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It doesn't. Pulsewave isn't a targetted attack, so an infinite amount of targets (arrows) is pointless for PW. You just hit everything in every square up to half your range.
IE: Cyborg, with range 6, hits everyone in 3 squares of him for 1 in every direction. PW bypasses anything that can block it also so you know.
And if you have only 1 target in range, it hits for full damage on that target (so Cyborg with a Supes two squares away and no one else can peg Supes).
Hi guys-
I just have to nitpick a bit and point out that it is NOT the case that "PW bypasses anything that can block it also so you know"... Terrain DOES affect Pulse Wave, so (for example) a barrier or wall can stop LOF being drawn to any figs behind it (and thereby block the Pulse Wave). Also, although PW can hit a Stealthed character in terrain, you do have to add the +1 hindering terrain modifier to their defense value (since PW doesn't ignore terrain).
I'm sure that's what you meant, but I just wanted to clarify so that no one got the wrong idea...
Hope this helps,
jason
Does Pulsewave still hit the very edge of a wall/roof or has that changed also to only on its elevation?
I'd like to know that also...I lost a game last weekend because the judge ruled that someone on the ground couldn't pulse wave someone on the edge of a roof.
Does Pulsewave still hit the very edge of a wall/roof or has that changed also to only on its elevation?
Well it still is a Ranged Combat Action - si it falls within those rules.
If you don't have flight, you can't use it if you are based by a grounded enemy fig.
And it affects all figs within half you range. Therefore it would effect figs at the edge os a building, soaring, etc - provided LoF could be drawnt to him.
Visible Dials and Pushing Damage need to be optional. This is the way.
Originally posted by tyroclix And it affects all figs within half you range. Therefore it would effect figs at the edge os a building, soaring, etc - provided LoF could be drawnt to him.
tyroclix is correct. It will hit figures on the edge of the building within range.
And it will hit soaring figures within a quarter of the PW figure's range. (Range halved for PW and then halved again to hit a soaring figure.)
1) Does a successful PW attack do the character's printed damage to all people it hits (meaning, does a V Avalanche do 2 to all those he hits during a PW), or does PW put your damage down to 1 (like EE)?
2) Can any powers be used to up the amount of damage in a PW attack (such as Perplex, Enhance or the SHIELD ability)?
1) Unless you target only 1 character, the damage for pw equals 1.
2)Anything within the range of PW will be ignored including your own powers. What you can do is perplex a stat up and keep the perplexer out of the range of the Pulse Waver.
If line of sight issues arise because of elevation, just remember that a Pulse Wave attack is like a big ball of pain expanding in all directions to half the attacker's range and then collapsing. Everyone in that sphere is affected, protected only if blocking terrain repels the Pulse Wave attack.
In my opinion, a Pulse Wave looks like the Genesis explosion at the end of Star Trek II: The Wrath of Khan.
Or is it the destruction of the Death Star in the altered Star Wars Episode IV?
Originally posted by Dr. Morbius ....but you can use SHIELD TA or Enh. (or both) to up the damage!
No because any Power within half the Pulse Wave attacker's range has no effect.
And because more than one clix (the Shield TA clix or the enhancement clix and the targeted clix) would be in half your attacker's range if you tried that, all damage would be reduced to a 1 anyway and you would damage your own clix.
But since Shield team ability and enhancement don't work with Pulse Wave, you would never put your clix next to the Pulse Waver.
Unless of course you are using 9 rookie Con Artists.
Originally posted by T'Chaka No because any Power within half the Pulse Wave attacker's range has no effect.
And because more than one clix (the Shield TA clix or the enhancement clix and the targeted clix) would be in half your attacker's range if you tried that, all damage would be reduced to a 1 anyway and you would damage your own clix.
But since Shield team ability and enhancement don't work with Pulse Wave, you would never put your clix next to the Pulse Waver.
Unless of course you are using 9 rookie Con Artists.
I agree with that. Its kind of pointless to use Shield TA or enhancement since PW effects EVERY character in that half range except the figure that is doing the PW attack. And if you have like 2 Shield TA boosting say Cyborg. They will have to be adjecent to Cyborg. And if they are you have two reduce damage to 1 because PW is hitting 2 or more figures (Counting your own Shield figures).
Here is a fun example if it could work. Shield Medic pump's Cyborg's damage to 4 and uses PW. Since Shield Medic is the only figure in range it receives 4 damage killing it. XD
Husband, Father, and Retired Herclix player. Still collecting clixs that I like.