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Apologies for the probable asked and answered...
Both Superman Red and Cadmus Labs make it legal to have multiple Supes in play...two questions:
Can I have two versions of the same supes in play? Example: Two Superman: Clark Kent(s)?
Both cards say " not unique this turn" So I use Cadmus to put out Superman Clark Kent, when i already have Superman:Kal-El out from a previous turn. What happens if my opponent destroys (removes, whatever) Cadmus sometime after I play that second supes? Either later in the turn or on the next turn? Do all versions of supes stay on the table?
Cards only check uniqeness on recruitment, so if something destroys the labs, the only way all your supes would get destroyed would be if you recruited another (you'd still keep the newest one played of course)
And yes you can have the same versions out, it's checking the same kinda uniqueness.
Not to thread jack but I had a follow up question after looking at this. My friends and I have been playing it this way. I play cadmus and put out however many superman chars for the turn. The following turn when it gets to recruitment, regardless of who I recruit I have to get rid of all the supes save one. Is that correct or can all the supes stay out as long as they are not lost due to stunning or being KO'd through effect?
Uniqueness (As stated) only is checked when a character/unique equipment is recruited or when a location is flipped and only for a character/location of the same name. As long as a new card with the same name as one under your control is not recruited, all cards of that name will remain on the field.
This is also why Boosted Dr. Light can put out any number of his Fearsome Five friends, even if they're the same character. Uniqueness is only checked when you recruit.
If you have not made Superman character cards non-unique for the turn (using Red's or Cadmus Lab's ability), you must put all other copies in the KOed pile.