The Ultimate teams vs. team Tourny
Posted 05/15/2007 at 11:32 by zedhatch
Basicly me and a buddy of mine wondered what was the ultimate team, so we desided to put together a bunch of teams and have them face off.
The rules are basic (Highlander "there can be only one" rules for the most part, with alternate reality versions being the acceptions).
There is no point limit, basicly we gather who we have in our teams (the most powerfull that is of the REV sets, in other words if we had a rookie and a vet, we use the vet, uniques outrank vets of course, but many times it depneds on several factors ie Ultimate cap wins over unique IC cap, although that is kind of a bad example since they are two seperate guys under the rules but is a perfect illistration).
The teams are
Avengers (obvious)
Defenders (this ended up being a defacto team for many we couldn't deside on including Alpha flight and Thunderbolts)
Marvel Knights (spider-man ect).
MK Eniemies (Kraven, ect mostly spidey villains with a few others tossed in)
X-men
Brotherhood/X-men enimies
Cosmic Forces (Thanos and others who fit in the sceame)
Indies (indy clix)
Injustice Gang (many put in here to round out selection)
JLA (Obvious)
Titans (Outsiders and some Legionaries were added too)
Comic Threats (darksied and his minions along with others as well)
JSA
Rouges (Batman enimies, Flach enemies and some calculator)
Team abilities play little as a factor in this (ie Weather wizard is in Rogues dispite the IJ ability) but are not discounted either. In some cases alternate reality characters are called to step in for the characters if they are in another team (IE DKR Green Gloves Batman leads the Outsiders).
My firend and I drew lots to keep it random and first round is Avengers vs. Injustice Gang.
The rules are basic (Highlander "there can be only one" rules for the most part, with alternate reality versions being the acceptions).
There is no point limit, basicly we gather who we have in our teams (the most powerfull that is of the REV sets, in other words if we had a rookie and a vet, we use the vet, uniques outrank vets of course, but many times it depneds on several factors ie Ultimate cap wins over unique IC cap, although that is kind of a bad example since they are two seperate guys under the rules but is a perfect illistration).
The teams are
Avengers (obvious)
Defenders (this ended up being a defacto team for many we couldn't deside on including Alpha flight and Thunderbolts)
Marvel Knights (spider-man ect).
MK Eniemies (Kraven, ect mostly spidey villains with a few others tossed in)
X-men
Brotherhood/X-men enimies
Cosmic Forces (Thanos and others who fit in the sceame)
Indies (indy clix)
Injustice Gang (many put in here to round out selection)
JLA (Obvious)
Titans (Outsiders and some Legionaries were added too)
Comic Threats (darksied and his minions along with others as well)
JSA
Rouges (Batman enimies, Flach enemies and some calculator)
Team abilities play little as a factor in this (ie Weather wizard is in Rogues dispite the IJ ability) but are not discounted either. In some cases alternate reality characters are called to step in for the characters if they are in another team (IE DKR Green Gloves Batman leads the Outsiders).
My firend and I drew lots to keep it random and first round is Avengers vs. Injustice Gang.
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