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As I have said, it would have been here sooner if someone had contacted me and let me know when DWF came out. Hopefully on the next release people will email me immediately about it.
In order to interface successfully with OCTGN, you may need to make sure you install the two edited sets I used to make VS Edit - edits were required for a multitude of reasons, syntax and otherwise.
Known issues include: Prices not downloading for EHB or MVL (not present on site) and Images not loading for MVL (because vsrealms has not yet put them up appropriately as they have for all the other sets.)
When you get a chance, let me know: What are the problems with MVL? The texts I used are CSV dumps from docx's search engine, which I believe are from official spoilers. And yeah, the original DWF was a little broken, but i posted a fix a while ago, again using a dump from docx.
For one thing, DWF and MVL are also blurring together for me, so I may mix up my recollection as I slammed both into VSedit at the same time...
I think there were a bunch of comma issues in one or both txt files - a lot of card titles had trailing commas.
Also, the name "Shi'ar" does not go into VSedit so well because the ' character is a special programming one, so all instances of Shi'ar became Shi^Ar instead - kludgey, but had to come up with something on the spot.
Open to other ideas, but I don't want to change it if the other ideas aren't manifestly better.
I seem to think there was one or two other matters as well... it's quite possible that you can use the existing and released OCTGN DWF and MVL sets with this version of VSEdit, I just wanted to include the editted DWF and MVL sets because once as I recall (maybe MTU?) there was an issue with the decks you made in VSEdit pulling i completely different cards in OCTGN when loaded, and I was trying to eliminate incompatibility from the get go.
The Legends Pictures dont load and Batman Cape and Cowl is a rare not a common
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Known issues include: Prices not downloading for EHB or MVL (not present on site) and Images not loading for MVL (because vsrealms has not yet put them up appropriately as they have for all the other sets.)
Will change the batman cape and cowl for next release. The legends pictures will load when the vsrealms people get their legends pictures up in the right format (VS Edit has always loaded pix from vsrealms.)
OK; just checking. I think the issue you're thinking of was Hellboy when I named the images wrong; as long as we have the same card IDs, the two versions should interact ok. I'll test VSed out later with my versions
Weird that C# doesn't let you just do \' for an apostrophe, but the ^ works just as well.
OK; just checking. I think the issue you're thinking of was Hellboy when I named the images wrong; as long as we have the same card IDs, the two versions should interact ok. I'll test VSed out later with my versions
Weird that C# doesn't let you just do \' for an apostrophe, but the ^ works just as well.
I'm not saying that that idea wouldn't work - but as I am a jack of all trades, master of none when it comes to computers - I am just a code monkey, and I was afraid of screwing up the code. If someone with actual training in C# under MS Visual Studio tells me that \' is what I should do, and that it will work fine, I will implement it. Just was prioritizing something that would work for sure as opposed to spending an extra chunk of time dealing with that.
No, I am no C# professional coder - but I work for cheap. ;)
The fix for the rarity of Batman's cowl is now up and live. Keep it coming (if you find errors) - thanks.
While your looking into the code, would it be possible to look at the Randomn method being when packs are created for doing drafts with? I've found VSEd generates a lot of duplicate copies of cards, including rares, during a draft.
If this is beyond what your comfortable with, then don't worry about it.
Thanks for your hard work with this. It was 8 hours well spent!!!
While your looking into the code, would it be possible to look at the Randomn method being when packs are created for doing drafts with? I've found VSEd generates a lot of duplicate copies of cards, including rares, during a draft.
If this is beyond what your comfortable with, then don't worry about it.
Thanks for your hard work with this. It was 8 hours well spent!!!
Yeah, I don't understand the guts of the code much at all - just enough to get the new cards added in. Sorry.
If I had twice as much coding experience and knowledge (and the time) I would probably do a complete redesign from the ground up - but it seems to function well enough for constructed play, which is the highest priority.
I haven't played VS much over the last several months - is it still doing okay?
I'm not saying that that idea wouldn't work - but as I am a jack of all trades, master of none when it comes to computers - I am just a code monkey, and I was afraid of screwing up the code. If someone with actual training in C# under MS Visual Studio tells me that \' is what I should do, and that it will work fine, I will implement it. Just was prioritizing something that would work for sure as opposed to spending an extra chunk of time dealing with that.
Totally understandable ; I've never worked in C# either; i just know that's what I'd do in Java/C/C++ since in most languages i know, other the oracle/sql the \ is the escape character that lets you represent characters you otherwise couldn't but like you said, Shi^ar definitely works, so why mess with it
EDIT: when you get a chance, could you e-mail me the source ([email protected]); just curious to see how ridiculous the code is and maybe take a look for its random number generator code for Hatter (if i can find it)
I would be more then willing to pay something for your service!
I hope we can get the picts soon!
Thanks
One thing that can be done is go to the VSEdit directory under program files under C. Go into the cache folder. That is where the pictures need to be, using the format of XXX-NNN.jpg, where XXX is the set code, like MVL, and NNN is the number of the image. So for example, Archangel would be MVL-001.jpg - so you could simply take the 70822001.jpg image from OCTGN release and rename it and put it there (leaving it where it is in OCTGN as well, of course.) Repeat this for each image, and you will have them all.
'Course it would be easier for VSRealms to put it up for all of us, wink wink...
EDIT: when you get a chance, could you e-mail me the source ([email protected]); just curious to see how ridiculous the code is and maybe take a look for its random number generator code for Hatter (if i can find it)