Mage Knight Holiday Figures for HeroClix
Claus Team Ability: At the end of any player's turn, if a character is holding an object and in base contact with an opposing figure, the object is given to the opposing character. If the character cannot hold the object, it's treated as if the receiving character had been holding the object and lost Super Strength.
#2001 Santa Claus
Team: Claus
Range: 15
Points: 401
Santa can use Side Step, Stealth, and Telekinesis. When Santa Claus is given a move action, it does not count toward your available actions for the turn.
Adjacent characters, and characters adjacent to those characters cannot make attacks. At the end of your turn, place an action token on all characters adjacent to Santa Claus.
Santa can use Energy Shield/Deflection, Invulnerability, and Regeneration.
#2003 Santa Clockworkclaus
Team: Claus
Range: 20
Points: 1224
Keywords: Robot, Toy
Santa can use Charge, Phasing/Teleport, and Running Shot. When Santa Claus is given a move action, it does not count toward your available actions for the turn.
Santa can use the Capture ability. Adjacent characters, and characters adjacent to those characters cannot make attacks. At the end of your turn, place an action token on all characters adjacent to Santa Claus.
Santa can use Energy Shield/Deflection, Invulnerability, and Regeneration.
Give Santa a Power Action and turn an adjacent character with the Robot, Armor, or Toy keyword to its starting line.
#2004 Frosty the Snowminion
Team: Claus
Range: 6
Points: 1231
Skates: Improved Movement: Ignores Hindering Terrain
Frosty can use Battle Fury. When Frosty is given a move action, it does not count toward your available actions for the turn. After resolving Frosty's move action, place an action token on all characters, and characters adjacent to those characters.
Frosty can use Close Combat Expert and Quake. Frosty can use any Attack power or ability that any character on the map can currently use.
Frosty can use Energy Shield/Deflection.
Frosty cannot be captured. If a character has Regeneration while adjacent to Frosty, give that character up to two action tokens, and turn that character to its starting line.
#2001 Santa Claus
Team: Claus
Range: 15
Points: 401
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Adjacent characters, and characters adjacent to those characters cannot make attacks. At the end of your turn, place an action token on all characters adjacent to Santa Claus.
Santa can use Energy Shield/Deflection, Invulnerability, and Regeneration.
#2003 Santa Clockworkclaus
Team: Claus
Range: 20
Points: 1224
Keywords: Robot, Toy
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Santa can use the Capture ability. Adjacent characters, and characters adjacent to those characters cannot make attacks. At the end of your turn, place an action token on all characters adjacent to Santa Claus.
Santa can use Energy Shield/Deflection, Invulnerability, and Regeneration.
Give Santa a Power Action and turn an adjacent character with the Robot, Armor, or Toy keyword to its starting line.
#2004 Frosty the Snowminion
Team: Claus
Range: 6
Points: 1231
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Frosty can use Battle Fury. When Frosty is given a move action, it does not count toward your available actions for the turn. After resolving Frosty's move action, place an action token on all characters, and characters adjacent to those characters.
Frosty can use Close Combat Expert and Quake. Frosty can use any Attack power or ability that any character on the map can currently use.
Frosty can use Energy Shield/Deflection.
Frosty cannot be captured. If a character has Regeneration while adjacent to Frosty, give that character up to two action tokens, and turn that character to its starting line.
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