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okay heres some things that interestingly poped up when i was play testing a deck that i just made.
Whizzer's effect:
pay 2 endurance--> ready whizzer use this only if you have no cards in hand and only once per turn
question:
1. can you chain an attack, by this I mean can you have whizzer attack someone and then, lets say he ould get stunned, before damage resolves could you pay 2 endurance to ready whizzer and have him attack someone else (pretty much attacking 2 people in the same attack)and then allow damage to resolve as normal?
2. say that whizzer is stunned and you have already used the effect of paying 2 to ready him this turn. once he is stunned his text no longer counts, in a sense it is taken out of the game while he is stunned, if you recover him with panecea potion could you then use the 2 endurance to re-ready him again or does the once a turn thing last even though he was stunned?
1) No. You cannot declare an attack in a Combat Substep. So while you COULD ready Whizzer, you can't attack another character while in combat. Also, this isn't Magic. Damage doesn't "Resolve".
2) See Rule 501.4"
"An object's or card's restrictions on the number of times a payment power may be played apply only to that object or card and that power, not to other objects or cards that may have the same name. These restrictions apply throughout the specifed interval, as long as the object or card is the same object or card and the power is the same power."
So, if for some reason, you put the "Ready" effect on the chain, and Whizzer becomes stunned before resolution, the ability doesn't "Recover" Whizzer, so it fails to resolve. You've still played the effect. And if you Panacea Potion Whizzer, it's still the same object, and has already used the ability. So no using it again this turn.
NP
Just want to make sure you realize that damage doesn't use the chain or 'stack' or 'resolve' or anything like Magic.
After both the attacker/defender's controllers pass on an empty chain in the Attack substep, the attack concludes, and you compare ATK and DEF to determine stun and breakthrough.
The Comprehensive Rules document covers combat very well I think. If you haven't read it, I suggest you do so. It'll make your playing life much easiser.