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Disclaimer: This is just an idea. I love the game as it is, just looking for alternative concepts.
I was thinking the other day about classic comic style battles… you know the ones… where batman and robin take on the joker and 10 criminals. The ones that don’t play out very well in Heroclix because mob tactics only go so far with 2 actions. How many games have you played where one of your team members didn’t move for 7 or 8 turns?
What if the game mechanics of HC worked slightly differently? What if every member of your team could take an action on a given turn? This would model real world a little better in that all of your forces could move and act together.
You would still take push damage for acting twice in a row. And you still couldn’t act if you were pushed, but you’d have the option of coordinating your forces. I think that everything else would work the same except of course for Avengers/Brotherhood/JLA, Leadership and IL/MOE.
Leadership could then be the ability to allow one of your team members (within LOS and 10 squares) to act as if they had willpower for their action. A Leader inspires confidence and direction allowing that action to take place without push damage.
IL/MOE needs to change anyway with as much use as it gets… how about: when attacking a target that is adjacent to another of your IL/MOE, your attack is +1 damage. Yes this is powerful, but the ability is expensive. Worded this way, it works with ranged and close combat attacks and will only ever add 1 no matter how many IL/MOE are adjacent. Picture it as the adjacent IL/MOE pinning the target and offering clean shots at them.
Avengers/Brotherhood/JLA currently shows how the team is especially good at mobility. This could be represented as: When a figure with this team makes a move only action, roll a die. On the result of a 5-6, that figure does not receive an action token for the move. They may not make any further non-free actions this turn.
IL/MOE needs to change anyway with as much use as it gets… how about: when attacking a target that is adjacent to another of your IL/MOE, your attack is +1 damage. Yes this is powerful, but the ability is expensive. Worded this way, it works with ranged and close combat attacks and will only ever add 1 no matter how many IL/MOE are adjacent. Picture it as the adjacent IL/MOE pinning the target and offering clean shots at them.
Actually, with the rule of 3, this would work just fine.
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Avengers/Brotherhood/JLA currently shows how the team is especially good at mobility. This could be represented as: When a figure with this team makes a move only action, roll a die. On the result of a 5-6, that figure does not receive an action token for the move. They may not make any further non-free actions this turn.
Don't even need the roll, IMHO. Oh, and don't forget Top Cow, LOL.
Swordsman (Jacques) of the Thunderbolts Clan.
"Let us not become conceited, provoking and envying each other.” (Galatians 5:26)