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Ok, decided to go with something different and make Fortune Ladies. Deck probably needs some work as this is my first ever crack at this. However I do want this deck to be top quality so any feedback is greatly appreciated. So here is the deck at the moment.
3x Fortune Lady Light
3x Fortune Lady Dark
2x Fortune Lady Water
1x Fortune Lady Fire/ (switching in and out with 2nd Windy)
1x Fortune Lady Wind
1x Dark Armed Dragon
1x Tragoedia
1x Chaos Sorcerer
1x Kycoo The Ghost Destroyer
2x Apprentice Magician
2x Cyber Valley
1x Plaguespreader Zombie
2x Future Visions
1x Secret Village Of The Spellcasters
3x Fortune's Future
2x Gold Sarcophagus
1x Magical Dimension
1x Heavy Storm
1x Lightning Vortex
1x Brain Control
2x Book Of Moon
3x Compulsory Evacuation Device
2x Dark Bribe
1x Bottomless Trap Hole
1x Call Of The Haunted
1x Torrential Tribute
1x Solemn Judgment
Extra
1x Ally Of Justice Catastor
1x Ancient Fairy Dragon
1x Arcanite Magician
1x Armory Arm
1x Black Rose Dragon
1x Brionac, Dragon Of The Ice Barrier
1x Colossal Fighter
1x Goyo Guardian
1x Magical Android
1x Mist Wurm
1x Red Dragon Archfiend
2x Stardust Dragon
1x Tempest Magician
1x Thought Ruler Archfiend
Well I'm not big on trashes. I'll be glad to praise it for you. Love the Fortune Ladies!! (well the artwork...yum!)
I have actually ran them in tournaments. Let me take a shot at your deck sir.
3x Fortune Lady Light
3x Fortune Lady Dark
2x Fortune Lady Water
2x Fortune Lady Wind
1x Dark Armed Dragon
1x Tragoedia
1x Chaos Sorcerer
2x Apprentice Magician
1x Kycoo The Ghost Destroyer
2x Cyber Valley
1x Plaguespreader Zombie
3x Future Visions
3x Fortune's Future
2x Gold Sarcophagus
1x DD Gate
1x Heavy Storm
1x Magical Dimension
1x Brain Control
2x Book Of Moon
3x Compulsory Evacuation Device
2x Dark Bribe
1x Bottomless Trap Hole
1x Call Of The Haunted
1x Torrential Tribute
1x Solemn Judgment
Notes: Don't run fire. She's very situational. This is said from experience. You do not need allure. Trust me. This deck has mad draw power.
Focus very heavily on lady light.
-Apprentice Magician (one of the few cards that can seach her)
-DD Gate (works awesomely when she returns back to the field with visions)
-Compulsory ( once you search her with apprentice then bounce her on your turn-after flipping her up- special summon - then normal summon her - another special - then when she returns - DD Gate)
-Call of the Haunted (let them heavy storm or MST - summon her and then get her effect)
I didn't like cyber valley. Lady Light misses the timing with him. I would look very hard at Kinka Byo or even Dark Simorgh. Other cards to consider:
-The Tricky (if you run Simorgh)
-Snipe Hunter (massive hand advantage)
Many thanks for the advice. Wud deffo try out the Apprentices. Did have One For One to fetch light but that card became redundant quickly. DD Gate is interesting, will have a try at that as well.
Working on gettin a D Simorgh so if i do will consider the Trciky as well. As for Firey....50/50. It is very situational i must admit, but i have won ga,es via her effect. But still will test the 2nd Windy and see what happens.
Thanks again
Also idea of dropping a Visions for a Secret Village for variation. Opinions?
Secret village is one of the most annoying fields out there, how doesn't use Book of Moon or Smashing Ground now a days? With Secret village out there your enemy will find a lot of their combos stopped cold. For a while at lest. I'd say run it!
Have you thought of trying an Earthbound Immortal? Aslla Piscu works well with Fortune Ladies, I'm in the middle of a build using this at the moment.
Earthbound Immortal Aslla Piscu
Level: 10
Type: Winged Beast
Attribute: Dark
Attack/Defence: 2500/2500
Effect: There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is removed from the field, except by its own effect, destroy all face-up monsters your opponent controls, and inflict 800 damage to your opponent for each monster destroyed.
Great in combo with Future Visions!
Summon it, Future Visions removes it from the field and then it's effect activates (nuking their front row and it can't be hit until your next turn). Your opponnent then either sets on summons and their monster is off until their next turn. Direct attack anyone? lol.
made changes to the deck and thanks for more feedback
HaouJudai-tried most of ur fixes except DD Gate (dont have one so will make a proxy later to use). They seem to work well, especially apprentice giving me another thinner. Windy/Firey is still tied on usefulness, deeper testing is needed before i can decide which one shud be mained (shud really consider a side deck for this as well)
Megadeth-went with Secret Village, works really well in here. Thanks for the advice/support.
CorranHorn-never considered Aslla Piscu to be honest. Might be worth taking a look at, if not mained then deffo a side option.
Any other suggestions? Also any idea wot i shud fill the last spot of my extra deck with?
1: D. D. Crows. At least two of them. Trust me on this. You may end up side decking Shadow-Imprisoning Mirrors as well at least until Infernities get popular in which case you might play those and the Crows or just play one and not both but I recommend using both of them.
2: If anyone starts playing Quickdraw Synchron, play two copies of Chain Disappearance. It's so critical to use this on Dandylion, and it cripples many of the deck's strategies to lose both copies of that card.
3: Nobleman of Crossout should also be considered when goign up against annoying Flips - mainly Synchro cat and the like variants - Spy, Ryko, Jar, Hampster etc etc
4: Starlight Road / My Body As A Shield
Otherwise like i said - deck dont look too shabby to me
D-Slayer! Been a while man, how u been? Hope life is treating u well lol. Anyway regarding ur fixes,
Agree with the 2nd BTH and Mirror (when i get one) so thats all good.
3rd Visions....touchy on as I wudnt want to run 4 field spells. Wud rather do 3 visions straight or 2 with 1 village as current. Will test both ideas though.
Catoblepas n 2nd Kycoo wud be in side deck. Sangan is great but with very few targets, im not sure how effective it wud be. esp since i burn thru my Apprentices quite quickly in testing.
never thought about rai-mei and sorcerer tho, will look into them.