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mons:21
3 Jinzo
3 Mini-Jinzo(cant remember the actual name. it goes to the grave Jinzo comes out of the deck/grave)
3 Cyber Valley
2 Cyber Dragon
1 Card Trooper
1 Necro Guardna
1 Plaguespeader Zombie
1 Sagan
1 DAD
1 Phantom of choas
3 Cyber Dragon Zwei
spells: 12
1 Future Fusion
1 Overload Fusion
1 Limiter Removal
1 Heavy Storm
1 Giant Trunade
1 Foolish Burial
1 Brain Control
1 Mind Control
2 Lightning Vortex
1 MST
1 Machine Duplication
Traps:7
1 Trap Dustshoot
1 Torrential Tribute
1 Return from the Different Dimension
2 Threatening Roar
2 Dust Tornado
The goal is obviously to OTK just like all Chimeratech decks but I took out the Shining Angel/Honest suite for the Jinzo Suite favoring control over agression. Triple Jinzo can still OTK as they total 7200 without support, limiter removal or any commonly played monster (save Plaguespreader obviously) is game. And this deck can run DAD and we all know DAD is awesome, no matter how much we hate seeing it on the other side of the table and we will all play it until they ban it(which wont happen). Brain Control and Mind Control act as removal along with vortex. Brain Control and Mind Control also set up synchro summons and draws with cyber valley.
Thats the jist. OTK ASAP while making your back row useless. My concern is if I have enough monster removal or not, though I'm not even sure that I should be concerned about that since in this format the spells do all the work.
All I got to ask is, "Why are you flaming yourface with your deck....." Did you beat him with it or something?
lol j/k, this type deck is actually usable again since we have 2 Cyber Dragons. Jinzo Returner + Jinzos dropped with a Future Fusion is very deadly. However alot more players are running Book of Moons. Traps aren't as popular as they once were.
All I got to ask is, "Why are you flaming yourface with your deck....." Did you beat him with it or something?
lol j/k, this type deck is actually usable again since we have 2 Cyber Dragons. Jinzo Returner + Jinzos dropped with a Future Fusion is very deadly. However alot more players are running Book of Moons. Traps aren't as popular as they once were.
Really? I was going to come in here with a joke about it beating me too!! LMAO. Well, touche, I will be quicker to these types of things lol.
Anyway. How is the dustshoot working in this deck? From what I've been seeing, dustshoot is really good early game but tends to become really bad after a while.
I also suggest maybe a couple gold sarcos to search future fusion?
Really? I was going to come in here with a joke about it beating me too!! LMAO. Well, touche, I will be quicker to these types of things lol.
Anyway. How is the dustshoot working in this deck? From what I've been seeing, dustshoot is really good early game but tends to become really bad after a while.
I also suggest maybe a couple gold sarcos to search future fusion?
Actually i wasn't even thinking of yourface when I wrote the title. I was strictly referring to the OTK capabilities of the deck. But it is funny now that you guys mention it. LMAO. Sorry man.
Trap Dustshoot is SICKENINGLY good early game but after turns 1-3 its an average card at best as you. That said I'm not sure I wanna drop dustshoot yet. Hand Control+Knowledge it's mini Crush without a cost especially early game. I do want to play gold sarco though I dont know why I didnt think of it myself. Future Fusion is CRITICAL to both the OTK and the speed of the deck. I've never been a fan of more than 1 though(necroface deckout/necroface beatdown being the exception. Oh how wish I could play necroface deckout but 1 allure and 1 necroface make it impossible) for reasons unknown even to myself.(Probably cuz I'm cheap) I could play it instead of PoC as PoC just copies DAD and is pretty much a liability after that if you dont immediately RFtDD for game. I'll test it in both spots and we'll see where it lands but it's definitely going in.
D-Slayer: Gorz and Trad get sidedecked for OTK decks unless they are part of the OTK themselves as you want to get to your combo cards as quickly as possible. The original Chimeratech needs 1 more turn to set up than this version does(in my expreince) hence why both honest and gorz are played alongside recruiters. They all play defense until it gets its combo pieces. This deck has smaller combos that feed its big combo. Cyber Valley and Necro Guardna is all this deck plays on the defensive side of the ball.
This deck lives by the slogan: The best defense is a good offense.
mons:21
3 Jinzo
3 Mini-Jinzo(cant remember the actual name. it goes to the grave Jinzo comes out of the deck/grave)
3 Cyber Valley
2 Cyber Dragon
1 Card Trooper
1 Necro Guardna
1 Plaguespeader Zombie
1 Sagan
1 DAD
1 Phantom of choas
3 Cyber Dragon Zwei
spells: 12
1 Future Fusion
1 Overload Fusion
1 Limiter Removal
1 Heavy Storm
1 Giant Trunade
1 Foolish Burial
1 Brain Control
1 Mind Control
2 Lightning Vortex
1 MST
1 Machine Duplication
Traps:7
1 Trap Dustshoot
1 Torrential Tribute
1 Return from the Different Dimension
2 Threatening Roar
2 Dust Tornado
The goal is obviously to OTK just like all Chimeratech decks but I took out the Shining Angel/Honest suite for the Jinzo Suite favoring control over agression. Triple Jinzo can still OTK as they total 7200 without support, limiter removal or any commonly played monster (save Plaguespreader obviously) is game. And this deck can run DAD and we all know DAD is awesome, no matter how much we hate seeing it on the other side of the table and we will all play it until they ban it(which wont happen). Brain Control and Mind Control act as removal along with vortex. Brain Control and Mind Control also set up synchro summons and draws with cyber valley.
Thats the jist. OTK ASAP while making your back row useless. My concern is if I have enough monster removal or not, though I'm not even sure that I should be concerned about that since in this format the spells do all the work.