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S4 Game 2: Arkham Asylum vs Justice League of America
(Games end 11:59 p.m. PST Sunday, June 5. Player B will be given until 11:59 a.m. June 6 to finish an incomplete round)
Arkham Asylum (home)
1 E Firefly 68
2 LE The Red Hood 26
3 E Holiday Killer 43
4 R Man-Bat 23
5 R Harley Quinn 27
6 R Two-Face 43
7 R Jinx 44
8 R Street Thug 19
291
vs
Justice League of America
1) R JL The Flash 70 pts
2) R JL Green Lantern 90 pts
3) LE The Atom 50 pts
4) R Elongated Man 47 pts
5) R Aquaman 27 pts
w/Contingency Plan 12 pts
Total: 296 pts
BFC: INFERNO At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
aa027 E Firefly
Team: Batman Enemy
Range: 6
Points: 68
Keywords: Armor, Gotham City
8
9
16
2
8
9
16
2
8
8
16
1
7
8
15
1
7
8
15
1
7
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Flamethrower: Firefly can use Energy Explosion. He can use it normally, or use it as if he possessed only one and after the attack resolves use Smoke Cloud as a free action, but he must put the first hindering terrain marker in the same square as the target.
lg215 LE The Red Hood
Team: No Affiliation
Range: 6
Points: 26
Archenemy: The Joker (Blue)
Keywords: Gotham City
7
7
15
2
6
7
14
2
6
6
13
1
5
5
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
bb021 E The Holiday Killer
Team: Batman Enemy
Range: 8
Points: 43
Keywords: Gotham City
6
10
17
2
6
11
16
2
6
9
15
2
6
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ht040 R Man-Bat
Team: Batman Enemy
Range: 0
Points: 23
Keywords: Animal, Gotham City
8
7
14
2
7
6
13
1
6
6
12
1
5
5
11
1
4
5
10
1
4
4
10
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ht034 R Harley Quinn
Team: Batman Enemy
Range: 4
Points: 27
Keywords: Gotham City
8
8
15
1
7
7
14
1
6
6
13
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
un028 R Two-Face
Team: Batman Enemy
Range: 6
Points: 41
Keywords: Gotham City, Politician
"I still think we should have brought along Batman and the others." comments Flash as the League arrives in an emerald bubble.
"You've been gone awhile Flash. The Arkham inmates that broke out? It's...not like it was in the day. They aren't just silly gimmicks anymore and they don't play by rules like your Rogues." says the Atom as he shrinks down to battle-size.
"Not like the Rogues are the Rogues anymore either," Flash muses, almost waxing nostalgic. "But...rooftops against the Joker? That would've put Batman right back into the swing of things. And "Up in the Sky?" would've been perfect for Superman."
"Or they would have just ended up dead, like we're going to if we don't get our mind in the game," concludes Arthur.
Arkham Asylum (home)
1 E Firefly 68
2 LE The Red Hood 26
3 E Holiday Killer 43
4 R Man-Bat 23
5 R Harley Quinn 27
6 R Two-Face 43
7 R Jinx 44
8 R Street Thug 19
291
vs
Justice League of America
1) R JL The Flash 70 pts - (6/6) V-19
2) R JL Green Lantern 90 pts - (6/6) U-19
3) LE The Atom 50 pts - (6/6) U-20
4) R Elongated Man 47 pts - (5/5) V-20
5) R Aquaman 27 pts - (6/6) U-21
w/Contingency Plan 12 pts
Total: 296 pts
Theme PC Remaining: 2/2
*PC will be on a case-by-case basis, please.
HO: F-13, N-21
LO: M-13
BFC: INFERNO
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
All movements come out of my initial set-up. Feel free to check that everyone can get to where they move. I just try and avoid the redundancy of posting Set-Up and Round 1 in consecutive posts.
1: Firefly will pick up Street Thug and fly to D11. Thug to E11.
2: Red Hood will walk to E12.
3: Holiday Killer to C11.
FREE: Two-Face will PP Firefly's DV +1.
FREE: Harley will PP Street Thug's DV +1.
Arkham Asylum (home)
1 E Firefly 68 (6/6) D11 @
2 LE The Red Hood 26 (3/3) E12 @
3 E Holiday Killer 43 (4/4) C11 @
4 R Man-Bat 23 (6/6) C4
5 R Harley Quinn 27 (4/4) C5
6 R Two-Face 43 (5/5) B5
7 R Jinx 44 (5/5) D5
8 R Street Thug 19 (3/3) E11
291
vs
Justice League of America
1) R JL The Flash 70 pts - (6/6) V-19
2) R JL Green Lantern 90 pts - (6/6) U-19
3) LE The Atom 50 pts - (6/6) U-20
4) R Elongated Man 47 pts - (5/5) V-20
5) R Aquaman 27 pts - (6/6) U-21
w/Contingency Plan 12 pts
Total: 296 pts
Theme PC Remaining: 2/2
*PC will be on a case-by-case basis, please.
HO: F-13, N-21, E14
LO: M-13, F11, F12
BFC: INFERNO
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.