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Well it took a few days but me and a friend of mine put together a deck that basically would stall until whatever turn we wanted and then attack..its taken some doing but after a few days of play testing... the draws were pretty good.. but it was lacking something.. and we wern't sure what it was. So.. i was thinking about it.. and well i came up with this so far.. so if anyone can give me any pointers it would be great.. anything really.. i might play this on sunday at a city champs match in the u.s.. so any and all input is needed.. ( you know who im talkin about )
4 x Changling
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4 x san
4 x frank richards
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4 x air walker
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4 x human torch
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3 x red shift
1 x silver surfer
1 x air walker
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3 x destroyer
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3 x galactus
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1 x tyrant
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1 x galactus
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4 x the power cosmic unleashed
2 x creation of a herald
3 x kindred spirits
2 x inspiring demise
4 x justice s served
4 x enemy of my enemy
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2 x soul world
2 x 31st century metropolis
2 x stark tower
2 x taa II
3 x worldship
- - -
1 x cloak of nabu
And with a count of 62 ..basically your muligan is for richards... turn 1 drop a resource.. draw 2 go to next turn.. drop another resource.. play frank richards. turn 3.. draw 2.. place resource .. play air walker. ( activate frank to move to hidden ). turn 4.. draw 2 ..place a resource and out comes human torch.. activate richards to move torch to hidden.. turn 5.. draw 2.. place recourse.. ( by this time you better hope you have a team up down and changling in your hand.. ) play changling.. flip and team up xmen and heralds.. and flip worldship.. the rest is self explainitory.
World ship would send changling back to my my hand... with human torch and teamed up he'd be re-enforced.. so your 6 drop could attack changling and id take 1 from stun.. with world ship he returns to my hand and comes back out because of his own text.. he just isnt getting ko'd he is going back to my hand
I'll try to explain it a little better... team up xmen and heralds... human torch gives all heralds characters re-enforcement so id be taking one stun damage from it.. world ship kicks in and changling comes back to my hand.. changling's own card text kicks in and changling goes back out .. and etc. until your oponent is done attacking.. your taking atmost of how many resources you control from stun damage every turn.
I was just thinking about this some more and what do you think about Zazalla on 3? You're going to take some extra damage because of no Airwalker, but it'll be crazy when Changeling starts bouncing. Ofcourse, your opponent is probably going to stop attacking you once they see the interaction.
Also, just a side note from someone who plays Franklin a lot, if you are only running 4 copies with no way to search for him, you are going to miss him alot! Try adding +4 Lockjaw or some of The Great Refuge. This improves your chances greatly!