archive invis woman
Posted 06/24/2023 at 13:38 by Shadesmar
Invisible Woman
Real Name: Susan Richards
Team: Avengers, Fantastic Four, S.H.I.E.L.D
Range: 7
Points: 120/60
Keywords: Avengers, Celebrity, Fantastic Four, Illuminati, S.H.I.E.L.D, Spy
Targeting: Hindering
Invisible Force Field: FREE: choose Stealth or Invincible. Invisible Woman can use the chosen power until the beginning of your next turn.
Invisible Platforms: Force Blast, Running Shot // Passenger: 4
Hunting the Illuminati: Energy Explosion, Quake // Lines of Fire drawn to characters hit by Invisible Woman cannot be hindered until the end of the turn
You Must Be Wondering How She Pulled It Off: Barrier, Shape Change // Barrier as FREE but only to generate 1 marker // once per game DOUBLE POWER: all characters within range and line of fire have IMMOBILE and IMMUNE until the end of your next turn
You Will Talk: Exploit Weakness, Ranged Combat Expert // When Invisible Woman hits an opposing character, the opponent chooses one: the hit character gains IMMOBILE until the beginning of your next turn OR the hit character takes 1 penetrating damage.
Real Name: Susan Richards
Team: Avengers, Fantastic Four, S.H.I.E.L.D
Range: 7
Points: 120/60
Keywords: Avengers, Celebrity, Fantastic Four, Illuminati, S.H.I.E.L.D, Spy
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Invisible Force Field: FREE: choose Stealth or Invincible. Invisible Woman can use the chosen power until the beginning of your next turn.
Invisible Platforms: Force Blast, Running Shot // Passenger: 4
Hunting the Illuminati: Energy Explosion, Quake // Lines of Fire drawn to characters hit by Invisible Woman cannot be hindered until the end of the turn
You Must Be Wondering How She Pulled It Off: Barrier, Shape Change // Barrier as FREE but only to generate 1 marker // once per game DOUBLE POWER: all characters within range and line of fire have IMMOBILE and IMMUNE until the end of your next turn
You Will Talk: Exploit Weakness, Ranged Combat Expert // When Invisible Woman hits an opposing character, the opponent chooses one: the hit character gains IMMOBILE until the beginning of your next turn OR the hit character takes 1 penetrating damage.
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