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Well since there's so much everyday gloom about impending doom...I decided to write about our little Hobby League across the Hudson from NYC.
This week was Modern Age and we had 7 players.
I'm the only one with enough of the new MEV cards to have most of the new archetypes built so I lent out the following decks:
Weapon X Hunters
Madrox Legend
and I played Mono-Runaways
Round 1
Runaways Vs. Weapon X
He drops Sublime on 1, UGH, followed by Cappy on 2, UGH. He steals my Alex Wilder and then Erases my 4-drop. I still deck him out on turn 5, but he was able to push through enough damage to do me in. Had we gone to Turn 6 I think I could have stablized with Molly for the win.
0-1
Round 2
Bye! Bye = Bye Bye Tie-Breakers
1-1
Round 3
Runaways Vs. Beast Boy Legend / with Horsemen (MAA)
I hit my drops early and mill him hard. He hits DOUBLE Call of the Wild on his 3 drop Beasty on turn 4. I deck him out on turn 5 and because of my Underground Movement I only have Molly visible. I drop Old Lace on turn 7 and team into HUMUNGOUS Beast Boy 3-drop. I go for the Old Lace win but he recovers Beast Boy and I'm forced to pass to turn 8. He has Apok in hand but can't lay the resource because I had Death of the Dreamed him on turn 7!
Then things get tricky. I have Old Lace and Molly visible. He has Beast Boy 3-drop with SEVENTEEN counters on him.
I have 1 Xavin, 2 Call in a Favor, and 2 Resets in Hand.
I take a couple of minutes to do some math and set Reset. No recruit for me so it goes to Combat.
He swings Beast Boy into Old Lace. Beasty gains a counter and passes. I trigger Underground Movement and then Reset, discarding CiaF.
He swings Beasty into Molly. BB gains another token and gets to 22/22.
I trigger Underground Movement and move Molly and play my second Reset discarding the other CiaF.
Beast Boy swings directly for 22 and gets me to -6 END.
I team into Beast Boy with Xavin, Molly, and Victor with 26 attack, I power-up Xavin to make it 27 just in case he has another Call of the Wild.
27 ATK into a now 25/25 Beast Boy...he stuns and Old Lace gets me the ALTERNATE WIN CONDITION!!!!!
2-1
Round 4
Runaways Vs. Iron Man Legend / T-Bolt Radman Counter Abuse
I hit Alex and start the Milling. Turn 3 Mancha and turn 4 Nico kep the pressure on as multiple Plot Twists, including 2 Runaway's Runaway mill for a ton.
Radman is a non factor and he is milling himself with Nico and his own Plot Twists. We enter turn 6 and he had 13 cards in his deck. He draws 2. I drop Molly and start to count his cards. I activate Xavin and he mills for 3. Nico exhausts to Runaways Runaway! so he loses an additional 6 cards. I activate ALex and he draws his last 2, and is forced to discard 3! HEH.
That leaves him with 1 card in hand which he doesnt place into his resource row.
I attack into Osbourn and hit him for 9. He attacks and does 1 breakthrough with Ares. We go to next turn I Xavin burn for 3. He continues to gain counters but only does a couple of points of BEL. I burn him for 3, recruit another Xavin and burn again. Molly into Osbourne again for 9.
Wash, Rinse, Repeat, Scoop.
3-1
So 3-1 with Mono-Runaways! Mantis shafts me with my tie-breakers so I come in third.
interesting to see the meta across the hudson...doesnt seem too intense like the neutral meta,which is good. maybe a change of atmosphere is needed.for the ng crew.
but i dont know if your gonna want the main ng group invading your hl.. lol. they already converted a super causal atmosphere hl (jim hanley's universe0 to a super competitive one.lol. wouldnt want to tarnish that over there..also how's the prize support? and how can u get to your hl from mid town manhatten?