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[inlinedial]motL047a[/inlinedial]
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motL047a [b]White Witch[/b] Team: [b]Legion of Superheroes|Mystics[/b] Range: [b]7 :bolt:[/b] Points: [b]50[/b] Keywords: [b]Future, Legion of Super Heroes, Mystical[/b] [dial][header][icon]m-wing[/icon][icon]a-fist[/icon][icon]d-indomitable[/icon][icon]g-starburst[/icon][/header][click][slot=special]8[/slot][slot=blue]10[/slot][slot=green]17[/slot][slot=darkblue]3[/slot][/click][click][slot=special]8[/slot][slot=blue]9[/slot][slot=special]16[/slot][slot=yellow]2[/slot][/click][click][slot=special]8[/slot][slot=pink]10[/slot][slot=special]16[/slot][slot=yellow]2[/slot][/click][click][slot=yellow]8[/slot][slot=pink]9[/slot][slot=special]15[/slot][slot=yellow]2[/slot][/click][click][slot=yellow]8[/slot][slot=pink]8[/slot][slot=green]16[/slot][slot=darkblue]2[/slot][/click][click][slot=yellow]8[/slot][slot=pink]9[/slot][slot=green]15[/slot][slot=darkblue]2[/slot][/click][click][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][/click][click][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][/click][click][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][/click][click][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][/click][click][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][/click][click][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][slot=ko]KO[/slot][/click][/dial] [b](Special) Long Live the Legion!: [/b]Sidestep. // Once per turn for all characters with this trait, when a friendly character with the Legion of Super-Heroes keyword is damaged by an opposing game effect, roll a d6 and friendly characters with the Legion of Super-Heroes keyword modify the listed combat values by the listed amount until the end of your next turn:
1-3: Modify defense +1
4-5: Modify attack +1
6: Modify all combat values +1 [b](Special) Magical Resistance: [/b]Friendly characters with the Legion of Super-Heroes keyword have Mystics team ability and SAFEGUARD: Mystics team ability. [b](Speed) Greetings from Sorcerer's World: [/b]Phasing/Teleport, Probability Control. // Once per turn, when a character within range rolls their attack roll, before any rerolls White Witch may immediately finalize that roll instead. [b](Defense) Shielding Magicks: [/b]Barrier, Energy Shield/Deflection, Super Senses.