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here are a few of house rules my freinds and I play with, that we really enjoy for anyone else who may want to try them out.
1 use super strength to bust down a wall, (if a character has super strength we figure going thru a wall should be a no brainer, they still have to stp as per the rules.)
2 roll a 4,5 or 6 for impervious and super sense rolls(belive me you still take damage most of the time!)
3 Use telekinesis with in your range if your not adjacent. (if you are not adjacent to object but it is within your range you can still move or attack with the object up to your range value .)
Originally posted by Slade Wilson here are a few of house rules my freinds and I play with, that we really enjoy for anyone else who may want to try them out.
1 use super strength to bust down a wall, (if a character has super strength we figure going thru a wall should be a no brainer, they still have to stp as per the rules.)
2 roll a 4,5 or 6 for impervious and super sense rolls(belive me you still take damage most of the time!)
3 Use telekinesis with in your range if your not adjacent. (if you are not adjacent to object but it is within your range you can still move or attack with the object up to your range value .)
Let me know what you guys think!
1. Sounds reasonable
2. Impervious? I am not too sure of but considering that the equivalent of Super Senses in Mageknight does just that, sounds good
3. I like it
I like house rules because I am writing my own constantly. Thanks for the inspiration