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4 Rick Jones
4 Dane Whitman ◊ Black Knight
4 Natasha Romanoff ◊ Black Widow, Super Spy
4 Quicksilver, Mutant Avenger
4 Black Panther, T’Challa
4 Hawkeye, Clinton Barton
2 Carol Danvers ◊ Warbird
4 Sub-Mariner, Namor
1 Shehulk Gamma Bombshell
4 Wonder Man
3 Hercules, Son of Zeus
1 Thor
4 Call Down the Lightning
2 Earth's Mightiest Heros
4 Heroes in Reserve
3 Flying Kick
3 Null Time Zone
(2 other plot twists)
2 Avengers Mansion
prismatic shields were always hot against this metagame in modern age. take out war bird for dr droid its the hotness. she hulk is great make her at 2 and make sub mariner a 2 and play 1 sabertooth its always a good tech against hellfire club drop herc to 2 and dro[p thor all together if it gets taht late u deserve to lose make 3 wonderman and 1 harry delgado no reinforement for x faces means win for u. drop earth's mghteist heroes for a 4th flyin kick turn 1 earths mightest into a prismatic soo it should b 3 prismatics
I don't agree with much of the advice here except for the fact that he's placing emphasis on team attacking... I played Avengers in the last Marvel Modern Pcq. I don't think I played a 5 drop all day. Maybe once. Probably because I had to. Also Black Panther isn't the biggest and best drop on 3 for this format I don't think.
If you want to do good in a field of faces, hellfire, and squadron you better adopt an offcurve strategy. I got 3rd place and went undefeated prior to the top 4 part of the tourney with the below deck. People trash on Avengers but it's mostly cuz they don't know how to use the deck. When you sit down to face your opponent don't think 1drop,2drop,3drop,4drop etc. Think about what combo's and tricks are going to win you the game. There's a lot of out of combat stuns and bounce and defensive tricks just through 4 drops alone. 4 is the most important drop of the avengers deck and most of your solid decisions are going to come from this turn.
I played games against squadron where i was at half life and they were well into the negatives. just gotta play smart and capitalize on mistakes and missed drops.
deck:
4 x Beast (more important to get early for solid beats and team attack action)
3 x Rick Jones (better to get later on)
4 x Natasha (absolutely the most important two in the deck)
3 x Dane (makes up for a missed three or for solid underdropping later on)
1 x Wasp (cuz she is good and works as assemble fodder)
4 x Quicksilver (never played BP over this guy once in the tournament )
4 x Black Panther (played him once with quicksilver on turn six for more team attack action)
4 x Dr. Druid
4 x Hawkeye
2 x Warbird (best dropped on turn 5 your initiative with a Dane whitman resource point or ricky jonesy)
4 x Submariner (good enough on your initiative every now and again he'll score you an extra attack pump or something)
3 x Wonderman (ok against curve on off initiative)
1 x Capt. America SS (greatly underappreciated card, granted Wonderman is equally good in situations)
2 x Hercules (duh)
2 x Avengers Mansion
2 x Pym Labs (incredible card in the format)
3 x War of Attrition (crazy good for obvious reasons ie: xfaces)
2 x System Failure
2 x Avengers Assemble (how can +1/+1 be bad?)
3 x Heroes in Reserve
4 x Call down the Lightning (very good card for keeping characters around, especially when team attacking is your modus operandi)
Save your war of attritions for : Rocket Central, AIDA, Brave New World and Faces of Evil. Try and catch a pym labs for Hellfire. Concentrate on what team attack tricks you can pull off and you should do well.
Also Earth's Mightiest Piece of Junk is a bad card honestly. It's got solid beats to it but it's too restrictive and too many of the decks in the format have tricks around stuff like that. It's overkill. heroes and call down the lightning are way good enough. Also War of Attrition is way better than Null Time Zone. NTZ is good but trust me everything most decks need to play to wreck you goes into their resource row sooner or later.
Try this, its good, build to take on the rest of the meta
4 Rick Jones
4 Dane Whitman>Black Knight
4 Natasha Romanoff>Black Widow, Super Spy
4 Quicksilver, Mutant Avenger
4 Black Panther, T’Challa
4 Hawkeye, Clinton Barton
2 Doctor Druid
2 Warbird
3 Sub-Mariner, Namor
3 Shehulk Gamma Bombshell
4 Wonder Man
3 Hercules, Son of Zeus
1 Thor
3 Call Down the Lightning
3 Heroes in Reserve
2 Flying Kick
2 Shrink
2 Null Time Zone
2 System Failure
2 War Of Attrition
why have 2 of a bunch of plot twists? you'll never draw them when you want them? they are situationally good. I think since most tricks that you'll need to pull off rely on characters abilities that alot of those cards are superfluous.
Pym labs is doubley good. It will allow you to bring back more characters for team attacking fun and attack hidden characters. What's that Hellfire Club is huge? Yup. Hellfire had the hugest showing in my area of the woods. Definetely more important than Nulls.
Shrinks and Flying Kicks I can see their usefullness. But they aren't game breaking in this format. I mean what are you going to do? Fly over and attack another character against Hellfire? Wait. They only have the one. Against faces they have a billion and one ways to reinforce. You are better concetrating on trying to limit their numbers first. Often a heavy concentration on attack pumps just makes the deck too narrow. What Avengers needed was tricks, things like recovery, attacking hidden characters. etc.
if you play the deck against a straight curve then maybe that would do alright but I seen alot of those builds flop horribly in the pcq. i played two mirror matches and won without going below half-life.
No offense taken. I understand. I find it hard to believe that there's a meta where Hellfire, Squadron Supreme and X-faces/Faces of Evil don't exit. Wow. That's cool.
However, I don't see how Pym Labs could ever be a waste of a resource... especially while Hellfire is a threat. Granted it isn't helping the straightforward approach to Avengers (just beats and more beats) but it certainly helps next turn when you might want to consider using Natasha again or some other character again for some nifty tricks. Very few drops can withstand the attack of two characters more easily than one. But who knows...
That's crazy! I want to play in your meta! Pym Labs is pretty universal. Nothing is more universally good than bringing back extra characters. If you think about it. If your opponent plays smart one system failure won't be the end of their game. though it is a good card. If i could fit it in my deck I would, also if I had any :/.... the way I figured it you'd have to make your attacks devestating to take on faces and take advantage of their low defense. was a big reason I won some of the games I won.
My reasoning is this: Avengers has a weak defense if any at all. WOW RICK JONES!!! Granted he's good but in the end he doesn't keep characters on the board. Don't even mention Druid... It takes nothing to stun an avengers character even with Druid. No offense but that build will get eaten up by anyone half-decent who is playing Squadron, X-faces or Hellfire. It looks exactly like the ones that lost out in Atlanta and the ones that got pummelled at my local pcq.
Null Time Zone on panacea potion will seem like a waste. You more than likely wont get the war of attritions (multiple) you'll need to shut down faces or x-faces. The problem with Avengers is that it had no defense strategy and everything else does. There's only three decks in the format that can effectively deal with avengers as a curve and they are all hurt by the same cards oddly enough and they aren't null time zone (spend your time guessing), or shrink (not terribly hard to get around). If Panacea Potion can be so good, why isn't Pym Labs? It does two pretty crazy things for a crazy cheap cost. 1 extra point of damage isn't going to help that much when your opponent has more tricks than you. AND if you face off against a curve and feel like wonderman is going to swing the match (Hellfire) then don't play mansion. Play labs instead. It isn't like there aren't enough back up attack pumps in the freakin deck...
System failure is a good card though. the only reason I didn't run it is because I didn't have any. :/
I'm thinking I might phase She-hulk out completely. If I want a 5 drop at all I think the flight and resource replacement will be ultimately more useful with Submariner than the invulnerability and the pretty much gauranteed stun of one of my characters cuz a four drop or even a crazy 2 drop such as Melissa gold could stun her...
You more than likely wont get the war of attritions (multiple) you'll need to shut down faces or x-faces.
I would imagine that War of Attrition is there more to remove Brave New World than to remove Faces. That said, if you plan on drawing them enough to make them relevant, you probably want 3.