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No problem. Just didn't want you thinking I was blowing off the game. Sorry again about that. (Plus, for some reason, I was expecting a Turn 2 slew of die roll submissions to my email as you pulverized me.)
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
Sorry this took so long. I suspect I'm going to get royally hurt here even after all that fussing and second-guessing myself.
Justice League - Round 3B
1 - Free) Aquaman rolls for Leadership. Rolls a 4 and fails.
2 - Free via JLA) The Atom hops over to M-11.
3 - Free) The Atom Perplexes Green Lantern's Defense +1
4 - Free) Token to CP
Arkham Asylum (home)
1 E Firefly 68 (6/6) F10 @
2 LE The Red Hood 26 (3/3) E11
3 E Holiday Killer 43 (4/4) E12 @
4 R Man-Bat 23 (6/6) C10
5 R Harley Quinn 27 (4/4) C5
6 R Two-Face 43 (5/5) E10
7 R Jinx 44 (5/5) D5
8 R Street Thug 19 (3/3) D10 @
291
Jinx: DFD [1]
vs
Justice League of America
1) R JL The Flash 70 pts - (6/6) L-5 (SP OW)
2) R JL Green Lantern 90 pts - (6/6) M-14 (Defense +1)
3) LE The Atom 50 pts - (6/6) @ M-11 ('Plexing GL's Defense)
4) R Elongated Man 47 pts - (4/5) N-11
5) R Aquaman 27 pts - (6/6) N-22
w/Contingency Plan 12 pts ###
Total: 296 pts
Theme PC Remaining: 2/2
*PC will be on a case-by-case basis, please.
EM: DFD [1]
HO: F-13, w/Aquaman, E14
LO: M-13, F11, F12
BFC: INFERNO
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
3: Firefly will dual target GL and Atom. Using ENH from Red Hood for a +1 DAM and borrowing the 11AV from HK. 11 on 18/20. Needing 9 for both, 7 for Hal. Roll is: (6,6) for a Crit Hit on GL and Atom. GL will PC that hit. Needing 7. Roll is: (5,3). Still hits. Atom will also PC that hit. Needing 7. Roll is: (6,4) for a 10. I'll split the damage and drop 1 click on Atom and 3 on Green Lantern.
SA to Firefly, AST to Hood, Harley, and Harvey. Push to Firefly, Push to Atom.
Jinx will PC any attack she can see.
Arkham Asylum (home)
1 E Firefly 68 (5/6) F10 @@
2 LE The Red Hood 26 (3/3) E11
3 E Holiday Killer 43 (3/4) E12 @@
4 R Man-Bat 23 (6/6) D11 @
5 R Harley Quinn 27 (4/4) C5
6 R Two-Face 43 (5/5) E10
7 R Jinx 44 (5/5) D5
8 R Street Thug 19 (3/3) D10
291
Jinx: DFD [1]
Firefly: SA [1]
Harley: AST [1]
Two-Face: AST [1]
Red Hood: AST [1]
vs
Justice League of America
1) R JL The Flash 70 pts - (6/6) L-5 (SP OW)
2) R JL Green Lantern 90 pts - (3/6) @ M-14
3) LE The Atom 50 pts - (4/6) @@ M-11
4) R Elongated Man 47 pts - (4/5) N-11
5) R Aquaman 27 pts - (6/6) N-22
w/Contingency Plan 12 pts ###
Total: 296 pts
Theme PC Remaining: 0/2
*PC will be on a case-by-case basis, please.
EM: DFD [1]
HO: F-13, w/Aquaman, E14
LO: M-13, F11, F12
BFC: INFERNO
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
Knew I should have waited until after the weekend to gamble as "luck" is not on my side considering I should have been a father this weekend, and luck us the only shot I've got against a player like you.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
Knew I should have waited until after the weekend to gamble as "luck" is not on my side considering I should have been a father this weekend, and luck us the only shot I've got against a player like you.
Sent you a PM brother, thinking of you this weekend.
And I will tell you this, I'm the one needing luck on my side this round, don't sell yourself short at all. I'm not really one of the heavy hitters round here, like Tanis or TVK or Kruegg or Doombot...the list goes on and on...so I wouldn't talk myself out of this game if I was you.
Eh, my only real shot at taking your team was to have Hal TK objects into your Stealthed guys but V-X jumped the gun (I needed to follow the turn of moving Hal and Barry with the attacks, not clear and get shot). Not blaming V-X - though I am blaming Atom for PC'ing that to worse for me - but it does leave me head-scratching as to how to proceed.
And thanks. Sincerely. I'll PM you later when I'm not so moody.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
He can't make it there. I have no idea what I was thinking! I think it was just from all the edits. I will just leave him in the back there with the gang.
"This is why I said don't underestimate them. You get so caught up in people with interstellar powers you forget how dangerous mere mortals can be, GL." says Flash with a tinge of concern in his voice.
"Yeah, I get it. Batman's going to kill us for letting these guys escape. Don't get smug." grumbles a chastised Green Lantern.
1 - Free) "Worry less about Batman killing us and worry more about these lunatics doing so." reminds Aquaman...which puts a brief dampner on everyone's spirit. Aquaman rolls a 3 - Failure - for Leadership (just kept the role from the other day from before the map corrections...seemed fairest).
2) Trying to rally things back, Hal pushes himself to erect an emerald shield wall. GL pushes to place Barrier tokens at G-12, G-13, H-12, H-13. GL takes a push click.
3 - Free) Hal then puts a protective bubble around the Atom, Perplexing Atom's Defense +1.
4 - Free) Elongated Man stretches down to L-14.
5 - Free) Flash stymied but still faster than most, speeds down to M-15.
6) Using a CP token to increase his Speed +1, Aquaman moves up to L-15.
7 - Free) Token added to CP.
Arkham Asylum (home)
1 E Firefly 68 (5/6) F10 @@
2 LE The Red Hood 26 (3/3) E11
3 E Holiday Killer 43 (3/4) E12 @@
4 R Man-Bat 23 (6/6) D11 @
5 R Harley Quinn 27 (4/4) C5
6 R Two-Face 43 (5/5) E10
7 R Jinx 44 (5/5) D5
8 R Street Thug 19 (3/3) D10
291
Jinx: DFD [1]
Firefly: SA [1]
Harley: AST [1]
Two-Face: AST [1]
Red Hood: AST [1]
vs
Justice League of America
1) R JL The Flash 70 pts - (6/6) @ M-15 (SP OW)
2) R JL Green Lantern 90 pts - (2/6) @@ M-14 (Plexing Atom's Defense)
3) LE The Atom 50 pts - (4/6) M-11 (Defense +1)
4) R Elongated Man 47 pts - (4/5) @ L-14
5) R Aquaman 27 pts - (6/6) @ L-15 (w/HO)
w/Contingency Plan 12 pts ###
Total: 296 pts
Theme PC Remaining: 0/2
*PC will be on a case-by-case basis, please.
EM: DFD [1]
HO: F-13, w/Aquaman, E14
LO: M-13, F11, F12
BFC: INFERNO
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
Heck of a turn. Set yourself up for a lot of good things. Hopefully I have enough sacrificial lambs to try and keep you at bay. Fingers crossed.
1: Man-Bat will push himself to K14 and await his doom.
2: Jinx to C13.
3: Harley to C12.
FREE: Harley will PP HK's DV +1.
FREE: Two-Face will PP Firefly's DV +1
Jinx will PC any hit she can see (preferably Flash on HK).
Arkham Asylum (home)
1 E Firefly 68 (5/6) F10
2 LE The Red Hood 26 (3/3) E11
3 E Holiday Killer 43 (3/4) E12
4 R Man-Bat 23 (5/6) K14 @@
5 R Harley Quinn 27 (4/4) C12 @
6 R Two-Face 43 (5/5) E10
7 R Jinx 44 (5/5) C13 @
8 R Street Thug 19 (3/3) D10
291
Jinx: DFD [1]
Firefly: SA [1]
Harley: AST [1]
Two-Face: AST [1]
Red Hood: AST [1]
vs
Justice League of America
1) R JL The Flash 70 pts - (6/6) @ M-15 (SP OW)
2) R JL Green Lantern 90 pts - (2/6) @@ M-14 (Plexing Atom's Defense)
3) LE The Atom 50 pts - (4/6) M-11 (Defense +1)
4) R Elongated Man 47 pts - (4/5) @ L-14
5) R Aquaman 27 pts - (6/6) @ L-15 (w/HO)
w/Contingency Plan 12 pts ###
Total: 296 pts
Theme PC Remaining: 0/2
*PC will be on a case-by-case basis, please.
EM: DFD [1]
HO: F-13, w/Aquaman, E14
LO: M-13, F11, F12
BFC: INFERNO
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
Even if I have a good next turn, my team is suitably depleted for you to run the tables on it. Will update in an hour or so now that I checked things with you.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
1 - Free) "At least try to keep us from ending up GCPD chalk outlines, people." says Aquaman. Still not very inspiring as his roll of 3 for Leadership shows.
2) "I would figure I'm supposed to make some quip about creatures of the air versus King of the Seas but...no." says Aquaman as he takes the air conditioning unit and slams it into Langstrom. "I know Batman says you aren't always responsible for your actions. He an yell at me later." Aquaman pushes to make a close-combat attack on Man-Bat: Attack 10 vs Defense 13; the roll is 6 + 5 = 11 for the hit. Damage is 3 + 2 (HO) = 5 for the KO. Aquaman takes a push click. [1 SA and 1 KO Aquaman]
3 - Free) "You sure about this Flash?" asks Green Lantern. "'Fraid we don't have much choice now." Flash responds stoically as GL armors up Barry. Green Lantern Perplexes Flash's Damage +1.
4) Flash braces himself, staring at the fiery building top and sprints forward to do what he can against the Inmates. Flash Charges to F-11 and Flurries, using 3 CP tokens for the attacks. First Flurry against the Holiday Killer: Attack 12 (9 + 3 CP) vs Defense 17 (16 + 1 CP) and the roll is 3 + 2 = 5 (no LoF for Jinx). The attack hits for 2 + 1 (Perplex) = 3, KO'ing Holiday Killer. The Second Flurry is against Firefly: Attack 12 (9 + 3 CP - I've double-checked each game to make sure they stay through the whole action...kind-of the flipside of the Intertial Interference Field with the Charge/Flurry situation) vs Defense 17 (16 + 1 Perplex). The roll is 6 + 3 = 9 for a hit; Damage is 2 + 1 (Perplex) - 1 (Toughness) = 2 total. 1 push damage to the Flash as he braces for next turn's Inferno burn. [2 SA Flash, 1 KO Flash, 1 AST Green Lantern, 1 AST Aquaman]
5 - Free) Token to CP
Arkham Asylum (home)
1 E Firefly 68 (3/6) F10
2 LE The Red Hood 26 (3/3) E11
3 E Holiday Killer 43 KO'd KO'd KO'd
4 R Man-Bat 23 KO'd KO'd KO'd
5 R Harley Quinn 27 (4/4) C12 @
6 R Two-Face 43 (5/5) E10
7 R Jinx 44 (5/5) C13 @
8 R Street Thug 19 (3/3) D10
291
Jinx: DFD [1]
Firefly: SA [1]
Harley: AST [1]
Two-Face: AST [1]
Red Hood: AST [1]
vs
Justice League of America
1) R JL The Flash 70 pts - (5/6) @@ F-11 (Dmg +1; Hindering)
2) R JL Green Lantern 90 pts - (2/6) M-14 (Plexing Flash's Dmg)
3) LE The Atom 50 pts - (4/6) M-11
4) R Elongated Man 47 pts - (4/5) L-14
5) R Aquaman 27 pts - (5/6) @@ L-15
w/Contingency Plan 12 pts #
Total: 296 pts
Theme PC Remaining: 0/2
*PC will be on a case-by-case basis, please.
EM: DFD [1]
Flash: 2 SA, 1 KO
GL: 1 AST
Aquaman: 1 SA, 1 KO, 1 AST
HO: F-13, E14
LO: M-13, F11, F12
BFC: INFERNO
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
FREE: Harley and Two-Face will both PP up The Red Hood's AV to 9.
1: The Red Hood will pull out his fish gun and try and surprise the Flash. 9 on 17, needing 8 and to avoid Supersenses. Roll is: (4,1) for a 5. Jinx will try and PC that...please? Roll is: (5,6) for an 11. Supersenses, needing 1-4. Roll is: (6).
Of course. Works for everyone else but me.
2: Street Thug to D11.
FREE: Link the 9 AV from Jinx onto the rest of the team.
3: Firefly will try and hit Flash for 1. 9 on 17. Needing 8 and to avoid Supersenses. Roll is: (5,1) for a 6.
Ugh. Not a good turn. That will probably end me this game, needed to get hits on Flash while I could. Oh well.
Arkham Asylum (home)
1 E Firefly 68 (3/6) F10 @
2 LE The Red Hood 26 (3/3) E11 @
3 E Holiday Killer 43 KO'd KO'd KO'd
4 R Man-Bat 23 KO'd KO'd KO'd
5 R Harley Quinn 27 (4/4) C12
6 R Two-Face 43 (5/5) E10
7 R Jinx 44 (5/5) C13
8 R Street Thug 19 (3/3) D11 @
291
Jinx: DFD [1]
Firefly: SA [1]
Harley: AST [1]
Two-Face: AST [1]
Red Hood: AST [1]
vs
Justice League of America
1) R JL The Flash 70 pts - (5/6) @@ F-11 (Dmg +1; Hindering)
2) R JL Green Lantern 90 pts - (2/6) M-14 (Plexing Flash's Dmg)
3) LE The Atom 50 pts - (4/6) M-11
4) R Elongated Man 47 pts - (4/5) L-14
5) R Aquaman 27 pts - (5/6) @@ L-15
w/Contingency Plan 12 pts #
Total: 296 pts
Theme PC Remaining: 0/2
*PC will be on a case-by-case basis, please.
EM: DFD [1]
Flash: 2 SA, 1 KO
GL: 1 AST
Aquaman: 1 SA, 1 KO, 1 AST
HO: F-13, E14
LO: M-13, F11, F12
BFC: INFERNO
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
Hey Ice, not sure but I think HK gets an AST for Firefly's successful hit on the Atom (as even the roll of 10 wouldn't have been enough if Firefly's AV hadn't been altered to 11 by HK).
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn