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S4 Round 6: Heroes of Asgard vs Justice League of America
(Games end Sept. 6)
Heroes of Asgard (home)
1) R Thor 112 (9/9)
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 (8/8)
+ And Stay Down 6
3) R Asgardian Warrior 37 (4/4)
4) R Asgardian Warrior 37 (4/4)
= 299 Points
Theme PC: 2/2
vs
Justice League of America
1) Young Superman 100 pts (7/7)
2) Batman & Catwoman 142 pts (8/8)
3) LE The Atom 50 pts (6/6)
Total: 292 pts
Theme PC: (2/2)
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
PROTECTED
Cost: 8
Choose a character. (Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
AND STAY DOWN
Cost: 6
Prerequisite: Exploit Weakness or Super Strength
Choose a character. When the character makes a close
combat attack without using an object, an attack roll result of
11 or 12 is a critical hit.
ha033 E Sif
Team: No Affiliation
Range: 0
Points: 93
Keywords: Asgardian, Deity, Warrior
8
11
17
3
8
10
17
3
8
10
17
3
7
9
16
2
7
8
16
2
7
9
16
2
7
10
16
3
6
11
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Odin's Enchantment: Sif can use Phasing/Teleport. If she does, she can use the Carry ability. Sif's speed value is not modified by the Carry ability.
AND STAY DOWN
Cost: 6
Prerequisite: Exploit Weakness or Super Strength
Choose a character. When the character makes a close
combat attack without using an object, an attack roll result of
11 or 12 is a critical hit.
ha014 R Asgardian Warrior
Team: No Affiliation
Range: 0
Points: 37
Keywords: Asgardian, Warrior
8
10
17
3
7
9
16
2
6
10
16
2
6
11
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Minion: For Asgard!: When a friendly character with both the Asgardian and Deity keywords is within 8 squares, Asgardian Warrior has Charge and can modify his attack value by +1.
ha014 R Asgardian Warrior
Team: No Affiliation
Range: 0
Points: 37
Keywords: Asgardian, Warrior
8
10
17
3
7
9
16
2
6
10
16
2
6
11
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Minion: For Asgard!: When a friendly character with both the Asgardian and Deity keywords is within 8 squares, Asgardian Warrior has Charge and can modify his attack value by +1.
ls007 R Young Superman
Team: Legion of Superheroes
Range: 8
Points: 100
Keywords: Legion of Super Heroes, Teen
12
10
18
4
10
10
18
4
10
10
17
3
10
9
17
3
9
9
17
3
8
8
16
3
8
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
bb100 R Batman and Catwoman
Team: Batman Ally
Range: 3
Points: 142
Keywords: Detective, Gotham City
8
10
17
3
8
9
17
2
8
9
17
2
8
9
16
2
7
8
16
2
7
9
16
3
7
9
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) I Already Stole the Real One: Once at the beginning of the game, after objects are placed, you may remove an object placed by an opponent from the map and place a standard light object in the same square. (Speed) Double Pounce : Batman and Catwoman can use Leap/Climb. When Batman and Catwoman are given a move action, after the movement is complete Batman and Catwoman may use the Duo Attack ability as a free action. (Attack) Summon the Bat or Set the Trap : Give Batman and Catwoman a power action and choose target character within 6 squares who possesses the Batman Ally or the Batman Enemy Team ability (line of fire is not required). Place the target character in an unoccupied square adjacent to Batman and Catwoman. If the target is friendly, it can't be given an action until your next turn. (Defense) Romantic Tension : Batman and Catwoman can use Combat Reflexes and Willpower.
cj222 LE The Atom
Team: Justice League
Range: 0
Points: 50
Keywords: Justice League of America, Scientist
Heroes of Asgard (home)
1) R Thor 112 (9/9) N2
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 (8/8) K2
+ And Stay Down 6
3) R Asgardian Warrior 37 (4/4)
4) R Asgardian Warrior 37 (4/4)
= 299 Points
Theme PC: 2/2
vs
Justice League of America
1) Young Superman 100 pts (7/7)
2) Batman & Catwoman 142 pts (8/8)
3) LE The Atom 50 pts (6/6)
Total: 292 pts
Theme PC: (2/2)
HO: K9, U8
LO: D9
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Bat and Cat steal the HO at K-9 and replace it with an LO.
Heroes of Asgard (home)
1) R Thor 112 (9/9) N2
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 (8/8) K2
+ And Stay Down 6
3) R Asgardian Warrior 37 (4/4)
4) R Asgardian Warrior 37 (4/4)
= 299 Points
Theme PC: 2/2
vs
Justice League of America
1) Young Superman 100 pts (7/7) - M-23
2) Batman & Catwoman 142 pts (8/8) - J-23
3) LE The Atom 50 pts (6/6) - N-23
Total: 292 pts
Theme PC: (2/2)
HO: M18, R15, U8
LO: D9, K9, M13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
I'll get in a turn later tonite (today has been driving and my Realms time has been focused in-part on getting you back into the HCFL Playoffs as, honestly, I feel you're being treated poorly there.)
(As for emails, I will use etfalti @ yahoo for this game.)
Last edited by Rokk_Krinn; 08/19/2011 at 23:48..
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
"Explain to me, again, why you brought along a thief?" the Atom whispers to Batman. Unfortunately for Ray, Selina's smile makes it obvious she still heard.
"Flash and Green Lantern have other missions right now. Selina's a valuable asset, especially when trying to keep gods from their weapons of choice. Superman's fought along- " begins Batman.
"Wait!" interrupts the Atom, forgetting himself...until reminded by a stern look from Bruce. "Er, that is...gods? Superman's just regaining his powers and we're sending him against gods? You don't even believe in gods! Nor do I!"
"I believe in gods. I've met Wonder Woman and her pantheon. We've fought Darkseid." Batman points out. "I may not believe they're the all-powerful omniscient beings who hold sway over our daily lives but there are most certainly cosmically-powered individuals who are given strength by belief, from others and themselves. According to our records - even if we can't remember the events, Superman has bested this particular god in the past. A good challenge should help get him on his feet."
"And the magic?" reminds the Atom.
"You asked why I brought Selina." Batman says, ending the conversation.
-------------------------------------------------------------------------------------
1) "I thought about having us split but, for now, maybe we should stick together." suggests Superman as he lets the Atom take a lift on his shoulder. The young leader-to-be glides forward, picking up a car (HO) along the way as he flies to M-15 and drops Atom at "K"-16 (using the map numbering).
2) Bruce and Selina follow, keeping an eye on the experiment. They L/C to L-15/16. "He's awfully uncertain of himself...like a kitten." muses Selina. "He'll do fine." is all Batman says in return.
Heroes of Asgard (home)
1) R Thor 112 (9/9) N2
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 (8/8) K2
+ And Stay Down 6
3) R Asgardian Warrior 37 (4/4)
4) R Asgardian Warrior 37 (4/4)
= 299 Points
Theme PC: 2/2
vs
Justice League of America
1) Young Superman 100 pts (7/7) - @ M-15
2) Batman & Catwoman 142 pts (8/8) - @ L-15/16
3) LE The Atom 50 pts (6/6) - K-16
Total: 292 pts
Theme PC: (2/2)
*PC will be on a case-by-case basis, please.
*Wildcard will default to Batman Ally during opponent's turn.
HO: (w/Superman), R15, U8
LO: D9, K9, M13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
I'll get in a turn later tonite (today has been driving and my Realms time has been focused in-part on getting you back into the HCFL Playoffs as, honestly, I feel you're being treated poorly there.)
(As for emails, I will use etfalti @ yahoo for this game.)
Thanks for advocating on my behalf. It's much appreciated.
1) Thor grabs AW #1 and flies to S5, dropping AW #1 off at S6.
2) Sif grabs AW #2 and P/Ts to R5, dropping AW #2 off at R6.
Heroes of Asgard (home)
1) R Thor 112 (9/9) S5
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 (8/8) R5
+ And Stay Down 6
3) R Asgardian Warrior #1 37 (4/4) S6
4) R Asgardian Warrior #2 37 (4/4) R6
= 299 Points
Theme PC: 2/2
*PC will be on a case-by-case basis as well (unless otherwise noted)
vs
Justice League of America
1) Young Superman 100 pts (7/7) - @ M-15
2) Batman & Catwoman 142 pts (8/8) - @ L-15/16
3) LE The Atom 50 pts (6/6) - K-16
Total: 292 pts
Theme PC: (2/2)
*PC will be on a case-by-case basis, please.
*Wildcard will default to Batman Ally during opponent's turn.
HO: (w/Superman), R15, U8
LO: D9, K9, M13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.