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Ok i thought this would be a cool idea to have a spot where different people supply the community with different combos. Ill start it off with some combos of my own and well known combos.
The dreaded teen titans combo.
Roy Harper (3) , Garth (5) . Teen Titans Go
Double attack
X-men char , Outback Stronghold , Children of the Atom
Anarchist (Tike Alicar) (5-drop) + Sipder-man (friendly Neighborhood Spider-man) (3 drop): force a KO of your opponents 5 drop, mabey even his 7 drop if you can manage it. I also run go in swinging Daredevil (The Man Without Fear)
went for a no stun theam with the deck.
whats also fun is
Anarchist (TA) + a low drop + grandstanding: stun your low drop it gets KOed gives +7/+7 and ko the defender. you can take out most 7 drops and throw in a Go in Swinging to prevent Anarchist getting stunned back.
Originally posted by TOGORIAN25 a fun one i found is
Anarchist (TA) + a low drop + grandstanding: stun your low drop it gets KOed gives +7/+7 and ko the defender. you can take out most 7 drops and throw in a Go in Swinging to prevent Anarchist getting stunned back.
That low drop wouldn't be stunned by the defender, though. Wouldn't you get to keep him?
This may not be a game breaking combo, but has been quite valuable for me in mono Gotham Knights
Turn 1: drop Alfred
turn 2: Drop Commissioner Gordon > Chain Alfred and Search > resolve Commish > re-drop Alfred. Alfred has now been used twice when many times is only used once. Not a huge combo but a way to get the most out of ole' Al.
Originally posted by Dark Knight69 This may not be a game breaking combo, but has been quite valuable for me in mono Gotham Knights
Turn 1: drop Alfred
turn 2: Drop Commissioner Gordon > Chain Alfred and Search > resolve Commish > re-drop Alfred. Alfred has now been used twice when many times is only used once. Not a huge combo but a way to get the most out of ole' Al.
DK
Am I missing something? How is Alfred used twice during turn 2? You only activated him and searched for a pt and recruited him again exhausted.
Am I missing something? How is Alfred used twice during turn 2? You only activated him and searched for a pt and recruited him again exhausted.
Sorry let me rephrase. Alfred is now back in play on turn 2 so he can be used a 2nd time after turn 2. Some may snub there nose at this but being able to use Alfred twice during one game, not because of a missed drop, is really a great thing.
One problem with that, Dark Knight69... The Commish costs 2, so you can't re-recruit Alfred on turn 2. It's a reason why Officers are the superior turn 2 play, with Alfred and a Bat-Signal / Home Surgery. ^_^