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Decided to make a fun deck and I'm going to lay out the skeleton for you guys and maybe u can help me run out the rest
4x prankster
4x changeling
4x rogue power absorbtion
4x madame web
3x xaviers school
4x bizarro world
So the basic idea is to drop multiple pranksters and have some fun milling your opponent. Madame web mills as well and lets us gain some end for doing so. I was thinking about adding more 1 drops and running enemy as well as vicarious living. Turn 1 prankster.. Turn 2 drop changeling get him stunned and plop out another prankster (after teaming up) we can now xaviers school a prankster as well.. Turn 3 is madame who we team up with... this allows up to look at 12 cards a turn and definitely mill 2 with web.. That's 8 end as well
Decided to make a fun deck and I'm going to lay out the skeleton for you guys and maybe u can help me run out the rest
4x prankster
4x changeling
4x rogue power absorbtion
4x madame web
3x xaviers school
4x bizarro world
So the basic idea is to drop multiple pranksters and have some fun milling your opponent. Madame web mills as well and lets us gain some end for doing so. I was thinking about adding more 1 drops and running enemy as well as vicarious living. Turn 1 prankster.. Turn 2 drop changeling get him stunned and plop out another prankster (after teaming up) we can now xaviers school a prankster as well.. Turn 3 is madame who we team up with... this allows up to look at 12 cards a turn and definitely mill 2 with web.. That's 8 end as well
Now that Marvel Knights is Golden Age, I redid my deck destruction deck (DDD!) to include some of the cards that you mentioned.
Prankster is actually very good in the deck. He's off team, but his effect is often so crippling that it doesn't matter. Madame Web, on the other hand, boasts such terrible stats that it's not really worth playing. Sure, you can gain some endurance from her effect, but that endurance is more than offset by the beating that you take when your opponent attacks.
I think that the X-Men tricks are just too situational to be effective. In theory, getting the setup with Prankster+Xavier's School is enticing. However, it's often not efficient to waste time and effort getting those cards plus the team-up into play for the mill effect.
Personally, I have found that Manhunter Clone simply has no peer when it comes to milling your opponent. I actually revised my mulligan condition to having him in my opening hand. If you can get out two copies of Manhunter Clone, Trickster, and Fall of Oa, then the two Manhunter Clones by themselves will mill six cards a turn. From turns three to six, that's 24 cards. Considering that your opponent will naturally draw 16 cards by turn six, then you usually only have to worry about finding a way to getting rid of 20 more cards. With Funky's Big Rat Code, Fall of Oa, and Manhunter Giant, this is usually pretty easy to do.
I think the deck destruction archetype is really too limited right now to be effective. Maybe if UDE develops cards in new sets that aid this deck type, it will be viable. Still, it is one of those rare deck types that most opponents are completely unprepared for. Besides, its hella fun to play!