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I would like to get a confirmation on this new faq.
As I understand the rules:
When Targeting blocking terrain, barriers or objects, you must have the required damage, line of sight, and ONLY 1 square may be destroyed.
So with the new faq it is possible for a character with 2 arrows and 3 damage to target Atom and an Engine Block. If he misses Atom... the Engine Block can be destroyed.
This gives the attacker an extra option.
This is correct ??
What that means is a Figure like Galactus with 3 arrows and more than enough damage to destroy more than 1 square of a barrier, still can only destroy 1 square.
And since EE cannot be used with an attack on an object/barrier... If Galactus wishes to destroy a square of a Barrier, his other 2 targets cannot be the victim of Energy Explosion.
Actually in the new FAQ characters with MULTI-TARGET(Multi-Attack is a BigFig ability) may destroy 2 or more objects, sections of wall, etc... if they can do 3 damage to each one.
"My enemies hate me, my allies hate me, I hate myself."
As I read it, a figure with multiple targets can target an object or blocking terrain as part of the multi-target attack. I don't see that this is limited to only 1 object or square of blocking terrain.
As such, a Mighty Galactus (with an 8 damage) can target 2 objects/squares of blocking terrain and a figure. He could then deal 3 damage to each object/blocking terrain, and 2 more to the character. Also, as I read it, he could deal all 8 damage to the figure and ignore the terrain he is attempting to destroy. I see this as a fail-safe, that he can target terrain as a back-up, incase he misses the character.
all singular and nothing to suggest that you are indeed able to destroy more than 1 pieces.
Would they have not amended that in a faq too if that was the intent?
Are you sure you are not making an 'inference' about multiple objects because the ability is a multi-target attack and thus you are making your assumptions?
and this is Multi-target...not Multi-attack..I see nothing in Multi-attack about this topic.
please show me where you get your deductions other than the assumption that multi-target means more than 1 object or wall, etc....
Characters may use a multiple-target ranged combat attack to attempt to destroy a wall or other piece of blocking terrain, or an object...
Your above FAQ quote IS where it says so.
This entry states you can use Multi-Target to attempt to destroy a wall, etc...
Its pretty clear to me - especially since they spell it out.
I guess they could have written it:
Characters may use a multiple-target ranged combat attack to destroy up to as many walls as their damage allows in connection to the amount of targets they are permitted via the lightening bolts on the dial. In addition, they can target an opposing figure and a wall dividing damage between the two per the standard mutli-target rules of the latest FAQ.
But it's way too cumbersome and unnecessory.
I understand what you are saying - that it doesn't use the words "Target wallS, objectS, etc" - but Multi means more than one. And being able to use Multi-Target to attempt to destroy wall is a statement that you can destroy more than 1 "square".
Visible Dials and Pushing Damage need to be optional. This is the way.
I still think that Multi-target on objects would have a "change the paragraph on objects to read as this........"
in the faq like other significant turn around changes to the rule book.
This is not the case. So now the rule book contradicts the faq IF you read it the way you want. In other changes to the faq they mention about replacing or eliminating the text in the rule booklet
Prior to this when you destroyed an object you never had the ability to choose both an object and character..{well it was unclear} now you do.
All you had to do before was target the object...It hit automatically and there was no dice roll. Now with multi-target attack there is the possibility of a dice roll and critical miss.
..that is a very nice benefit...saying you can destroy 2 or more squares makes sense, but I don't see it written that way.
So if you roll a crit miss and 'automatically' hit an object with a multi-target attack...WHAT ACTUALLY HAPPENS???
I still think that Multi-target on objects would have a "change the paragraph on objects to read as this........"
And the reason it doesn't say this is because it is not contradict the rule book.
The rule states:
"Characters can destroy a single square of blocking terrain by
targeting it with an attack that deals at least 3 damage in a single action (the character must have a damage value of at least 3, or have a power enhance its damage so that it will deal at least 3 damage in a single action). A character attacking blocking terrain hits automatically."
The rule notes how to destroy a single section of blocking Terrain - it doesn't say 'Characters can only destroy a single section of blocking terrain per turn'. This is simply pointing out it takes 3 clicks of damage in one action to destroy a single square of blocking terrain.
Using Flurry with 3 damage allows you to destroy two adjacent objects.
I fail to see it any other way.
Visible Dials and Pushing Damage need to be optional. This is the way.