Night at the movies
Posted 01/30/2018 at 13:04 by TheFreak
Make a theme based around a movie. Depending on the movie's genre, you have the following bonus (powers apply to all friendly figures):
Action - Energy Explosion; Friendly characters have a minimum 6 range, and can make Range Attacks with Battle Fury
Adventure - Toughness; If damage dealt from an opposing figure is not penetrating, reduce damage dealt by 1 (minimum 1).
Animated - Shape Change (6 only); Ignore knockback damage, Improved Movement: Blocking (not destroyed),Elevated, Hindering, Figure bases during MOVE or Sidestep
Comedy - Super Senses (6 only); When a character misses an attack, the target rolls 1D6; on a roll of 1-2, give the targetted character an action token. On a Crit Miss, the 1D6 is automatically successful and give the target a second token if possible
Crime/Gangster - Underworld TA; UNIQUE MODIFIER:When a friendly figure is KO'ed, remaining friendly figures modify SPD/ATK +1 until the figure that KO'ed the friendly is KO'ed
Fantasy - Blades/Claws; If the Highest point opposing figure is KO'ed by an Equipped figure, that figure is worth double points. If your team doesn't include an Equipment Object, place one 10 points or less on the field.
Horror - Steal Energy; When a Horror character KO's an opposing character 40 points or more, roll 1D6 and heal it half the result.
Musicals - Sidestep; On an attack roll of Doubles, you can use Sidestep immediately after actions resolve using IM: figure bases
Romance - Defend; Choose two figures. These are your Couple. When within 3 squares of each other, UNIQUE MODIFIER: +1 to ATK/DEF. The Couple can use Carry, only for the couple.
Sci-Fi - ES/D; POWER: Once per game per character, if this character is in your starting area, you may place a friendly character within 12 squares of its current square
Thriller - Stealth; Select the highest point opposing figure. If that character is the first to be KO'ed by this team, team is +1 to SPD/ATK until the end of the game. If not, points cannot be scored for that character
War - Police TA; When a friendly figure is KO'ed, choose one adjacent friendly character, modify combat values +2, and give it either a Close or Range attack at the start of your next turn
Western - Precision Strike; When targeted by a range attack that misses, roll 1D6. On a roll of 6, deal the attacker their printed damage -1
Action - Energy Explosion; Friendly characters have a minimum 6 range, and can make Range Attacks with Battle Fury
Adventure - Toughness; If damage dealt from an opposing figure is not penetrating, reduce damage dealt by 1 (minimum 1).
Animated - Shape Change (6 only); Ignore knockback damage, Improved Movement: Blocking (not destroyed),Elevated, Hindering, Figure bases during MOVE or Sidestep
Comedy - Super Senses (6 only); When a character misses an attack, the target rolls 1D6; on a roll of 1-2, give the targetted character an action token. On a Crit Miss, the 1D6 is automatically successful and give the target a second token if possible
Crime/Gangster - Underworld TA; UNIQUE MODIFIER:When a friendly figure is KO'ed, remaining friendly figures modify SPD/ATK +1 until the figure that KO'ed the friendly is KO'ed
Fantasy - Blades/Claws; If the Highest point opposing figure is KO'ed by an Equipped figure, that figure is worth double points. If your team doesn't include an Equipment Object, place one 10 points or less on the field.
Horror - Steal Energy; When a Horror character KO's an opposing character 40 points or more, roll 1D6 and heal it half the result.
Musicals - Sidestep; On an attack roll of Doubles, you can use Sidestep immediately after actions resolve using IM: figure bases
Romance - Defend; Choose two figures. These are your Couple. When within 3 squares of each other, UNIQUE MODIFIER: +1 to ATK/DEF. The Couple can use Carry, only for the couple.
Sci-Fi - ES/D; POWER: Once per game per character, if this character is in your starting area, you may place a friendly character within 12 squares of its current square
Thriller - Stealth; Select the highest point opposing figure. If that character is the first to be KO'ed by this team, team is +1 to SPD/ATK until the end of the game. If not, points cannot be scored for that character
War - Police TA; When a friendly figure is KO'ed, choose one adjacent friendly character, modify combat values +2, and give it either a Close or Range attack at the start of your next turn
Western - Precision Strike; When targeted by a range attack that misses, roll 1D6. On a roll of 6, deal the attacker their printed damage -1
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