I find blogging in itself interesting. I don't know if this will get attention or not. If you do notice it, and you wonder about something that I do as the RA, I'd be happy to talk about it. For the most part, everything I do is public info and there are a few things that aren't, but I'll just say "NDA applies" to those topics. So lemme know what you want to hear about.
RA Ketchup - Player's Guide
Please post comments to this thread with any thoughts/comments/ideas regarding the next iteration of the Player's Guide.
For what it's worth - in my opinion, the Player's Guide needs to be a tool for players and judges. It needs to present a "one stop shop" for any/all rulings you need for a game of Heroclix. It does NOT need every question and answer of every scenario - that's what the internet is for. But in order to know how to play the game, the pieces should be in there.
Previously, in order to accomplish the above goal as well as to make it manageable, we produced 2 versions - the restricted version and the unrestricted version. In both versions, the document was in 2 sections - the first section contained the rulings and such while the second half contained reproductions of texts/costs of card mechanics so that someone could find them quickly.
Where this didn't meet its goals, where it can be better, etc. - I'd like to hear from everyone before I start putting a significant amount of time into the next iteration.
For what it's worth - in my opinion, the Player's Guide needs to be a tool for players and judges. It needs to present a "one stop shop" for any/all rulings you need for a game of Heroclix. It does NOT need every question and answer of every scenario - that's what the internet is for. But in order to know how to play the game, the pieces should be in there.
Previously, in order to accomplish the above goal as well as to make it manageable, we produced 2 versions - the restricted version and the unrestricted version. In both versions, the document was in 2 sections - the first section contained the rulings and such while the second half contained reproductions of texts/costs of card mechanics so that someone could find them quickly.
Where this didn't meet its goals, where it can be better, etc. - I'd like to hear from everyone before I start putting a significant amount of time into the next iteration.
Total Comments 15
Comments
I just wanted to say how much I loved the existing player's guide. I usually like to have a copy of the unrestricted PG on hand whenever I go to an event.
I have no issues with the unrestricted version as it exists now. I have no input on the restricted version though, I never used it... :P I always prefer to be over prepared rather than lack important info. |
|
Posted 12/03/2009 at 18:34 by Dikarika |
Need to add the caveat that forum rulings by the RA are binding for tournament play.
|
|
Posted 12/03/2009 at 20:14 by nbperp |
Depending on how structured the NECA decides to get with organized play, you may wish to combine any official tournament rules with the Player's Guide (since a lot of players play in tournaments, after all).
If your intention is truly one stop shoping, the old method of having a separate AP Tournament guide kind of defeats that purpose. |
|
Posted 12/03/2009 at 20:28 by normalview |
Need to clarify how possess and use are different with regards to Traits. Traits can't be countered, and some grant the "use" of a power while others possess the ability or power (see HoT Namora).
In the same way the Batman TA grants the "use" of Stealth but does not possess it so it can't use Feats with Stealth as a pre-req. But Special Powers that grant powers with the word "use" qualify for feats. Can you counter powers and abilities granted by Traits (even if you can't counter the Trait itself)? If so can you counter the powers granted under "may use"? Thanks! ~Phil |
|
Posted 12/04/2009 at 00:15 by Lasac |
I've been with the game since day one, till the end last year, and back again.
One thing that really always kind of bugged me and few of my friends who played, is when trying to find what power does what to whom, the language is really been complicated in some issues. Like studying for the bar exam! Instances for "attack" vs "action." Different kind of actions, etc. Can't think of too many specific examples off the top of my head, but I would really like to see the language "streamlined." With errat's etc, out after every set, it has been hard to get new players to join in our "group" who first noticed us playing with the figures and were interested. Too many rules, even now going over them again to prepare for tournaments, sometimes overwhelming. I know I and many others on here and in my area would like to see the "Duo Characters" revisited on some points. So far Steal Energy and Super Strength are the only two powers to be able to use with them far as I remember when using the dual ability. Any power on the dial should be able to be used. Also, if you look at comics or animated movies, etc, you see Batman and robin working side by side, Robin usually doing close attacks while Batman might take out someone with a range attack. I think if using the Duo ability, you should be able to make that choice of either 1 close attack and 1 range attack, or 2 of close/range. Cap would take out Hydra, AIM, Nazis with a throw of his sheild if they were above them, while bucky did close fighting. Makes it more comic accurate. I guess what I would like to see, more "comic accurate" playability. And is their any chance to have the whole "retirement issue" removed norm? I know stats from the old days don't compare to today a lot of times. BUT, again, it is to have specific teams that have not been put out in "one set" together for the "comic feel." I hope this helps. Thanks for listening! |
|
Posted 12/04/2009 at 03:34 by Espada06GrimmJow
Updated 12/04/2009 at 03:54 by Espada06GrimmJow (clear up a point) |
Norm, I told you from day 1 how much I liked the players guide.
Iīve been using it A LOT believe me. Thatīs why I will give some advice, or ask some kind of review. Certain parts of the players guide are separated, like the text of the feats and the clarification of those feats, or special powers and their clarification. That makes reading/looking for specific text and their clarification a problem (sorry, I canīt find a softer word, problem sounds too strong for what I mean, but if you are in a hurry to check something in a tourney then you will understand me better). I suggest that things like these (power and their clarification, feats and their clarification, etc.) go together. You have the text of the feat and next to it itīs clarification/errata. This will not change the amount of paper, just the order of it and how fast we will find things. Thanks for your time and GRATS!!! its good to have you back :D |
|
Posted 12/04/2009 at 08:23 by as_bat |
Is there going to be a general "oracle" -like ruling for the wording of older feats, bfc's, and special powers. My general concern is for Nova Blast, Haymaker, and Pounce.
Pounce has been reprinted and reworded to adjust to (what was then) the latest mechanics introduced. Pushing damage was obviously meant to be unavoidable damage at the time of its release, and was reworded as such once it became an official term. Although Haymaker and Nova Blast have yet to be rereleased, abuse via Indomitable/Endurance due to the dated text of the cards is a recurring issue where I play. I believe that if you wish for this PG to be the only needed source of clarification, you take a nod from Wizards of the Coast and include a forward that officially translates the older text into newer text that compliments any changes made to the mechanic of the game. Magic the Gathering recently updated their game system with the release of their latest core set. Many new terms were created to simplify and streamline the game. Alongside the release, they officially updated the text on all previously released cards (i.e. 'remove from play' was dubbed 'Exile' ). I believe there should also be an update on prerequisites for all Alternate Team Ability cards, to the new system based on keywords and not team symbol. Is there any way to go back and update the keywords of figures not released with cards, so that they are more accurate or contemporary. I have spent decades filling my head with mostly meaningless information from comic books and their various handbooks, and I frequently become disappointed over the lack of consistency from the keywords list. An official update to all keywords would be appreciated, but if WizKids has neither the time nor manpower to get that done, I'd be more than willing to do it voluntarily. Welcome back Norm, now get busy! |
|
Posted 12/04/2009 at 16:37 by ComicJunkie |
As mentioned above, there needs to be a definative answer to using certain feats with characters possesing the symbol.
Feats that come to mind right away are Nova Blast, Haymaker, and Shellhead. Also, I think, the Masters of Evil TA (not too sure about this one, I may be just confusing myself with the wording.) |
|
Posted 12/05/2009 at 12:56 by Clixjunkie |
I'm reiterating this if someone has already said it: We need an official source to refer to about characters with Indomitable not taking the pushing damage from feats like Nova Blast that say "pushing damage that ignores Willpower and team abilities". As clear as that is, there are still people who want to argue it because those feats were made before Indomitable existed.
|
|
Posted 12/06/2009 at 04:08 by adamkomar |
Can Giants be TK'd?
I've heard that they can be, I've heard that they cannot. They could not before the FF Rulebook changes, right? |
|
Posted 12/06/2009 at 16:48 by Clixjunkie |
I think there should be a clarification section of the player's guide that breaks down the little special nuances of each power on the pac instead of just having them mixed into the rulebook in random areas.
Example: when discussing TK rules, THAT is where all the characters that CANNOT be TK'd should be mentioned. As well as TK breakaway. |
|
Posted 12/08/2009 at 14:33 by markrochip |
I would recommend that either the new rulebook or the Player's Guide contain a clarification of close combat on stairs -- if the intent of GD is for it to be possible to conduct close combat attacks against both grounded and elevated terrain adjacent to the square of stairs, please explicitly state this.
|
|
Posted 12/15/2009 at 11:47 by WolvieFan9 |
Hey Norm,
Just downloaded the player Guide. I have a new friend looking to play. My comment is from the perspective of the new player. I noticed that you have divided the Player Guide into two halves: restricted and unrestricted. Thats a good move. However, without any OP Guide I might recommend that you detail which sets are Restricted legal (as of the Guide Edit Date) at the fromt of the Restricted Guide. This will explain to the new player what you mean by Restricted an Unrestricted. |
|
Posted 12/22/2009 at 15:41 by IceHot |
Q&A for this blog is now closed
|
|
Posted 12/27/2009 at 09:14 by nbperp |
I love the Player's Guide. I especially like that it's currently split between errata/clarifications and the encyclopedia of all game text.
Not certain if this is the right spot for this, so I'm spamming a little bit, but I'd like to formally request a clarification for Danger's Strategic Database power. As written, it's still difficult to argue whether characters modified outside her power's range/line of fire (by, say, Perplex) lose the modification once they enter its effect zone. I know the original official ruling was that modifications done outside the power's effect zone were not affected when the modified character entered it (say, as part of a Charge or Running Shot movement), but those forum rulings are gone and judges (and know-it-alls like myself) are left without a resource. I'm reminded of it due to other feats/powers that activate in mid-action such as Lunge or Marvel Boy's "TELEPATHIC PROJECTION." |
|
Posted 01/03/2010 at 13:49 by Rurouni KJS |
Recent Blog Entries by nbperp
- RA Ketchup - Potpourri (12/03/2009)
- RA Ketchup - Player's Guide (12/03/2009)
- RA Ketchup - Hammer of Thor (12/03/2009)
- RA Ketchup - Arkham Asylum (12/03/2009)
- _RA_ndom Thoughts - 2009-07-07 (07/07/2009)