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Here's a Set I made. It's ALL Marvel. Take a look:
New Team Affiliations:
-Weapon X
-X-Men
-BrotherHood
-Sentinels
-Academy Students
-Spider-Friends
-Morlocks
-Apocalyptic Army
Card MMT-001
"Wolverine<> The Wolverine, Cage fighter"
2-Drop
Flight/ No
Range/No
Team Affiliation: Weapon X
3/3
Effect: Whenever Wolverine becomes a Defender against a single Attacker, Wolverine gets +2ATK.
Card MMT-002
"Wolverine<>Logan, The Weapon X"
8-Drop
Flight/no
Range/No
Team Affiliation: Weapon X
22/17
Effect:
This card gains the X-men Team Affiliation as long as you control a non-stunned X-men Character.
If Wolverine is a single attacker during the first attack of your combat phase, Wolverine cannot become stunned during that attack. Ready Wolverine at the end of Combat during the first attack of your combat step and only if Wolverine Attacked.
Card MMT-003
"Breakout!"
Plot Twist
Threshold 3
Effect: Target character named Wolverine you control cannot be stunned while attacking exhuasted characters this turn as long as it has the Weapon X team affiliation.
Characters named Wolverine gain +2ATK this turn.
Card MMT-004
"Sabretoot<>Victor Creed, The Sabretooth"
3-Drop
Flight/No
Range/No
Team: Weapon X
6/6
Effect: When you recruit Sabretooth from your hand, reveal another Weapon X Card in your hand or KO Victor Creed.
Card MMT-005
"Jaime Stryker, unique Psychic"
2-Drop
Flight/No
Range/No
Team Affiliation: Academy Student
2/2
Effect: Activate>> Take Control of Target character if it's cost is 1 or less.
Card MMT-006
"Spyke, Storm's nephew"
4-Drop
Flight/No
Range/Yes
Team Affiliation: Acadamy Student
7/5
Effect:Spyke gets +2ATK while defending.
Card MMT-007
"Weapon X Experiment, Army"
2-drop
Flight/No
Range/No
Team: Weapon X
4/4
Effect: Whenever Weapon X Experiment becomes a Defender, Exhaust it and Weapon X Experiment gets -3ATK.
Card MMT-008
"Feral Rage"
Plot Twist
Threshold 4
Effect: Play Feral Rage only when you control 3 or more exhausted Weapon X Characters.
Weapon X Characters you control get +5 Attack wile attacking a character this Turn. Those characters do not ready during the Recovery phase this turn.
Card MMT-010
"Weapon X Facility"
Location
Threshold 3
Effect: Flip Weapon X Facility only when your Opponent controls more Ready Characters than you.
Whenever a Weapon X character becomes powered up, Ready it and that character causes no Breakthrough while Attacking Characters this turn. Use this effect only once per turn.
Whenever a Weapon X Character you control becomes powered up, you may put a +1ATK counter on that character instead.
Card MMT-011
"Jaime Stryker, Experiment 143"
8-Drop
Flight/No
Range/No
Team: Sentinels
17/0
Effect:Loyalty.Whenever a Character an opponent controls becomes an Attacker, you may choose a character you control to become the defender.
Activate>> Take control of Target Attacker attacking Jaime Stryker. Your Opponent gains Life equal to that character's cost. Use this power only once per turn.
Card MMT-012
"William Stryker, Weapon X Head"
2-Drop
Flight/No
Range/No
Team: Sentinels
3/1
Effect: As an additional cost to recruit William Stryker, reveal a Sentinels character card from your hand.
Leader: Non-Army Sentinel Character cards adjacent to William Stryker get +1ATK while defending against a Xmen or Brotherhood character.
Card MMT-013
"X-Men Mutant Academy"
Location
Threshold 2
Effect:Ready Academy Students characters you control gain +1ATK/+1DEF.
Activate>> Ready Target Academy Student. That Character does not cause Breakthrough.
Card MMT-014
"School Bell"
Plot Twist
Threshold 2
Effect: Search your deck for an Academy Student character card that does not share a name with a character on the field. That Character gets -1ATK and -1DEF this turn.
Card MMT-015
"Sentinel, Mutant Hunter Droid"
4-Drop
Range/Yes
Flight/Yes
Team Affiliation: Sentinel
8/8
Effect: Sentinel can not protect a character while in the front row.
Card MMT-016
"Sentinel Raid"
Plot Twist
Threshold 4
Effect: Muntant Hunter and Sentinel characters you control gain +2ATK while attacking an X-men, Weapon X, Brotherhood, or Mutant Academy Character.
Card MMT-017
"Taming the Beast"
Plot Twist
Threshold 3
Effect: Activate this card only when you control Wolverine.
Search your deck for a X-Men Character card named Wolverine and add it to your hand.
Card MMT-018
"Magneto's Persuasion"
Plot Twist
Threshold 3
Effect: Activate this card only when you control Sabretooth.
Search your deck for a card named Sabretooth and add it to your hand.
Card MMT-019
"Omega Red, Foriegn Powerhouse"
8-Drop
Flight/No
Range/No
Team Affiliation: None
20/16
Effect: Recruit Omega Red only when you control No Affiliated Characters. Omega Red Does not Cause Breakthrough.
Omega Red may attack up to two characters in a single attack. During combat, you may divide Omega Red's ATK among defenders.
Card MMT-020
"Android Sentinels, Army"
3-Drop
Team Affiliation: Sentinels
Flight/Yes
Range/No
6/3
Effect: Loyalty. While you control a Mutant Hunter, Android Sentinels gain the Mutant Hunter Team Affiliation.
Card MMT-021
"Gambit,Shuffle And Cut Master"
6-Drop
X-men
Flight:No
Range: Yes
12/12
Effect:
Whenever Gambit is Team Attacked, you may have Gambit Stun any number of Team Attackers as long as his ATK is greater than or equal to their combined DEF.
While attacking exhausted characters from the Support Row, Gambit gets +2 ATK.
Card MMT-022
"Cable, Son of Redd and Slim"
5-Drop
Xmen
Flight: No
Range: Yes
10/10
Effect: Recruit Cable only if you control Jean Grey or Cyclops.
Activate,Discard an Xmen Character Card> Stun Target Character with an ATK power greater than two times it's original printed ATK.
Card MMT-023
"Adamantium Injector"
Plot Twist
Threshold 3
Effect: As an Additional Cost to playing Adamantium Injection, Pay 5 Endurance. If you do, Target Character an Opponent Controls cannot become Exhausted, cannot Attack, and does not Recover during the Recovery Phase. That character's effects are negated. That Character gains Reinforcement this turn and cannot lose Reinforcement. That Character Gains Invulnerability this turn and cannot lose Invulnerability.
Card MMT-024
"Adamantium Booster"
Equipment
Threshold 2
Effect: This card costs 1 less to recruit when Equipped to a character named Wolverine.
Equipped Character gains Invulnerability.
At the Start of the Recovery Phase, if Adamantium Booster is equipped to a character named Wolverine, Recover Wolverine.
Card MMT-025
"Next Dimension"
Plot Twist
Threshold 3
Effect: As an additional cost to play Next Dimension, move a Character named "NightCrawler" you control to the Hidden Area.
Ongoing: X-Men Characters adjacent to character cards named "NightCrawler" cannot be Stunned while Attacking.
Card MMT-026
"Danger Room Programming"
PlotTwist
Threshold 3
Effect: Only play this card when "Danger Room" is face-up in your resource row.
X-Men Team Attackers you control cannot Be Stunned.
X-Men Team Attackers do not ready during the Recovery phase.
Card MMT-027
"Cloned Reinforcements"
PlotTwist
Threshold 2
Play this card only from your hand and only during your Opponent's combat Phase.
Target a defender you control. If the attacker's cost is higher than the cost of your Defender, you may search your Deck for a character card of the same name and put it into your hand.
Card MMT-028
"Ben Parker, Uncle Ben"
1-drop
Spider-Friends
Flight:No
Range:No
0/0
Effect:Ben Parker cannot Attack.
Whenever Ben Parker is put into a KO'd pile from play, you may search your deck for a character card named "Spider-man" with a cost of 3 or Less and put it into your hand.
Discard Ben Parker> Power-up Target Spider-Friends Character you control. Use this power only when Ben Parker is in your hand.
Card MMT-029
"Spider-Man, Rookie Wrestler"
2-drop
Spider-Friends
Flight: No
Range: No
3/3
Evasion.
Spiderman cannot Team Attack.
Whenever you recruit a character card named "Spider-man", KO this card and put a +1ATK/+1DEF counter on that card.
Card MMT-030
"BoneSaw, Pro-Wrestler"
3-drop
Non-Affiliated
Flight:No
Range: No
Effect: Recruit BoneSaw only if you control no other Characters.
6/6
Card MMT-031
"Web Enhancements"
Equipment
Threshold:1
Effect: Characters named "Spider-Man" have Range.
Characters named "Spider-Man" may attack as though they had Flight.
Card MMT-032
"Spider-man<>Peter Parker, High School Hero"
3-Drop
Spider Friends
8/5
Flight: No
Range:No
Effect:
When you recruit Spider-man, Exhaust him.
Spider-man Causes No Breakthrough and cannot be readied by card effects.
Card MMT-033
"Information Leak"
Plot Twist
Threshold 3
Activate this card only if you control a Spider-Friends Character card. Search your Deck for a Spider-friends Character card with a cost less than or equal to the Spider-friends card you control and put it into your hand. Shuffle your Deck.
Flavor Text: "You know who did this to Uncle Ben? Where is he!?"
Card MMT-034
"Spider-man, Accident Prone"
4-Drop
team: X-men
Flight/Yes
Range/Yes
7/7
Effect: Recruit Spider-man only if "Danger Room" is face-up in your Resource Row.
X-men Attackers get +1DEF while Spider-man is Ready.
Card MMT-035
"Venom, Temporary Partner"
5-Drop
Team: Spider-Friends
flight/No
range/no
10/10
Effect: Loyalty.Evasion. While Team Attacking with a character card named Spider-man, Spiderman gets +2ATK and Team Attackers cannot be Stunned.
Card MMT-036
"Ice-man<>Bobby Drake, Frostbite"
1-Drop
Team: Academy Student
Flight/No
Range/No
2/1
Effect: Whenever Ice-man is attacked by a single character, that character does not ready during the recovery phase this turn.
Card MMT-037
"Brainwashing Xavier"
Plot Twist
Threshold 4
Effect: Activate this card only when there are 4 or more non-stunned characters on the field.
OnGoing: At the start of the Recovery phase each turn, if there are 4 or more stunned characters on the field, put a counter on Brainwashing Xavier. When this card has 3 counters, KO all non-stunned Characters and KO Brainwashing Xavier.
Card MMT-038
"Animal Instincts"
Plot Twist
Threhold 3
Effect: Target character you control gains Evasion while Defending this turn.
Weapon X Characters gain Evasion until the end of the turn.
Card MMT-039
"Sabretooth<>Victor Creed, Wild Man"
5-Drop
10/9
Flight/No
Range/No
Team: Weapon X
Effect:
Whenever Sabretooth becomes Stunned, you may pay 5 Endurance. If you do, recover him during the Recovery Phase.
Card MMT-040
"Wild Fury"
Plot Twist
Threshold 6
Effect:As an additional cost to play Wild Fury, KO a character named Wolverine or Sabretooth you control.
Search your deck for a different version of the character KO'd this way, reveal it, and put it into your hand. If the revealed card has a cost equal to or less than the number of resources your control, you may put that card into play.
You cannot recruit characters of that cost this turn.
Card MMT-041
"Mutants Unite!, Team-up"
Plot Twist
Threshold 2
Effect: Choose 2 Team Affiliations among characters characters you control.
If 2 of the chosen teams are X-men, Academy Students, or Weapon X, Draw a Card.
Ongoing: Characters in your hand, deck, KO pile, or field that have one of the chosen Affiliations gain both affiliations.
Card MMT-042
"Hunting Senses"
Plot Twist
Threshold 1
Effect: Ready Weapon X characters get +3ATK while Defending until the end of the turn.
Card MMT-043
"Dogtag"
Equipment
threshold 2
Effect: Equip only to Non-army Weapon X characters.
Equipped Character gains "Activate>> Search your deck for a character that shares the name of this card and put it into your Hand. Shuffle your Deck."
Card MMT-044
"Senator Kelly, Anti-Mutant Protestor"
1-Drop
1/1
Flight/No
Range/No
Team: Sentinel
Effect: You may discard a Sentinels character card rather than paying Senator Kelly's Recruit Cost.
When Senator Kelly comes into play, reveal the top four cards of your Deck. If you revealed any Sentinel character cards this way, you may put one into your hand and the rest on the Bottom of your deck.
Card MMT-045
"Magneto, Trusted friend"
4-drop
Flight/Yes
Range/No
Team: X-men
7/7
Effect: Loyalty. When Magneto comes into Play, you may search your deck for a card named Professor X and put it into your hand.
If Cerebro is face-up in your resource row, Cerebro cannot be the target of effects your opponents control.
Card MMT-046
"Army of One"
Plot Twist
Threshold 2
Effect: Ready Army Characters get +2ATK and have Reinforcement this turn.
Card MMT-047
"Marrow, Morlock Leader"
7-Drop
Flight/No
Range/No
Team: Morlocks
15/14
Effect: Loyalty. Marrow may attack as though she had Range.
Leader: Morlock characters adjacent to Marrow get +1ATK.
Card MMT-049
"Morlock Theif, Army"
2-drop
flight/no
Range/No
Team: Morlocks
3/1
Effect: Whenever Morlock Theif attacks an equipped character, equip that equipment to Morlock Theif.(Choose one if there are two.)
Card MMT-050
"Gambit, Master Theif"
6-drop
Flight/No
Range/Yes
Team: Morlocks
13/11
Effect: Whenever Gambit Attacks without protection from the Supprt Row, he gets +2ATK.
Boost 2: When Gambit comes into play, equip him with Target equipment on the field.
Card MMT-051
"Caught!"
Plot Twist
threshold 2
Effect: KO all Equipment your opponent's Control.
Card MMT-052
"Sidewalk Drains"
Location
threshold 2
Effect: Morlock Characters you control have "Activate>> Transfer Target equipment an opponent controls to a character you control.use this power only during the Build Phase."
Equipment cards your opponents play cost 1 Less to play.
Card MMT-053
"The Sewers"
Location
Threshold 3
Effect: Morlock Characters get +1DEF.
Pay 3 endurance>> Search your deck for a card named Morlock Mutant and add it to your hand. Use this effect only once per turn.
Card MMT-054
"Spider-man, Just Bit by a Spider"
1-Drop
Flight/No
Range/No
0/0
Team: Spider-friends
Effect: Whenever Spider-man is attacked, put a +1ATK/+1DEF counter on him.
Card MMT-056
"Begining the Operation"
Plot Twist
threshold 3
Effect: Ready all Army Mutant Hunter characters. Those characters may only Team Attack.
Card MMT-057
"Becoming the Spider"
Plot Twist
threshold 5
Effect: Activate this card only if you control a character named Spider-man.
Search your Deck for a character card named "Spider-man" and add it to your hand. If you recruit that character this turn, it gets +1ATK.
Card MMT-058
"Spider-man<>Man Spider, Unexpected Mutation"
9-Drop
Flight/No
Range/No
Team: Non-Affiliated
20/20
Effect: Reveal Spider-man<> Man spider>>You may KO a character card named Spider-man you control. If you do, Spider-man<>Man Spider costs 1 less to recruit this turn. Use this power only once and only while Spider-man<>Man Spider is in your hand.
Evasion. Spider-man<>Man Spider cannot be stunned while being attacked by a character with a cost of 5 or less.
Card MMT-059
"Sabretooth, Bodyguard"
3-drop
Flight/ no
Range/ no
5/3
Team Affiliation: Brotherhood
Effect: While protecting a character named Magneto, Magneto cannot be Attacked.
Card MMT-060
"X-communicator"
Equipment
Threshold 1
Effect: Equip only to an X-men character you control.
Equipped character has "Activate, pay 3 Endurance>> Ready Target X-Men Character you control and move it to your front row. That character causes no breakthrough while attacking this turn. Use this power only once per turn."
Card MMT-061
"The Minority Group"
Plot Twist
Threshold 2
Effect: Choose one: Morlocks get +1ATK this turn or Morlocks Team Attackers get +2ATK while Team Attacking this turn.
Card MMT-062
"Street Vendor"
Location
Threshold 1
Effect: Street Vendor is not Unique.
Activate>> Target Morlock gets +1ATK this turn
Activate>> Transfer target equipment to a character you control with a cost equal to that Equipment.
Card MMT-063
"Pyro, Hotshot Teenager"
1-Drop
Flight/no
Range/Yes
Team: Academy Students
3/0
Effect: While Team Attacking, Pyro gets +1ATK for each character participating in the team attack(Do not include Pyro for this effect)
Card MMT-064
"Colossus, Student Protector"
4-drop
Flight/No
Range/No
Team Affiliation: Academy Students
8/7
Effect: Loyalty. Colossus may not attack unless he is protecting an Academy Students character.
Academy Students characters that are protected by Colossus cannot be attacked.
Card MMT-065
"Feral Assault"
Plot Twist
Threshold 4
Effect: Activate this card when you control at least two ready Weapon X characters.
Target Weapon X attacker gets +5ATK this attack.
Card MMT-066
"Nightcrawler<>Kurt Wagner, Disappearing Elf"
1-drop
Flight/no
Range/no
Team affiliation: Academy Students
2/1
Effect: NightCrawler may attack Concealed characters.
Card MMT-067
"Field Exam"
Plot Twist
Threshold 2
Effect: Put a +1ATK/+1DEF whenever an Academy Students character with a cost 2 or less you control stuns an opponent's character in Combat this turn.
Card MMT-068
"Natural Cover"
Plot Twist
threshold 2
Effect: Target equipped defender you control gets +3 Defense this attack.
Flavor Text: "Storm, we need cover"
Card MMT-069
"Finding the Mutants"
Plot Twist
Threshold 3
Effect: Activate this card when your opponent controls 3 or more characters than you. Search your deck for a Sentinel character card and put it into your hand.
Card MMT-070
"Reverse Polarity"
Plot Twist
Threshold 5
Effect: As an additional cost to activate this card, exhaust a Brotherhood character named Magneto you control.
KO up to X Target characters, where X is the cost of the exhausted Magneto. You lose endurance equal to each characters cost that was KO'd this way.
"Kill all the humans, kill them all."
Card MMT-071
"Agile Maneuvers"
Plot Twist
Threshold 2
Effect: Target Character gains Evasion this turn.
While Defending this turn, if that character has the Spider-friends Team affiliation, it gets +1DEF.
Card MMT-071
"Random Protestor, Army"
1-Drop
Flight/no
Range/no
Team Affiliation: Un-Affiliated
1/1
Effect: Whenever a character named Random Protestor comes into play, put a Picket counter on Random Protestor.
Random Protestor gets +1ATK for each Picket Counter on Random Protestor.
Card MMT-072
"Picket Line Riot"
Plot Twist
Threshold 2
(ongoing)Effect: Put a Picket Counter on each "Random Protestor" you control.
Ongoing: Whenever a character named "Random Protestor" comes into play, put a Picket Counter on each character you control that already has a Picket Counter.
Card MMT-073
"Magnetic Savior"
Plot Twist
Threshold 3
Effect: To activate this card, you must control a character named Magneto.
Target X-men character with Flight cannot be Stunned while attacking a defender with Range.
Card MMT-074
"William Stryker, Mutant Foil"
4-Drop
Flight/No
Range/no
8/6
Team Affiliation: Sentinels
Effect: When William Stryker comes into play, choose a Team Affiliation. William Stryker cannot be attacked by the chosen team affialiation.
Card MMT-075
"William Stryker, Mutant Exterminator"
8-Drop
Flight/no
Range/no
17/17
Team Affiliation: Sentinels
Effect: Loyalty.When William Stryker comes into play, choose a Team Affiliation.
Activate>> Stun target characters of the chosen Team Affiliation with a combined Cost of 7 or Less. Use this power only once per turn and only if you control another Non-Army Sentinels character.
Card MMT-076
"Mutant Genocide"
Plot Twist
Threshold 8
Effect: As an additional Cost to play Mutant Genocide, Exhaust your William Stryker and 4 other Characters you control.
Choose a Team Affiliation. KO All characters of the chosen Affiliation your opponents control. Your opponents may search there deck for a card that shares a name with one of the KO'd characters and put it into their hand. If they do, Shuffle their deck.
Boost 1: Characters have "Pay 4 endurance>> Increase this character's ATK by 2 this attack."
Card MMT-078
"Shadow King, King of Shadows."
7-Drop
Flight/no
Range/no
Team: Unaffiliated
17/12
Effect: Recruit Shadow King only when you control 2 or more unaffiliated characters.
Pay 2 Endurance, KO a non-stunned unaffilaited Character you control>> Shadow King gets +4ATK this attack.
Card MMT-079
"Apocalypse, The First Mutant"
7-Drop
Flight/Yes
Range/Yes
Team Affiliation: Apocalyptic Army
16/16
Effect: Apocalypse Cannot become Stunned while Ready.
At the start of the Combat Step, Exhaust Apocalypse unless you exhaust other chracters you control with total cost equal to the number of resources you control.
Cosmic: Pay 3 Endurance, KO a resource you control>> Ready Apocalypse. Use this power only once per turn.
Card MMT-080
"Web Slinger"
Plot Twist
Threshold 2
Effect: Target Character named Spider-man you control gains "Leader: Spider-Friends characters adjacent to this card have range while Attacking."
OnGoing: Characters named Spider-man have Range.
Card MMT-081
"The Four Horseman, Apocalyptic Assasins"
3-Drop
Flight/yes
Range/No
Team Affiliation: Apocalyptic Army
4/4
Effect: The Four Horsemen are Not Unique.
Activate, KO Horseman>> Power-up Target Apocalypse. That Character is Reinforced.
Activate, KO Horseman and KO a Resource you control>> Ready Target character named Apocalypse. That character causes no breakthrough while attacking this turn.
Card MMT-082
"Angel<>ArchAngel, Four Horseman"
6-Drop
Flight/Yes
Range/Yes
Team Affiliation: Apocalyptic Army
14/10
Effect: Characters you control with Flight gain reinforcement.
Cosmic: Apocalyptic Army characters with Flight you control get +3ATK while attacking a character with a lower cost.
Card MMT-083
"The Coming of Apocalypse"
Threshold 2
Plot Twist
Effect: If you control an Apocalyptic Army Character, search your deck for a card named Apocalypse and put it into your hand. Shuffle your deck.
Ongoing: Cards in your hand, deck, KO pile and on the field gain the Apocalyptic Army Team Affiliation in addition to their other Team Affiliations.
Card MMT-084
"Tracer, Technological Villian"
3-Drop
Flight/ Yes
Range/ Yes
Team Affiliation: Sinister Syndicate
5/3
Effect: Whenever Tracer becomes an Attacker, target Defender cannot become reinforced that Attack.
Whenever Tracer becomes an attacker or defender and does not stun a character during that attack, that character gets -2DEF until the end of the turn.
Ongoing: Characters with Range you control get +1ATK.
Card MMT-086
"Shadowcat, Mutant's Pride"
2-Drop
Team: Academy Student
Flight: No
Range: No
ATK: 1
DEF: 3
Effect: Academy Student Characters Adjacent to Shadowcat have Evasion(Stun this Character> Recover this character at the start of the recovery phase this turn.)
Card MMT-087
"Jean Grey, Dr. Jean Grey"
5-Drop
Team: X-Men
Flight: No
Range: No
ATK: 7
DEF: 11
Activate, Pay 3 endurance >>> Recover target Academy Student stunned character. Use this Power only once per turn and only during the recovery phase.
Any Comments so far up to MMT-087?
And Yes, Thank-you Maximoff for giving me ideas towards a few cards.
A lot of these are really hard to play without a sufficient benefit...Cable having loyalty to two different CHARACTERS comes to mind. A lot of these are over-powered for the character they represent (Omega Red, Doppleganger). The Mutant Hunter team should all be Sentinel characters. Why do they need to be their own team when all of them are affiliated with Sentinels somehow? The whole "This character is named ____." thing makes no sense.s Make it Wolverine <> Logan, for example. Then you don't contradict current rules or waste space with lines like "This character is named ____." This is especially stupid on the Sabretooth that says he's only named Sabretooth when unstunned. How does that work and why does it work that way?
A lot of these are really hard to play without a sufficient benefit...Cable having loyalty to two different CHARACTERS comes to mind. A lot of these are over-powered for the character they represent (Omega Red, Doppleganger). The Mutant Hunter team should all be Sentinel characters. Why do they need to be their own team when all of them are affiliated with Sentinels somehow? The whole "This character is named ____." thing makes no sense.s Make it Wolverine <> Logan, for example. Then you don't contradict current rules or waste space with lines like "This character is named ____." This is especially stupid on the Sabretooth that says he's only named Sabretooth when unstunned. How does that work and why does it work that way?
I see what you're saying. I'm going to edit out the names as suggested.
Also, for the Mutant Hunters, NOT EVERYONE was affiliated with the Sentinels. For example, if you saw X2(Xmen 2), you would notice William Stryker, but nothing about sentinels was mentioned.
I was thinking of "Anti-Mutants", but that's too boring...anyone have a better name for the Mutant Hunters?(also, I will be making a Magneto on that team, as well as a Juggernaut, Sabretooth, and Mystique)
Magneto is not anti-mutant nor is he a mutant hunter, he believes mutants to be a superior race. So does Mystique, have you ever read a comic, or have you just seen the movies? To make a Magneto card and put him on the "Mutant Hunters" is a horrible idea. And for info on the "real" William Stryker, read "God loves, man kills".
Originally posted by Norrin Radd Magneto is not anti-mutant nor is he a mutant hunter, he believes mutants to be a superior race. So does Mystique, have you ever read a comic, or have you just seen the movies? To make a Magneto card and put him on the "Mutant Hunters" is a horrible idea. And for info on the "real" William Stryker, read "God loves, man kills".
Or you could post a suggestion....but i guess telling me what is totally wrong is fine too....
I wanted the group to be more of an affiliation that is against the Xmen. Not the Brotherhood....not the Sentinels...but basically ALL the enemies of the Xmen. "Mutant Hunters" is a name I'm using for now, and I don't intend on sticking with it. I just can't think of a better name...
Originally posted by Norrin Radd I'm sorry but it makes a LOT more sense to make a Magneto on the X-Men team than this one. Magneto would NEVER work for/with Stryker, EVER.
Well, why dont you make a card to replace it then?