number of resources remaining when they resolve.
Originally posted by grimmer
Incorrect. If there is no Negative Zone in play, Annihilus/Blastaar will trigger at the beginning of the combat phase and then primary player gets priority. Only when both players pass on an empty chain does it move to the primary player's attack step. [/b]
All these nots and negatives are confusing. <grin>
So, because Annihilus only triggers when Neg Zone is NOT in play, there is no chain at the start when it IS in play.
Gotcha. Why didn't you just say so? <just kidding>
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Originally posted by grimmer
Effectively, there is no difference between Ka-Boom! and Have a Blast! in regards to this scenario except in the number of resources remaining when they resolve. [/b]
At first, I had a problem with this, but from a rules perspective, you're right. From my opponent's view, however, playing a HAB in my Build Phase creates havoc for me THIS turn. Kaboom still gets rid of the Neg Zone, but I don't have to worry about Annihilus/Blastaar's penalties until next turn.
so,when i flipped my negative zone,and my opponent doesn't control any,and my opponent respond with ka boom or hab,so my negative zone put on the effect
and the 2nd thing triggers is annihilus and blastar effect
and the 3rd thing is ka boom or hab effect
and then the whole thing start at behind ? so i will have to lose 15 endurance and lose my hand ?
1-If Negative Zone is face up when the combat phase begins, neither Blastaar or Annihilus will trigger. Since neither triggers, Ka-Booming Negative Zone will not cause them to lose END/discard because the triggers are not on the chain. (This is the best way for the Negative Zone player to play because KaBoom won't hurt them. Have a Blast can, tho, because it can be played before the Combat Phase to cause scenario 2.)
2-If Negative Zone is not face up when the combat phase begins, Blastaar and/or Annihilus will trigger and be put on the chain. The player may then flip Negative Zone and if it is still in play when the triggers resolve, the triggers will be negated and do nothing.
3-If Negative Zone is not face up when the combat phase begins, Blastaar and/or Annihilus will trigger and be put on the chain. The player may then flip Negative Zone and if the opponent Ka-Booms/Have a Blasts the Negative Zone before the Annihilus/Blastaar triggers resolve, then the Negative Zone player will lose 15 END/discard as appropriate.
well i think im helping the forum manager to manage this thread ;)
i have another question,well actually i knew this problem and the answer but today my friend that is often play abroad outside Indonesia has a different understanding with this situation.
1. after the 5 steps checked in the recovery phase,does a player has an opportunity to play an effect ?? added before the next turn's draw phase ??
2. my opponent flipped out cerebro,then i responded to play have a blast,but this is on my opponents initiative,and then he put cerebro activated effect on the chain as a response to my have a blast! so what happens ? does my opponent gets cerebro activated power ? is there any chance to use have a blast to stop cerebro activated power ??