Spidey SP 2
Posted 03/29/2012 at 12:13 by Mr. Cranberry
V Spider-Man
Team: Spider-Man
Range: 6
Points: 94
Keywords: Avengers, Dark Avengers, Fantastic Four, Martial Artist, Marvel Knights, New Avengers, Reporter, Scientist, Secret Avengers, Spy, X-Men
Honorary Member: Before the start of the first turn Spider-Man must select any one team ability possessed by a friendly character. Spider-Man can use the selected team ability and possesses the selected team symbol.
Spider Sense- Spider-Man can use Super Senses, but he succeeds on a roll of 4-6. Spider-Man ignores other characters’ Stealth.
Speed - Weblines: Spider-Man can use Charge, Leap/Climb and Running Shot. When Spider-Man uses Charge or Running Shot he ignores hindering & elevated terrain.
Movement - With Great Power…:Spider-Man can use Flurry, Incapacitate and Super Strength. If he makes two successful attacks against the same target using Flurry, instead of dealing damage with the second attack we can instead use Incapacitate. If an attack succeeds using Incapacitate against a target with zero action tokens, give the target two tokens instead of one.
Defense - …Comes Great Responsibility: Spider-Man can use Defend. When a friendly character with a lower point total and clear LOF to Spider-Man is the target of an attack and is within Spider-Man’s movement value, Spider-Man may roll a 1D6, on a result of 6 Spider-Man may move adjacent to the friendly character to become the target of the attack.
Damage - Scientific Mind: Spider-Man can use Exploit Weakness, Outwit and Perplex.
I wanted to show an Amazing Veteran Spider-Man that is always being called upon to help out all the teams. Not sure if I should have Spy or Dark Avengers to show him going undercover as Venom.
Team: Spider-Man
Range: 6
Points: 94
Keywords: Avengers, Dark Avengers, Fantastic Four, Martial Artist, Marvel Knights, New Avengers, Reporter, Scientist, Secret Avengers, Spy, X-Men
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Spider Sense- Spider-Man can use Super Senses, but he succeeds on a roll of 4-6. Spider-Man ignores other characters’ Stealth.
Speed - Weblines: Spider-Man can use Charge, Leap/Climb and Running Shot. When Spider-Man uses Charge or Running Shot he ignores hindering & elevated terrain.
Movement - With Great Power…:Spider-Man can use Flurry, Incapacitate and Super Strength. If he makes two successful attacks against the same target using Flurry, instead of dealing damage with the second attack we can instead use Incapacitate. If an attack succeeds using Incapacitate against a target with zero action tokens, give the target two tokens instead of one.
Defense - …Comes Great Responsibility: Spider-Man can use Defend. When a friendly character with a lower point total and clear LOF to Spider-Man is the target of an attack and is within Spider-Man’s movement value, Spider-Man may roll a 1D6, on a result of 6 Spider-Man may move adjacent to the friendly character to become the target of the attack.
Damage - Scientific Mind: Spider-Man can use Exploit Weakness, Outwit and Perplex.
I wanted to show an Amazing Veteran Spider-Man that is always being called upon to help out all the teams. Not sure if I should have Spy or Dark Avengers to show him going undercover as Venom.
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