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I am solidly in the "Hope I get MK 2.0 for Christmas" category. Love the game, and hope the many unknowns are hammered out. WizKids did a good job, but I will admit the expectation was for a refined product on release. That clearly did NOT happen. We should "roll with the punches" and continue to constructively criticize the best wargame around. (MK 2.0, if you were unsure what I meant.)
I am solidly in the "Hope I get MK 2.0 for Christmas" category. Love the game, and hope the many unknowns are hammered out. WizKids did a good job, but I will admit the expectation was for a refined product on release. That clearly did NOT happen. We should "roll with the punches" and continue to constructively criticize the best wargame around. (MK 2.0, if you were unsure what I meant.)
aren't we all, i only need 2 figs t compleste my set, varatrix and khan harrowblade, i hope to recieve a case, whoo hoo, but i prolly will just buy them seperate, then i will go back to dragonsgate, anywho, thisis possibly the greatest wargame ever!!!
aren't we all, i only need 2 figs t compleste my set, varatrix and khan harrowblade, i hope to recieve a case, whoo hoo, but i prolly will just buy them seperate, then i will go back to dragonsgate, anywho, thisis possibly the greatest wargame ever!!!
I would be content with MK2.0 is it wasn't for the hundreds of MK1.0 figures I have. Formations between MK1.0 and MK2.0 would help alot. The changes in Charge, Bound, Flight, Magic Healing are not what I'd consider beneficial, but are workable.
I like the ideas of Domains and Relics, but think that some of these relics are too good for the game. Some of the Relics in combination with certain Uniques make them very difficult to contend with. I have yet to play with enough Domains to comment on them.
After playing a few games against a variety of opponents, the objective based play doesn't work well IMHO. Every game but one I've playing in ended up as a "kill'm all and I win" type game. Objectives are never the prime consideration.
I like 2.0 much more than 1.0 and I most of my players are having a good time with it. There are some growing pains and some stratagey adjustments to get used to. Like the last minute dash to contest objective tokens, and the fact that there's more to the game than killing the other guy off. For the most part I think it is going well. I am eagerly awaiting the first expansion and hope we will see the return of mounted figures in it.
I played 1.0 for a few weeks about a year ago, did not like it and sold all my stuff. when my friend (who plays D&D) wanted to get some 2.0 to paint a few figures we decided to play a game. from that moment I was hooked. I love 2.0 and cannot wait till X-mas so I can get more :)
I love mageknight 2.0. After all it was the awsome proficencies whih allowed me to finally beat DBlizzard (not to brag of course). Besides who dosen't like this:
My Rage Paladin will attack your orc warbeast with WM. Hit. I have smite so I'll do it to the 2 harka orcs and the Ub Khan in base contact with him. (Rolls 6) That'll be 6 clicks of damage.