You will find random thoughts and ideas here. You will also find information on fantasygamemaps.com here. Look here for map updates and ideas that I am shooting around.
Working on Hell's Kitchen.
Posted 05/04/2005 at 11:04 by ibeatdrew
Per request I have seen several times in custom maps and in the themes section of the forums. I decided to make a Hell's Kitchen 2-D map. I have already recreated the original WizKids Shopping Mall map and that turned out to be quite fun.
Hell's Kitchen is basically going to be a close up of the rooftops. You will see the streets below but they are to scale with the perspective of the roofs. Basically, if you get knocked off a roof through knock back and don't get knocked to another roof top, you are automatically KO'd. If you were to play in the streets then you would seem to be as tall as Giant-Man as far as scale goes and that would suck.
I am someone who loves scale in this game, one of the reasons I re-did the Shopping Mall Map.
Another added effect are smoke stacks. These will add hindering terrain to the roofs and give some more atmosphere to the environment. Dark and Muggy. I am doing my best to keep the smoke contained within the squares. I know how some people are with the rules with hindering terrain. Basically the way I look at it, If less the 1/4 of the square has smoke in it, it's NOT hindering.
I am going to add some blocking terrain as well. Over all this will be a cool map. I am trying to decide on wether to add a catwalk here and there or just leave the mobility up to the Fliers, TK's, Phasers and Leap Climbers.
Any thoughts?
Hell's Kitchen is basically going to be a close up of the rooftops. You will see the streets below but they are to scale with the perspective of the roofs. Basically, if you get knocked off a roof through knock back and don't get knocked to another roof top, you are automatically KO'd. If you were to play in the streets then you would seem to be as tall as Giant-Man as far as scale goes and that would suck.
I am someone who loves scale in this game, one of the reasons I re-did the Shopping Mall Map.
Another added effect are smoke stacks. These will add hindering terrain to the roofs and give some more atmosphere to the environment. Dark and Muggy. I am doing my best to keep the smoke contained within the squares. I know how some people are with the rules with hindering terrain. Basically the way I look at it, If less the 1/4 of the square has smoke in it, it's NOT hindering.
I am going to add some blocking terrain as well. Over all this will be a cool map. I am trying to decide on wether to add a catwalk here and there or just leave the mobility up to the Fliers, TK's, Phasers and Leap Climbers.
Any thoughts?
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