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Superman starts to take flight but Selina puts a hand on his shouder. "Easy there, tiger. I know you feel like the party has to start immediately but no need to rush in to things. Pace yourself." The JLA clear.
Heroes of Asgard (home)
1) R Thor 112 (9/9) @ S5
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 (8/8) @ R5
+ And Stay Down 6
3) R Asgardian Warrior #1 37 (4/4) S6
4) R Asgardian Warrior #2 37 (4/4) R6
= 299 Points
Theme PC: 2/2
*PC will be on a case-by-case basis as well (unless otherwise noted)
vs
Justice League of America
1) Young Superman 100 pts (7/7) - M-15
2) Batman & Catwoman 142 pts (8/8) - L-15/16
3) LE The Atom 50 pts (6/6) - K-16
Total: 292 pts
Theme PC: (2/2)
*PC will be on a case-by-case basis, please.
*Wildcard will default to Batman Ally during opponent's turn.
HO: (w/Superman), R15, U8
LO: D9, K9, M13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Heroes of Asgard (home)
1) R Thor 112 (9/9) S5
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 (8/8) R5
+ And Stay Down 6
3) R Asgardian Warrior #1 37 (4/4) S6
4) R Asgardian Warrior #2 37 (4/4) R6
= 299 Points
Theme PC: 2/2
*PC will be on a case-by-case basis as well (unless otherwise noted)
vs
Justice League of America
1) Young Superman 100 pts (7/7) - M-15
2) Batman & Catwoman 142 pts (8/8) - L-15/16
3) LE The Atom 50 pts (6/6) - K-16
Total: 292 pts
Theme PC: (2/2)
*PC will be on a case-by-case basis, please.
*Wildcard will default to Batman Ally during opponent's turn.
HO: (w/Superman), R15, U8
LO: D9, K9, M13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) "We aren't going to win by holding his hand the entire time." the Batman states as he takes to the rooftops. "Selina, you're with me. Atom, stay by Superman." Bat & Cat L/C to J-13/I-14.
2 - Free) When Catwoman catches up with Bruce, she finds him peering through at the enemy on the opposing rooftop. He hurls a small batarang that impales in the other building before igniting with a flash and a bang, throwing Sif off of her guard. Bat & Cat OW Sif's SP "Odin's Enchantment".
3) Overly exhubarant, the teenaged Superman flies to H-5.
4) The Atom sighs and takes after him, moving to H-7.
Heroes of Asgard (home)
1) R Thor 112 (9/9) S5
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 (8/8) R5 (SP OW'ed)
+ And Stay Down 6
3) R Asgardian Warrior #1 37 (4/4) S6
4) R Asgardian Warrior #2 37 (4/4) R6
= 299 Points
Theme PC: 2/2
*PC will be on a case-by-case basis as well (unless otherwise noted)
vs
Justice League of America
1) Young Superman 100 pts (7/7) - @ H-5 (Stealthed)
2) Batman & Catwoman 142 pts (8/8) - @ J-13/I-14 (OW'ing Sif's SP)
3) LE The Atom 50 pts (6/6) - @ H-7 (Stealthed; Hindering)
Total: 292 pts
Theme PC: (2/2)
*PC will be on a case-by-case basis, please.
*Wildcard will default to Batman Ally during opponent's turn.
HO: (w/Superman), R15, U8
LO: D9, K9, M13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Heroes of Asgard (home)
1) R Thor 112 (9/9) S5
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 (8/8) R5 (SP OW'ed)
+ And Stay Down 6
3) R Asgardian Warrior #1 37 (4/4) Q5@
4) R Asgardian Warrior #2 37 (4/4) R6
= 299 Points
Theme PC: 2/2
*PC will be on a case-by-case basis as well (unless otherwise noted)
vs
Justice League of America
1) Young Superman 100 pts (7/7) - @ H-5 (Stealthed)
2) Batman & Catwoman 142 pts (8/8) - @ J-13/I-14 (OW'ing Sif's SP)
3) LE The Atom 50 pts (6/6) - @ H-7 (Stealthed; Hindering)
Total: 292 pts
Theme PC: (2/2)
*PC will be on a case-by-case basis, please.
*Wildcard will default to Batman Ally during opponent's turn.
HO: (w/Superman), R15, U8
LO: D9, K9, M13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Heroes of Asgard (home)
1) R Thor 112 (9/9) S5
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 (8/8) R5 (SP OW'ed)
+ And Stay Down 6
3) R Asgardian Warrior #1 37 (4/4) Q5 (SP OW'ed)
4) R Asgardian Warrior #2 37 (4/4) R6
= 299 Points
Theme PC: 2/2
*PC will be on a case-by-case basis as well (unless otherwise noted)
vs
Justice League of America
1) Young Superman 100 pts (7/7) - H-5 (Stealthed)
2) Batman & Catwoman 142 pts (8/8) - J-13/I-14 (OW'ing Minion 3's SP)
3) LE The Atom 50 pts (6/6) - H-7 (Stealthed; Hindering)
Total: 292 pts
Theme PC: (2/2)
*PC will be on a case-by-case basis, please.
*Wildcard will default to Batman Ally during opponent's turn.
HO: (w/Superman), R15, U8
LO: D9, K9, M13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) Thor grabs AW #2 and flies to M2, dropping AW off at K2.
2) Sif grabs AW #1 and P/Ts to M1, dropping AW off at N1.
Clearing.
-----
Heroes of Asgard (home)
1) R Thor 112 (9/9) M2@
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 (8/8) M1@
+ And Stay Down 6
3) R Asgardian Warrior #1 37 (4/4) N1 (SP OW'ed)
4) R Asgardian Warrior #2 37 (4/4) K2
= 299 Points
Theme PC: 2/2
*PC and Protected will be on a case-by-case basis as well (unless otherwise noted).
vs
Justice League of America
1) Young Superman 100 pts (7/7) - H-5 (Stealthed)
2) Batman & Catwoman 142 pts (8/8) - J-13/I-14 (OW'ing Minion 3's SP)
3) LE The Atom 50 pts (6/6) - H-7 (Stealthed; Hindering)
Total: 292 pts
Theme PC: (2/2)
*PC will be on a case-by-case basis, please.
*Wildcard will default to Batman Ally during opponent's turn.
HO: (w/Superman), R15, U8
LO: D9, K9, M13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1 - Free) "I know you're eager to get in there and bash on things, Superman, but try using some of your other powers." suggests the Atom. The Atom Perplexes Superman's Attack +1.
2) The teenager arrests his charge and thinks for a moment before exhaling a freezing wind. The shards of ice almost encase the Asgardian Warrior but the trees deflect them. Superman makes a ranged attack on Asgardian Warrior #4: Attack 11 (10 + 1 Perplex) vs Defense 18 (17 + 1 Hindering). The roll is 3 + 3 = 6. "No, Kal. Concentrate." advises the Atom and the spray of ice starts to make its' way through the foliage. The Atom takes a token to Theme PC the attack and the new roll is 5 + 2 = 7, hitting.
Pausing for Theme PC instructions from the Asgardians.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
1 - Free) "I know you're eager to get in there and bash on things, Superman, but try using some of your other powers." suggests the Atom. The Atom Perplexes Superman's Attack +1.
2) The teenager arrests his charge and thinks for a moment before exhaling a freezing wind. The shards of ice almost encase the Asgardian Warrior but the trees deflect them. Superman makes a ranged attack on Asgardian Warrior #4: Attack 11 (10 + 1 Perplex) vs Defense 18 (17 + 1 Hindering). The roll is 3 + 3 = 6. "No, Kal. Concentrate." advises the Atom and the spray of ice starts to make its' way through the foliage. The Atom takes a token to Theme PC the attack and the new roll is 5 + 2 = 7, hitting. The Asgardian Warrior stands his ground, sure that he's faced the magical snows of Jottunheim, but this is a cold of a different kind and it pierces through even his hearty cloak and disposition. Asgardian Warrior #4 takes a token and theme PC's the attack and the new roll is 4 + 5 = 9, hitting. The Warrior takes 4 - 1 (Toughness) = 3 total damage. [1 SA Superman, 1 AST Atom]
3) "Looks like contact is initiated. Let's move." Batman orders. "Mmm...Superman in the shadows and you in the sunlight. Time Trapper did more than he realized, I suspect." smirks Selina. The Bat & the Cat "Double Pounce", first L/C'ing to M-5/M-6 and then making their duo-attacks. The first is a ranged attack targeting Sif: Attack 10 vs Defense 17. The roll is 3 + 6 = 9, hitting.
Pausing for Theme PC.
Last edited by Rokk_Krinn; 08/25/2011 at 13:47..
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn