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AOU007 Yellowjacket
DP202 Daredevil
CATWS003 Black Widow
AVAS028 Spider-Woman
DPS101 Omega Drive
Secret Avengers ATA
That gives you a ton of move and attack a bit of indom and some good TAs to copy all on fairly difficult to kill low point characters. On top of that you get a great counter to theme team probs with Black Widow. Plus you have the option of swapping Daredevil for AVX004e Spider-Man and having a bug team.
Soooo I don't know if you bought the Hank Pym set, and I don't know if you play with Highlander rule in place, but this team is awesomelly fun and thematic! (though not a theme team...) It's the original swarm team, thought it may bug your opponent. All it's missing is Aunt May!
If You Have Them:
5 WKMVID-001 Ant-Man
5 AOUAUID-005 Wasp
5 FFOAAUID-100 Hank Pym
400
As a quick guide to how awesome this team is it can do the following:
Create four ant swarm tokens in a turn that all have any four of the following powers:
COVER YOU IN ANTS: When an opposing character targets a friendly Ant Swarm with an attack and misses, deal 1 penetrating damage to each opposing character adjacent to that Ant Swarm that didn't attack.
SWARM TOGETHER: Ant Swarms can use Empower.
CAN'T GET THEM OFF: When an opposing character adjacent to a friendly Ant Swarm is moved or placed, after actions resolve, you may place that Ant Swarm adjacent to that character.
FIND THE GAPS IN THEIR ARMOR: Friendly Ant Swarms can use Exploit Weakness.
GO SPY FOR ME: Ant Swarms can use Stealth, the Flight ability, and modify their speed values by +3.
The fun part is that you can spawn an ant that can sidestep and then fly 6 squares next to an opposing character. That character will take penetrating damage from the ants if he attacks and he misses or they make a super senses roll, the ants can penetrate him, and if he moves the ants just follow.
In addition, thanks to this ability found on ant man: Ant-Man a free action and KO up to three Ant Swarms. Heal Ant-Man of 1 damage for each Ant Swarm KO'd.
You basically can fully heal any of your ant men for free whenever you need to. Essentially, the ants just cover your opponents force and never let up. Your ant men should rarely be attacking, mostly just rotating through their forms cranking out more ants.
Yellowjacket can be carried by the ants, chain carried in sme cases, and will usually have a 5 damage thanks to the empower ants.
I am seriously in love with the new Hank Pym's. And using multiples to keep up all those powers.... it's a thing of beuty....
The cards are there as space fillers, and are hilarious if you ahve them. Yellowjacket can use ant man to summon ant man, hank pym to summon any of them, and wasp to summon Hank Pym wasp. IT'S SO MUCH PYM!