INLINE DIAL
[inlinedial]fi300[/inlinedial]
BBCODE
fi300 E [b]Iron Man[/b] Team: [b]No Affiliation[/b] Range: [b]7 :bolt::bolt:[/b] Points: [b]250[/b] Keywords: [b]Armor, Asgardian, Scientist, Stark Industries, The Mighty[/b] [dial][header][icon]m-wing[/icon][icon]a-fist[/icon][icon]d-indomitable[/icon][icon]g-starburst[/icon][/header][click][slot=gray]12[/slot][slot=darkblue]11[/slot][slot=special]17[/slot][slot=black]4[/slot][/click][click][slot=gray]11[/slot][slot=darkblue]11[/slot][slot=brown]18[/slot][slot=brown]4[/slot][/click][click][slot=brown]10[/slot][slot=yellow]11[/slot][slot=brown]17[/slot][slot=brown]4[/slot][/click][click][slot=brown]10[/slot][slot=yellow]10[/slot][slot=gray]17[/slot][slot=black]4[/slot][/click][click][slot=green]10[/slot][slot=lime]10[/slot][slot=gray]17[/slot][slot=special]3[/slot][/click][click][slot=green]9[/slot][slot=lime]10[/slot][slot=orange]16[/slot][slot=none]3[/slot][/click][click][slot=none]9[/slot][slot=black]10[/slot][slot=orange]16[/slot][slot=none]3[/slot][/click][click][slot=none]9[/slot][slot=black]9[/slot][slot=orange]16[/slot][slot=black]3[/slot][/click][click][slot=none]8[/slot][slot=black]9[/slot][slot=orange]16[/slot][slot=black]2[/slot][/click][click][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][/click][click][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][/click][click][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][/click][/dial] [b](Special) Hammer Hunter: [/b]When Iron Man hits a character with a relic or resource assigned to them, they can't use that relic or resource until Iron Man takes damage from an attack. [b](Defense) Mighty Armor: [/b]Iron Man can use Impervious but reduces damage to zero on a result of 4-6. When Iron Man is targeted with Penetrating/Psychic Blast damage to him is not penetrating. This power can't be countered. [b](Damage) Mighty Revert: Iron Man: [/b]When turning the dial if this click is revealed due to damage taken from an opponent's attack, stop turning the dial. Give Iron Man a free action and replace him with a figure with the same name and less points that's the same number of clicks from its starting line. That character can't be given an action this turn and modifies its attack and damage values by +1 for the rest of the game. This power can't be ignored.