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#030 The Eternal Champion
Real Name: Unknown, Possibly Talin
Team: No Affiliation
Range: 5
Points: 115
Keywords: Mystical, Warrior
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MOVEMENT: Ignores Characters. AT THE EMPEROR'S SIDE: If a character named Uriel Septim VII is on your force, The Eternal Champion does not count for or against a theme team. AIDED BY RIA SILMANE (+5): FREE: If TES:A&D #029 Ria Silmane is equipped, choose a standard power listed on her card. The Eternal Champion can use that power until your next turn. STAFF OF CHAOS ASSEMBELED: STOP. TRAVEL ACROSS TAMRIEL (Charge) SEEKING THE STAFF (Running Shot) CHALLENGER JAGAR THARN (Precision Strike) TO FREE THE EMPEROR (Penetrating/Psychic Blast) COLLECTING ARTIFACTS (Invulnerability) SET ON HIS MISSION (Willpower) EVADING THARN (Shape Change) TRAINED BY ARMSMASTER FESTIL (Close Combat Expert)
Last edited by Hagath The Great; 07/31/2018 at 01:23..
#031 Unique King Lysandus
Real Name: Lysandus
Team: Mystics
Range: 6
Points: 125
Keywords: Iliac Bay, Mystical, Ruler
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MOVEMENT: Ignores Hindering Terrain, Ignores Elevated Terrain, Ignores Blocking Terrain, Ignores Characters. VENGEANCE!: FREE: Generate a Ghost bystander (MAX 3). SPECTER (Sidestep) SEEKING VENGEANCE (Running Shot) HAUNTING DAGGERFALL (Incapacitate) WRATH OF A MURDERED KING (Pulse Wave) SHADE (Super Senses) ONCE GREAT KING (Outwit) VENGEFUL SPIRIT (Probability Control)
Ghost
Team: No Affiliation
Range: 0
Points: 0
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INCORPOREAL: Ghost's actions don't count against your action total. Ghost does not block lines of fire and opposing characters get BREAKAWAY +2 when breaking away from Ghost.
Last edited by Hagath The Great; 08/09/2018 at 16:21..
#032 Unique The Hero of Daggerfall
Real Name: Unknown
Team: No Affiliation
Range: 6
Points: 150
Keywords: Blades, Hammerfell, Iliac Bay, Mystical, Warrior
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THE AGENT: During force construction, you may choose a friendly character with the Ruler keyword to become The Hero of Daggerfall's Emperor. TOMORROW YOU SAIL FOR THE KINGDOM OF DAGGERFALL: , Charge. I ASK THIS AS YOUR EMPEROR...: If The Hero of Daggerfall is within 6 squares of his Emperor, he can use Exploit Weakness. If he is within 6 squares of his Emperor and his Emperor is named Uriel Septim VII, opposing characters can't use defense powers if they are the only target of The Hero of Daggerfall's attack. Otherwise, he can use Perplex and Outwit. DRAGON BREAK: STOP. At the beginning of your turn choose any number of opposing characters. For each opposing character you choose, you must also choose another friendly character. Chosen characters are placed within 6 squares of their current square, dealt 1 unavoidable damage, and given an action token. After resolutions, deal The Hero of Daggerfall 1 unavoidable damage. ...AND AS YOUR FRIEND: Modify attack and defense +1. If The Hero of Daggerfall's Emperor has been KO'd, modify his combat values +1 instead. FREEING MEDORA (Charge) JOURNEY TO AETHERIUS (Hypersonic Speed) SEEKING THE TOTEM (Precision Strike) SURVIVING THE WRATH OF LYSANDUS (Invulnerability) THROUGH THE MANTELLAN CRUX (Toughness) WITHOUT THE HERO, THERE IS NO EVENT (Probability Control) THE MIRACLE OF PEACE (Shape Change)
Last edited by Hagath The Great; 07/30/2018 at 01:10..
#033 Unique Gortwog
Real Name: Gortwog gro-Nagorm
Team: No Affiliation
Range: 0
Points: 80
Keywords: Orsinium, Ruler, Warrior
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SCRAMBLE FOR THE TOTEM: At the beginning of the game, roll 2d6 for each friendly character that can use a Scramble For The Totem trait. If 2 or more characters tie for highest roll those characters roll again until 1 character has the highest roll. This game, the character whose roll was the highest can use their listed Victory. Victory: At the beginning of the game, generate a Numidium bystander. Adjacent friendly characters with the Orsinium keyword modify attack +1. // Other characters with a Scramble For The Totem trait modify speed -2. CITADEL OF STEEL: Barrier as FREE, but instead of placing markers as normal place a marker adjacent to each friendly character with the Orsinium keyword within 4 squares. RAISE MY RACE FROM THE MIRE: Leadership, Perplex. When Gortwog uses Perplex, he may instead modify a combat value +1 on all friendly characters within 4 squares with the Orsinium keyword, regardless of line of fire. CREATE THE ORCISH HOMELAND (Sidestep) WARLORD OF THE ORCS (Quake) LORD OF THE SUBTERRANEAN REALMS (Combat Reflexes) SOLD TO THE HIGHEST BIDDER (Outwit)
Numidium
Team: No Affiliation
Range: 0
Points: 15
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COLOSSAL RETALIATION: CONQUER ILIAC BAY: POWER: If no other Colossal Retaliation has been activated this turn, choose an opposing character that attacked Numidium or damaged a friendly character since your last turn. Place Numidium such that it can make a close attack targeting the chosen character and all other characters within 3 squares, then do so. Instead of normal damage, hit characters are dealt 2 penetrating damage.
Last edited by Hagath The Great; 06/20/2019 at 05:18..
#034 Unique Barenziah
Real Name: Barenziah
Team: No Affiliation
Range: 0
Points: 50
Keywords: Iliac Bay, Royal Guard, Ruler
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THE REAL BARENZIAH: At the beginning of the game place a Manuscript token on an opposing character's card. Friendly characters modify attack +1 when attacking a character with a Manuscript token on their card. Opposing characters with a Manuscript token can use Outwit, but only to target Barenziah. When a character with a Manuscript token on their card is KO'd, generate an Indestructible light object named Manuscript in the square that character last occupied. Characters occupying a square with an object named Manuscript have "FREE: Remove the Manuscript from the game and place a Manuscript token on this character's card." When Barenziah has a Manuscript token on her card she can use Outwit and Probability Control. THE QUEEN MOTHER: POWER: Choose an adjacent character. Barenziah and that character are both given action tokens until they have 2, and after resolutions are both healed 1 click. FROM WAYREST TO MOURNHOLD (Sidestep) CROWN OF BARENZIAH (Willpower) YOUTH FULL OF HARDSHIPS (Combat Reflexes) QUEEN OF WAYREST (Leadership) DEFT MANIPULATOR (Perplex)
Last edited by Hagath The Great; 08/30/2018 at 04:04..
TARGETING: Ignores Hindering Terrain. YOU HAVE NEVER FACED A BEING AS POWERFUL AS I: When Jagar Tharn or a character targeting Jagar Tharn rolls an attack roll, you may choose a number between 1 and 6 you have not chosen yet this game and change one or both of the dice in that roll to the chosen number. If you changed both dice, after resolutions deal Jagar Tharn 1 unavoidable damage. FORCE FIELD COCCOON: STOP. Toughness, Super Senses. Impervious, but only when targeted by a close attack. HIDING IN PLAIN SIGHT (Stealth) YOU WERE A FOOL TO CONFRONT ME (Sidestep) WIZARD'S FIRE (Penetrating/Psychic Blast) IMPERIAL SIMULACRUM (Master Mind) SHIELD SPELL (Toughness) FAR SILENCE (Super Senses) THE PRICE OF YOUR FAILURE (Outwit) WYVERN'S STING (Ranged Combat Expert)
#036 Unique Uriel Septim VII
Real Name: Uriel Septim VII
Team: No Affiliation
Range: 0
Points: 50
Keywords: Blades, Dragonborn, Imperial Legion, Ruler
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EXCUSE THE GLOOM, BUT NONE MAY KNOW OF THIS MEETING: Stealth. Smoke Cloud as FREE, but only to place 2 markers, and only in his square and the square of an adjacent friendly character. If that character is named The Hero of Daggerfall, they can use Stealth until the beginning of your next turn. EMPEROR OF TAMRIEL: Leadership, Perplex. When Uriel Septim VII uses Leadership and succeeds, instead of removing the action token from an adjacent character you may remove it from a character within 4 squares. THE NATURE OF MY TROUBLE IS DARKER STILL (Sidestep) TOMORROW YOU SAIL FOR THE KINGDOM OF DAGGERFALL (Telekinesis) I ASK THIS AS YOUR EMPEROR... (Mastermind) SEPTIM BLOOD (Regeneration) ...AND AS YOUR FRIEND (Probability Control)
#037 Unique The King of Worms
Real Name: Mannimarco
Team: Mystics
Range: 7
Points: 230/115
Keywords: Order of the Black Worm, Mystical, Ruler
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TARGETING: Ignores Hindering Terrain. SCRAMBLE FOR THE TOTEM: At the beginning of the game, roll 2d6 for each friendly character that can use a Scramble For The Totem trait. If 2 or more characters tie for highest roll those characters roll again until 1 character has the highest roll. This game, the character whose roll was the highest can use their listed Victory. Victory: The King of Worms has the Deity keyword, PROTECTED: Outwit, and opposing character's can't draw lines of fire to him unless they are within 4 squares. // At the beginning of your turn, choose a power another character with a Scramble For The Totem trait can use. Other characters with a Scramble For The Totem trait can't use the chosen power until your next turn. ARKAY THE ENEMY: When an opposing character would be KO'd, you may instead turn them to their last click and place them on this card. At the end of the game, KO any characters on this card. NECROMANCY: POWER: Choose a character on this card not yet chosen for this trait and place them in an adjacent square. That character becomes friendly to your force, can't be healed, and is placed on this card on their last click when they would be KO'd. FREE: Choose a character on this card not yet chosen for this trait and modify The King of Worm's combat values +1 until your next turn. FORMER PSIJIC: Phasing/Teleport. The King of Worms can activate it as FREE, and when he does roll a d6 and replace his speed value with the result -2, minimum 2. ENSLAVING SOULS: At the beginning of your turn, choose a standard power a character on this card can use. The King of Worms can use that power until your next turn. LICH: STOP. Toughness. If The King of Worms is not adjacent to an opposing character, he has FREE: Heal 1 click. RULER OF THE UNDEAD LEGIONS (Mind Control) TRUE POWER (Penetrating/Psychic Blast) UNDEAD BODY (Toughness) IMMORTAL (Regeneration) ARCHNECROMANCER (Outwit) MACHINATIONS TO BECOME A GOD (Probability Control)
Last edited by Hagath The Great; 06/20/2019 at 05:19..
#038 Unique The Underking
Real Name: Zurin Arctus (Possibly Ysmir Wulfharth)
Team: No Affiliation
Range: 7
Points: 115
Keywords: Agents of The Underking, Ruler, Mystical
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TARGETING: Ignores Hindering Terrain, Ignores Elevated Terrain, Ignores Characters. SCRAMBLE FOR THE TOTEM: At the beginning of the game, roll 2d6 for each friendly character that can use a Scramble For The Totem trait. If 2 or more characters tie for highest roll those characters roll again until 1 character has the highest roll. This game, the character whose roll was the highest can use their listed Victory. Victory: FREE: Destroy all blocking terrain within 4 squares. Replace The Underking's attack value with 11. Pulse Wave at no cost, and instead of normal damage hit characters are dealt 3 damage. After resolutions, place a Magic-Free Zone special marker in The Underking's square and KO The Underking. For the rest of the game, characters within 4 squares of the Magic-Free Zone marker can't be given FREE actions. // Other characters with a Scramble For The Totem trait can't have their combat values increased. REUNITED WITH HIS HEART: When The Underking begins or ends his turn adjacent to a bystander named Numidium, KO that character and The Underking uses the FREE action granted by his Victory at no cost (even if he lost the roll for Scramble For The Totem). NEITHER LIVING OR DEAD: At the beginning of your turn, in the order you choose, roll a d6 and heal The Underking equal to the result and roll a d6 and deal The Underking unavoidable damage equal to half the result. EMPOWERING AGENTS OF THE UNDERKING: FREE: Roll a d6 and choose a number of lower point friendly characters within range and line of fire equal to half the result. Modify one combat value +1 on each chosen characters until your next turn. POWERFUL NECROMANCY (Mind Control) SEARCHING FOR HIS HEART (Sidestep) FORMERLY ZURIN ARCTUS (Smoke Cloud) MYTHICAL BOOGEYMAN (Poison) NOT ALLOWED TO DIE (Toughness) YOU DON'T FIND THE UNDERKING... (Probability Control) ...THE UNDERKING FINDS YOU (Outwit)
Last edited by Hagath The Great; 06/20/2019 at 05:20..
#001 The Eternal Champion
Real Name: Unknown, Possibly Talin
Team: No Affiliation
Range: 6
Points: 150/50
Keywords: Blades, Mystical, Warrior
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SEEKING THE STAFF OF CHAOS: When The Eternal Champion hits an opposing character with an attack, give him a Staff token. DOUBLE POWER: Give The Eternal Champion a Staff token. THE STAFF OF CHAOS: The Eternal Champion can't have more than 8 Staff tokens on his card. When The Eternal Champion has 8 Staff tokens on his card, modify his combat values +2 and he can use Willpower, Pulse Wave and Penetrating/Psychic Blast. RIA'S GUIDANCE: At the beginning of your turn, you may choose one: Willpower, Perplex, or Sidestep. The Eternal Champion can use the chosen power until your next turn. JOURNEY ACROSS TAMRIEL (Running Shot) FROM FANG LAIR... (Charge) ...TO DAGOTH UR (Sidestep) LEARN THE WAYS OF SORCERY (Energy Explosion) AND ALSO THE WAYS OF BATTLE (Incapacitate) ESCAPE FROM THE DUNGEONS (Energy Shield/Deflection) EVADE JAGAR THARN (Super Senses) I MUST FREE THE EMPEROR (Regeneration)
Last edited by Hagath The Great; 06/20/2019 at 05:22..
#002 The Hero of Daggerfall
Real Name: Unknown
Team: No Affiliation
Range: 6
Points: 150/50
Keywords: Agents of The Underking, Blades, Hammerfell, Iliac Bay, Order of the Black Worm, Orsinium
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ASSISTING THE FACTIONS OF ILIAC BAY: FREE: Choose a standard power an adjacent character with a shared keyword can use. The Hero of Daggerfall can use the chosen power until your next turn. JOURNEY TO AETHERIUS: STOP. ACROSS THE ILIAC BAY (Sidestep) SEEKING THE TOTEM (Precision Strike) THE AGENT (Combat Reflexes) FREE LYSANDUS (Ranged Combat Expert) RETRIEVE THE LETTER (Close Combat Expert)
Last edited by Hagath The Great; 08/30/2018 at 19:31..
#003 Uriel Septim VII
Real Name: Uriel Septim VII
Team: No Affiliation
Range: 0
Points: 100/50
Keywords: Blades, Dragonborn, Imperial Legion, Ruler
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FREED FROM OBLIVION: Once per game, Phasing/Teleport as FREE. After resolutions, Uriel Septim VII has Immune until your next turn. RULE BY MY SIDE: POWER: Choose an adjacent friendly character. That character can use Perplex and Probability Control until your next turn. GUARDS!: POWER: Choose a friendly character with a shared keyword within 6 squares and line of fire. Place that character in an adjacent square. EMPEROR OF TAMRIEL: Leadership, Empower, Enhancement. UNHAND ME (Force Blast) SEPTIM BLOODLINE (Mastermind) THE RUBY THRONE (Willpower) THE END OF THE SIMULACRUM (Outwit)
Last edited by Hagath The Great; 08/30/2018 at 04:05..
#004 The Underking
Real Name: Zurin Arctus (Possibly Ysmir Wulfharth)
Team: No Affiliation
Range: 8
Points: 200/100
Keywords: Agents of The Underking, Ruler, Mystical
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I WISH ONLY TO DIE: When The Underking is KO'd, remove an action token from all friendly characters. NOT DEAD, NOT LIVING: STOP. A LEGEND (Stealth) SEARCHING FOR HIS HEART (Sidestep) PERHAPS YSMIR WULFHARTH... (Precision Strike) ...OR ZURIN ARCTUS (Penetrating/Psychic Blast) REUNITED WITH HIS HEART (Pulse Wave) AGENTS OF THE UNDERKING (Mastermind) UNDYING (Toughness) TO DESTROY NUMIDIUM (Ranged Combat Expert) ANCIENT KNOWLEDGE (Outwit) SHAPING THE FUTURE (Probability Control)
#005 Jagar Tharn
Real Name: Jagar Tharn
Team: No Affiliation
Range: 6
Points: 150/75
Keywords: Mystical, Ruler
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I BANISH YOU TO OBLIVION!: Once per game, when Jagar Tharn hits an opposing character with a range attack, after resolutions place that character in their starting area and that character gains Immobile until your next turn. WIZARD'S FIRE: Energy Explosion, Precision Strike. When Jagar Tharn uses Precision Strike, he may attack more than one character. USURP THE THRONE (Mind Control) ICE BOLT (Force Blast) LIGHTNING (Penetrating/Psychic Blast) FAR SILENCE (Energy Shield/Deflection) IMPENETRABLE SHIELD (Impervious) WITHOUT THE STAFF OF CHAOS I AM UNKILLABLE (Regeneration) POSING AS THE EMPEROR (Shape Change) IMPERIAL SIMULACRUM (Probability Control)