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[inlinedial]btas052[/inlinedial]
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btas052 [b]Batgirl, Shadow of the Bat[/b] Team: [b]Batman Ally[/b] Range: [b]4 :bolt::bolt:[/b] Points: [b]70[/b] Keywords: [b]Batman Family, Gotham City[/b] [dial][header][icon]m-boot[/icon][icon]a-fist[/icon][icon]d-indomitable[/icon][icon]g-starburst[/icon][/header][click][slot=pink]8[/slot][slot=none]10[/slot][slot=red]18[/slot][slot=blue]3[/slot][/click][click][slot=gray]8[/slot][slot=none]10[/slot][slot=red]17[/slot][slot=blue]3[/slot][/click][click][slot=gray]7[/slot][slot=blue]10[/slot][slot=red]17[/slot][slot=none]2[/slot][/click][click][slot=pink]7[/slot][slot=blue]10[/slot][slot=red]17[/slot][slot=purple]2[/slot][/click][click][slot=pink]6[/slot][slot=none]10[/slot][slot=orange]17[/slot][slot=purple]2[/slot][/click][click][slot=green]6[/slot][slot=pink]11[/slot][slot=orange]16[/slot][slot=none]1[/slot][/click][click][slot=green]6[/slot][slot=pink]11[/slot][slot=orange]16[/slot][slot=none]1[/slot][/click][click][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][/click][click][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][/click][click][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][/click][click][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][/click][click][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][/click][/dial] [b](Improved) Improved Movement: [/b]Elevated, Hindering [b](Epic) STARTING PLOT POINTS: [/b]2 [b](Epic) CONTINUITY: [/b]When Batgirl is KO'd, opposing characters modify attack +1 for the rest of the game. [b](Special) (+1) SEEMS THE CLUES I FOUND ARE PAYING OFF: [/b]Perplex [b](Special) (-1) SHE'S EVERYWHERE!: [/b]FREE: Halve speed. Move. [b](Special) (-2) LET'S SEE WHAT BATGIRL CAN DO: [/b]Outwit. When Batgirl uses it, after resolutions she can use Charge at no cost, but can only attack the character she targeted with Outwit. [b](Special) (-3) LOOKS LIKE JAIL TIME FOR YOU BOZOS: [/b]FREE: Make a close attack targeting each opposing character within range and line of fire, regardless of adjacency. Instead of normal damage, hit targets are given an action token.