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Pay 1 endurance >>> Equipped character cannot be the target of effects your opponents control this turn.
to me, you can add 'pay another 1 endurance' to negate his effect. Your payment of 1 endurance goes onto the chain last which means you get free ice cream (your effect resolves first)
As long as you dont let his payment effect resolve i think you are sweet. 8)
According to the FAQ, priority goes to whichever Sinister has been in play the longest. If your opponent plays Sinister first, then you do, your characters lose their texts at the start of the combat phase and his does not.
1. BPRD vs. Random (or any other activated effect).
Exp: I pay 1, he responds with a targeted, activated effect. Can I then respond and pay 1 again to negate?
CC
I would say not, because the character has already been the target of something when the first activation was put on the chain. i.e It already IS the target of something.
I would say not, because the character has already been the target of something when the first activation was put on the chain. i.e It already IS the target of something.
Though i'm no subsitute for HC
Targets are re-checked on resolution, so if by the time the effect resolves it is no longer valid as a target, it resolves without doing anything. Thus, you may pay 1 endurance (as long as you have it to pay) to make your guy untargetable by whatever it was. It's just like recovering in response to Finishing Move.
According to the FAQ, priority goes to whichever Sinister has been in play the longest. If your opponent plays Sinister first, then you do, your characters lose their texts at the start of the combat phase and his does not.
Actually, it's whichever Sinister has been face-up in play the longest. Stunning and recovering a character resets the clock on its power.
And a nitpick on Jason---if you can make the target is illegal, the effect will actually never resolve at all. It's negated, which means you take it off of the chain instead of resolving it.
If you're asking about the Sinister question, the face-up aspect is part of the Legends FAQ entry, and it can be traced back to the rules about timestamping. I'll avoid going too deeply into that, though, unless you did want clarification on the particular timing issues.
As for targeting, the easiest place to find it is probably in the glossary entry for "Target," which has this:
Quote
A targeted effect whose targets are all illegal on resolution is negated rather than resolving.
It may also be helpful to look at 508.2a, which is the actual entry that gives the quoted bit above. 508.2a then points you towards 509, the section dealing directly with negation, which is right on-point.
Oh, I didn't see that you narrowed down the quote while I was typing---Mr. Sinister, then.
The gist is that you have to apply all continuous modifiers in some order, and the game has a method set up for ranking them. The system, timestamping, bases the order you apply them (in large part) on the order the modifiers came about. Cards get timestamped when they first flip in the row or enter play, and characters' timestamps also get updated any time they recover.
So, the Mr. Sinister who wins is going to be the one with the older timestamp. If they both came into play this turn, and you're moving into combat, then whichever was in play the longest wins. But if one or more of the Mr. Sinisters has been stunned and recovered since entering play, then its timestamps is the moment of recovery, rather than the moment he entered play.
Which is all a long way of saying, the Mr. Sinister who has been in play the longest without stunning wins.