World's Finest
Posted 01/20/2011 at 16:24 by McFayne
Unique Superman
Team: Superman Ally
Range: 10
Points: 275
Keywords: Justice League, Metropolis, Reporter, Trinity
Trait - Setting an Example: When Superman successfully attacks an opposing character with a point value of 50 or less, deal the target no damage. Instead, give the target an action token and deal knock-back equal to Superman's damage value.
Trait - Last Stand: If Superman is the only character on your force, modify his combat values by +1.
Speed - Faster Than a Speeding Bullet: Superman can use Charge. When Superman is not using the Carry ability or carrying an object, do no halve his speed value when using Charge.
Attack - More Powerful Than a Locomotive: Superman can use Super Strength. When Superman makes a successful close combat attack while not carrying an object, deal the target knock-back equal to the damage taken.
Defense - The Man of Steel: Superman can use Impervious. Once during your turn, when a friendly character within half of Superman's movement value is targeted with a close or ranged combat attack, you may place Superman in any square adjacent to the target that he has line of fire to and that he may legally occupy. The attacking opposing character must now target Superman.
Damage - There's Always Hope: Superman can use Probability Control. If Superman uses Probability Control during an opponent's turn, deal Superman 1 unavoidable damage.
Unique Batman
Team: Batman Ally
Range: 6
Points: 125
Keywords: Detective, Gotham City, Justice League, Martial Artist, Trinity
Trait - Roof-Top Avenger: Batman can use Leap/Climb and ignores the effects of hindering, elevated and outdoor blocking terrain on movement.
Trait - Batman Inc.: When an opposing character KO's a friendly character, place an Oracle token on the opposing character's character card if they do not already have an Oracle token on their card. When a friendly character using the Batman Ally team ability or named Batman or Robin makes an attack targeting an opposing character with an Oracle token on their character card, remove the Oracle token and modify your friendly character's attack or damage value by +1 until the action is resolved.
Speed - Dark Knight: Batman can use Charge, but does not halve his speed value if both he and the target are occupying elevated or hindering terrain.
Attack - Smoke Bomb Escape: Once during your turn, if he has no action tokens, Batman can use Smoke Cloud as a free action. If he does, he make take a move action as a free action, but must end his move occupying a square of hindering terrain he placed this turn.
Team: Superman Ally
Range: 10
Points: 275
Keywords: Justice League, Metropolis, Reporter, Trinity
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Trait - Setting an Example: When Superman successfully attacks an opposing character with a point value of 50 or less, deal the target no damage. Instead, give the target an action token and deal knock-back equal to Superman's damage value.
Trait - Last Stand: If Superman is the only character on your force, modify his combat values by +1.
Speed - Faster Than a Speeding Bullet: Superman can use Charge. When Superman is not using the Carry ability or carrying an object, do no halve his speed value when using Charge.
Attack - More Powerful Than a Locomotive: Superman can use Super Strength. When Superman makes a successful close combat attack while not carrying an object, deal the target knock-back equal to the damage taken.
Defense - The Man of Steel: Superman can use Impervious. Once during your turn, when a friendly character within half of Superman's movement value is targeted with a close or ranged combat attack, you may place Superman in any square adjacent to the target that he has line of fire to and that he may legally occupy. The attacking opposing character must now target Superman.
Damage - There's Always Hope: Superman can use Probability Control. If Superman uses Probability Control during an opponent's turn, deal Superman 1 unavoidable damage.
Unique Batman
Team: Batman Ally
Range: 6
Points: 125
Keywords: Detective, Gotham City, Justice League, Martial Artist, Trinity
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Trait - Roof-Top Avenger: Batman can use Leap/Climb and ignores the effects of hindering, elevated and outdoor blocking terrain on movement.
Trait - Batman Inc.: When an opposing character KO's a friendly character, place an Oracle token on the opposing character's character card if they do not already have an Oracle token on their card. When a friendly character using the Batman Ally team ability or named Batman or Robin makes an attack targeting an opposing character with an Oracle token on their character card, remove the Oracle token and modify your friendly character's attack or damage value by +1 until the action is resolved.
Speed - Dark Knight: Batman can use Charge, but does not halve his speed value if both he and the target are occupying elevated or hindering terrain.
Attack - Smoke Bomb Escape: Once during your turn, if he has no action tokens, Batman can use Smoke Cloud as a free action. If he does, he make take a move action as a free action, but must end his move occupying a square of hindering terrain he placed this turn.
Total Comments 1
Comments
i like the man of steel in fact before i saw yours I created mine which has something of a similar effect. also the move and attack on supes works really well together. I get where batman Inc. is going but not sure how well it would sync with supes as i dont see many other friendly characters being played along with these two. I think maybe leaning toward something more along the lines of contingency plan could be a way to make it work more fluently by either each round using a d6 to see if oracle can help out. just a thought keep up the good work.
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Posted 01/22/2011 at 00:35 by dreamer2928 |
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