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Card Text:
Solomon Grundy gets +3 ATK / +3 DEF while defending against a single character.
While you have no cards in your deck, Solomon Grundy cannot leave play, and if he would become stunned, instead, move him to your hidden area.
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I've done a search and I think I understand this for the most part. Because it doesn't clarify in the card text I just wanted to make sure what his non-stunned state would be after his affect occured. Would be be exhausted or readied?
My deck is empty
Attack concludes, and Solomon Grundy would become stunned.
The stun is replaced with moving Solomon Grundy to my hidden area. If he is ready, he remains ready. If he is exhuasted, he remains exhuasted.
Because the stun was replaced, and did not happen, he does not become exhuasted. All the same, if he were already exhuasted - no part of his entire power readies him.
You couldn't use him with Divided We Fall---gaining control of the opponent's character is contingent on having stunned your own. Because Solomon Grundy can't be stunned in this situation, you'll never satisfy the "if you do" clause with him.
The DJL FAQ points out that you could stun him to pay a cost, such as with Swan Dive; costs can't be replaced, meaning Grundy would go down. But Divided We Fall isn't talking about a cost, it's simply checking for the effect's resolution to include a stun event, which won't occur.
Divided We Fall
Plot Twist, 3
Play Divided We Fall only during your attack step.
You may stun a ready Secret Society character you control with cost greater than that of target character an opponent controls. If you do, ready that character and move it to your front row. At the start of the recovery phase, that character's owner moves it to his front row.
Actually, you can use him with DWF. The stun was replaced by him being moved to the hidden area; the action that the 'if you do' clause looked for was replaced by an action that actually occured. You do ready the target character and move it to your front row.
Quote
511.6 Some modifiers instruct a player to take an action or series of actions, followed by further text beginning “If you do.” The latter checks to see whether the action or actions were actually done. If they were not, regardless of whether this was by choice or from inability to do so, that further text is not followed. If one or more of the actions was replaced by something else, then whether this something else got done is what is checked.
Example: Mr. Zsasz reads, “Boost 1: When Mr. Zsasz comes into play, stun target character with cost 1. If you do, put a +1 ATK/+1 DEF counter on Mr. Zsasz.” Kevlar Body Armor reads, “If equipped character would become stunned, instead, you may KO Kevlar Body Armor.” A player controls The Shark with Kevlar Body Armor attached. Another player plays Mr. Zsasz, paying the boost cost. When Mr. Zsasz’s trigger resolves, The Shark’s controller KO’s Kevlar Body Armor. Mr. Zsasz gets a +1 ATK/+1 DEF counter because the action that his “if you do” clause looked for was replaced by an action that actually occurred.
well HeroComplex if you really whiffed somewhere was admitting you were wrong when you were right...
Quote
513.5a Modifiers that use “instead” are replacement modifiers. A
replacement modifier replaces an event with another event. The replaced
event never happens; any powers or modifiers that would have triggered
off of the replaced event will not trigger. A replacement modifier may
replace an event any time, even during the resolution of an effect.
Grundy never gets to stun... that's what a replacement means... you don't do something to do something else.
Conclusion... No Divided We Fall with Grundy after you decked out.
Mephisto: DWF is not a triggered power. The text after 'if you do' checks if you 'stunned a ready SS character you control with cost greater than target character'.
The 'stun' was replaced with 'move Grundy to the hidden area'. Because of rule 511.6 quoted above, DWF checks if you '{moved to the hidden area} a ready SS character you control with cost greater than target character'. If you did, the rest of the text after 'if you do' is followed.
Slowmail's quoted rules point is pretty on the nose, so there's not really an argument against it. Grundy replaces the stun with movement, and so according to 511.6, DWF's "if you do" clause checks to see if Grundy successfully did so.
Originally posted by HeroComplex Slowmail's quoted rules point is pretty on the nose, so there's not really an argument against it. Grundy replaces the stun with movement, and so according to 511.6, DWF's "if you do" clause checks to see if Grundy successfully did so.
Okay, so basicaly I would play DWF and when it resolves I would stun Solomon but because he doesn't stun, assuming the condition is fullfilled, he would just move to the hidden area and I would take their targeted character? Then I take no stun damage and I'm plus 1 character. Now because Solomon's effect of moving to the hidden area isn't a cost I can actually play multiple DWF's right?