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Nice report and nice deck. Since you want to ko the equip anyway, I was wondering if something like steel girder would be good. It would let you lock down one and ko another. Or maybe quantum bands for +2/+2 instead of 1. Very nice deck though. And grats on the place.
Nice report and nice deck. Since you want to ko the equip anyway, I was wondering if something like steel girder would be good. It would let you lock down one and ko another. Or maybe quantum bands for +2/+2 instead of 1. Very nice deck though. And grats on the place.
Thxs Cameron.
This is my baby & my #1 pet deck.
Their really isn't much more room except to add consistency with team ups.
I could take out flying kick to see if that would work. I really don't have to attack much though with this deck. Just enough to kill them on 8. I do really want to add blind justice though & possibly 1 death of a dream.
edit: I am not sure why you would consider quantum bands? Batmobile allows you not to be stunned & thus allows you to stall to turn 8 ftw.
I was thinking you were doing more koing their character as opposed to not stunning. So then QB would give you the +2/+2 to stun them, then ko it to get rid of the character you just stunned. I see you are doing it differently though. Sorry about that.
If you really want to go crazy with not stunning then carrying the torch and ironman would be pretty cool. Between batmobile and extremis, your guys always stay. :) I know that's too much stuff though. But still.
The next new brotherhood. Sadly I saw no team up in that match up & usually punisher abuse is an auto win against brotherhood unless they god on meltdown. The guy wasn't even running meltdown & then whiff.
I was thinking you were doing more koing their character as opposed to not stunning. So then QB would give you the +2/+2 to stun them, then ko it to get rid of the character you just stunned. I see you are doing it differently though. Sorry about that.
If you really want to go crazy with not stunning then carrying the torch and ironman would be pretty cool. Between batmobile and extremis, your guys always stay. :) I know that's too much stuff though. But still.
For this Ga tourney I particapated in MUN wasn't legal yet. Because i have been playing the deck before Green Lantern set came out like you said just more stuff.
The only things I want to get right are the correct number of team ups. If you see your team up & see any more it is a dead card but if you see no team ups you die like a goldfish in gasoline.
I really like Harvey bullock gotham central in the deck too.
TNNB seems to be really strong in BYOT, but beats beats beats is not something I really like to do in a deck.
I'm going to try this deck out, I really like it. All I really need is the Batmobiles, I don't think anyone here has them.
Yay now I get to gloat!
Before Mvl I actually had my entire Punisher abuse deck completely foiled. I would be interested in foiling some of my Mvl cards if people are interested & of course getting all the Ea's for it. I have 3 Ea Alfreds right now. The only difficult one will be ea fizzle.
I have x4 Batmobiles foiled & signed (not for trade)
I have my tech upgrades signed by Docx (not for trade)
I have my stacker/promo Punisher jury. (not of trade)
So my deck is pretty.
I also have 2 batmobiles for trade in my trade binder & I am sure I have more then that in a box somewhere.
Quote : Originally Posted by Shadowtrooper
16 team ups?
For that deck idea I would consider starting with 12 team ups. 16 may not be out of the question though. Salvage will need to be played from hand instead of the row sadly or not at all.