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morlocks destroys avngers for a number of resons, your pumps are bigger than theirs, your field advantage is much better, their stun effects don't work so well as it helps you and your characters are bigger and better than theirs, plus of course you have the wonderful backs against the wall which kills them if they use pumps or team attack
I think it comes down to one or two things really. One of the most important is Mutant Massacre. It has that over the 'Vengers. If the morlock player get's one or two of those, they can generally created an overwhelming board that feeds Back to the Wall. Some builds also have Mob Mentality to protect Hump from Wonderman. Take without the Wonderman stun on Hump, the Morlock player can generally clean up on six.
storm is much better than hump, in every game i played i always wanted storm as the ability to turn on my evasion for free is just amaxing, hump has three extra attack which in the end doesn';t make much of a difference and he's on likely to get his +2 ability on turn 4, plus there were a number of times when i couldn't play him, my favourite play against avengers is to have their three and natasha go into your three, stun their three then with natashas trigger on the chain use your two to massacre their three and evade your two, natasha just doesn't work against morlocks, and wonderman and hawkeye aren't too much of a problem
what i'd like to know is, who bothers team attacking against morlocks? any smart player knows how that would wind up. i mean really, they have evasion. not to mention they play backs against the wall. I'm not saying storm is bad but i like the fact that hump is physical which means that if u play mob mentality you're protected against wonderman. and to me thats a big deal. the most endurance storm is going to save you is about 6 or 7 which in the long run doesnt matter very much.
well at my hobby shop faces of evil break every modern deck that i have.i know that i am a bad deck builder and player but their attack pumps are really big but ive mannaged to defeat them the match are always 2/1 or 3/1 but my deck need to be more 85 90% decent in draw and 3 drop sage break the deck so that would be your advantage
Originally posted by irockcoogi what i'd like to know is, who bothers team attacking against morlocks? any smart player knows how that would wind up. i mean really, they have evasion. not to mention they play backs against the wall. I'm not saying storm is bad but i like the fact that hump is physical which means that if u play mob mentality you're protected against wonderman. and to me thats a big deal. the most endurance storm is going to save you is about 6 or 7 which in the long run doesnt matter very much.
again wonderman not that distastrous because yes they stun your four drop, but that just makes you're five drop bigger and it's generally on your intiative, from all the game i played storm saved me in the area of 15 endurance each game and the games i lost i tended to miss storm, hump may be physical but you also have to discard to recruit him so it can come down to the choice of having a 10/7 four drop or a 5 drop that grows stupidly big, storm is also a reservist which can be quite useful when you have godawful draws and get no plot twists which happens quite frequently to me, mob mentality is also not worth it to protect one character when there are much better cards that could be in the deck
By all means play storm as a back-up/turn 6 play, but Hump should be your primary 4 drop. Discarding is very rarely a problem, and the ability to take down a 5 without pumps, or go for the kill on turn 4 is much better than saving a bit of evasion damage.
I played Morlocks at the Dundee City Championship and took 1st, and discarding for Hump was only a problem once. I had the Bloodhound to play Storm (my 1-of backup) instead, and still won the game.
Hump is just huge. I would quite often evade my lower drops, or let my 3 get stunned in combat, for the +2/+2. Attaking right over their 4 drop is good, and it often leaves them with no good attacks on 5 between Backs and Shrapnel.
We had a Marvel modern hobby leage tournament were my HC beat everyone's Morlocks and 2 Faces decks becuase they couldn't deal with the hidden area. Mind Control, Deadly Games and Absolute Power were golden and totaly un-expected. i think that people over looked HC because of the Morlocks' great PT support but the HC are nothing to scoff at.