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Sometimes you need to go backwards before you can go forwards, and so hot off the heels of The Elder Scrolls III: Morrowind set, I bring you the games that set The Elder Scrolls in motion: Arena & Daggerfall.
The Elder Scrolls: Arena & Daggerfall features classic characters and monsters from the original Elder Scrolls games including The Eternal Champion, The Hero of Daggerfall, The Underking, and Mannimarco, the King of Worms!
The Elder Scrolls: Arena & Daggerfall Gravity Feed features 38 characters to collect:
10 Common figures
8 Uncommon figures
10 Rare figures
6 Super Rare figures
4 Chase figures
With an impulse-friendly price point, single figure foil packs are a great purchase for any fan of The Elder Scrolls!
#001 Skeletal Warrior
Real Name: Various
Team: No Affiliation
Range: 0
Points: 30
Keywords: Agents of The Underking, Order of The Black Worm, Skeleton Army, Monster, Warrior
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CONJURATION: RAISE SKELETAL WARRIOR: When building your force, you may include Skeletal Warrior on your sideline for 3 points. You can't have more Conjuration characters on your Sideline than characters on your starting force. // SIDELINE ACTIVE Friendly characters with the Mystical keyword have "POWER: Once per game per character with this trait, If no other friendly characters have activated a Conjuration trait this turn and this character is equal or more points than Skeletal Warrior, place Skeletal Warrior adjacent on its starting line, your opponent then scores the cost of this trait. Skeletal Warrior returns to your Sideline: at the beginning of your next turn, immediately if no square it occupies is within 5 squares of this character, or it is removed from the map by another effect. Skeletal Warrior can't: be carried, be equipped, be given DOUBLE POWER actions, replace, or be replaced. Skeletal Warrior can be KO'd." BONE AND IRON: Reduce damage taken from attacks using Blades/Claws/Fangs by half the d6 roll. MINDLESS WARRIORS (Charge) AXE (Blades/Claws/Fangs) ROUND SHIELD (Toughness) BLOOD SCREAM (Battle Fury)
Last edited by Hagath The Great; 06/20/2019 at 05:24..
#002 Mummy
Real Name: Various
Team: No Affiliation
Range: 0
Points: 30
Keywords: Agents of The Underking, Order of the Black Worm, Monster
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SPREADING DISEASE: When Mummy is KO'd by an opposing character's attack, roll a d6. 4-6: Deal the attacker 1 penetrating damage. SHAMBLING CORPSE (Sidestep) UNDYING PRESENCE (Plasticity) UNFEELING (Invulnerability) BONE (Toughness) UNDEAD STRENGTH (Close Combat Expert)
Last edited by Hagath The Great; 08/30/2018 at 19:32..
#003 Centaur
Real Name: Various
Team: No Affiliation
Range: 0
Points: 50
Keywords: Monster, Warrior
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MOVEMENT: Ignores Hindering Terrain, Ignores Characters. FULL GALLOP: Sidestep. POWER: Move in a direct path, then make a close attack. SPEAR: KNOCKBACK during close attacks. Giant Reach: 2. HALF HORSE (Charge) SLASH (Blades/Claws/Fangs) REAR UP (Combat Reflexes) HALF MAN (Empower)
Last edited by Hagath The Great; 07/18/2018 at 14:30..
#004 Fire Daemon
Real Name: Various
Team: No Affiliation
Range: 0
Points: 50
Keywords: Daedra, Monster, Mystical
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CONJURATION: SUMMON FIRE DAEMON: When building your force, you may include Fire Daemon on your sideline for 3 points. You can't have more Conjuration characters on your Sideline than characters on your starting force. // SIDELINE ACTIVE Friendly characters with the Mystical keyword have "POWER: Once per game per character with this trait, If no other friendly characters have activated a Conjuration trait this turn and this character is equal or more points than Fire Daemon, place Fire Daemon adjacent on its starting line, your opponent then scores the cost of this trait. Fire Daemon returns to your Sideline: at the beginning of your next turn, immediately if no square it occupies is within 5 squares of this character, or it is removed from the map by another effect. Fire Daemon can't: be carried, be equipped, be given DOUBLE POWER actions, replace, or be replaced. Fire Daemon can be KO'd." CHAOTIC NATURE (Flurry) GREAT AXE (Blades/Claws/Fangs) BROAD SWING (Quake) IMMUNE TO MUNDANE WEAPONS (Toughness) BESTIAL... (Battle Fury) ...BUT INTELLIGENT (Perplex)
Last edited by Hagath The Great; 07/18/2018 at 22:48..
#005 Harpy
Real Name: Various
Team: No Affiliation
Range: 0
Points: 30
Keywords: Monster
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SWOOPING STRIKE: Hypersonic Speed. When Harpy uses it and hits, instead of normal damage a hit target is knocked back 3 squares. BIRD CREATURE (Charge) TALONS (Blades/Claws/Fangs)
#006 Gargoyle
Real Name: None
Team: No Affiliation
Range: 0
Points: 50
Keywords: Monster
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STONE STATUE: Gargoyle begins the game placed at least 7 squares from any starting area and not adjacent to another character. ANIMATED BY MAGIC: Toughness. Gargoyle has Immobile. When Gargoyle would be damaged, instead turn it to either click #3 or click #8. POWER: Turn Gargoyle to either click #3 or click #8, then CLOSE: or POWER: at no cost. Protected: Outwit, Protected: Pulse Wave. STONE SET FREE (Charge) RAMPAGE (Flurry) SHREDDING CLAWS (Blades/Claws/Fangs) THICK SKIN (Toughness) BIRTHED OF STONE (Invulnerability) SKULL FLAIL (Close Combat Expert) ENRAGED (Battle Fury)
Last edited by Hagath The Great; 08/21/2018 at 06:13..
#007 Guard
Real Name: Various
Team: No Affiliation
Range: 0
Points: 25
Keywords: Iliac Bay, Imperial Legion, Soilder, Warrior
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YOU VIOLATED THE LAW: FREE: If no other friendly character has activated this effect this turn, choose an adjacent opposing character that damaged a friendly character since your last turn. That character's controller may give that character an action token. If they don't or that character already has 2 action tokens, friendly characters with this trait modify attack and damage +1 when attacking that character this turn. HALT! HALT! HALT! (Plasticity) PLATE ARMOR (Toughness) FORCE IN NUMBERS (Empower)
Last edited by Hagath The Great; 08/12/2020 at 15:36..
#008 Goblin
Real Name: Various
Team: No Affiliation
Range: 0
Points: 10
Keywords: Monster
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FRENZY: If another character with this trait has hit an opposing character this turn, this character's CLOSE actions don't count against your action total. VILE CREATURES (Battle Fury)
Last edited by Hagath The Great; 08/10/2020 at 03:49..
#009 Lizard Man
Real Name: Various
Team: No Affiliation
Range: 0
Points: 25/20
Keywords: Animal, Monster, Warrior
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FRENZY: If another character with this trait has hit an opposing character this turn, this character's CLOSE actions don't count against your action total. REPTILIANS (Sidestep) SCURRYING (Leap Climb) ANIMAL MEN (Charge) SHORTSWORD (Blades/Claws/Fangs) SKULL SHIELD (Toughness)
Last edited by Hagath The Great; 07/18/2018 at 08:26..
#010 Orc
Real Name: Various
Team: No Affiliation
Range: 0
Points: 40/30
Keywords: Orsinium, Warrior
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A NEW DESTINY FOR ORCS: Empower, but only to modify characters with the Orsinium keyword. ORCISH SPIRIT (Flurry) FOOTSOLDIER (Sidestep) INTO BATTLE (Charge) ORCISH SWORD (Blades/Claws/Fangs) ORCISH ARMOR (Toughness) FOR GORTWOG! (Willpower) SHUNNED (Battle Fury) ORCISH MACE (Close Combat Expert)
#011 Flesh Atronach
Real Name: None
Team: No Affiliation
Range: 0
Points: 50
Keywords: Monster
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CONJURATION: CONSTRUCT FLESH ATRONACH: When building your force, you may include Flesh Atronach on your sideline for 3 points. You can't have more Conjuration characters on your Sideline than characters on your starting force. // SIDELINE ACTIVE Friendly characters with the Mystical keyword have "POWER: Once per game per character with this trait, If no other friendly characters have activated a Conjuration trait this turn and this character is equal or more points than Flesh Atronach, place Flesh Atronach adjacent on its starting line, your opponent then scores the cost of this trait. Flesh Atronach returns to your Sideline: at the beginning of your next turn, immediately if no square it occupies is within 5 squares of this character, or it is removed from the map by another effect. Flesh Atronach can't: be carried, be equipped, be given DOUBLE POWER actions, replace, or be replaced. Flesh Atronach can be KO'd." TWISTED CONSTRUCT: Flesh Atronach has PROTECTED: Poison. When Flesh Atronach is adjacent to an opposing character that can use Poison it has FREE: Heal 1 click. CREATED PURPOSE (Sidestep) DAMAGING AURA (Poison) STITCHED TOGETHER (Toughness) REGENERATIVE AURA (Regeneration) MAGICALLY IMBUED (Exploit Weakness)
Last edited by Hagath The Great; 07/18/2018 at 23:10..
#012 Iron Atronach
Real Name: None
Team: No Affiliation
Range: 0
Points: 50
Keywords: Monster
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CONJURATION: CONSTRUCT IRON ATRONACH: When building your force, you may include Iron Atronach on your sideline for 3 points. You can't have more Conjuration characters on your Sideline than characters on your starting force. // SIDELINE ACTIVE Friendly characters with the Mystical keyword have "POWER: Once per game per character with this trait, If no other friendly characters have activated a Conjuration trait this turn and this character is equal or more points than Iron Atronach, place Iron Atronach adjacent on its starting line, your opponent then scores the cost of this trait. Iron Atronach returns to your Sideline: at the beginning of your next turn, immediately if no square it occupies is within 5 squares of this character, or it is removed from the map by another effect. Iron Atronach can't: be carried, be equipped, be given DOUBLE POWER actions, replace, or be replaced. Iron Atronach can be KO'd." CREATED PURPRSE (Sidestep) DAMAGE AURA (Poison) SOLID METAL (Invincible) HARDY CENTURIONS (Invulnerability) IRON FISTS (Close Combat Expert)
#013 Vampire Ancient
Real Name: Various
Team: No Affiliation
Range: 0
Points: 80
Keywords: Agents of The Underking, Order of the Black Worm, Monster
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MOVEMENT: Ignores Hindering Terrain. MOLAG BAL'S GIFT: Stealth, Steal Energy. Vampire Ancient has PROTECTED: Incapacitate. BLOOD FRENZY: When an opposing character within 4 squares takes damage, give that character a Blood token. When Vampire Ancient makes a close attack remove all Blood tokens from a target's card and modify attack or damage +1 for each Blood token removed. PARALYZING PREY: When Vampire Ancient makes an attack hit targets are given an action token. NIGHT STALKER (Charge) SLASHING CLAWS (Blades/Claws/Fangs) SHOCK SPELL (Precision Strike) SEE THROUGH INVISIBILITY (Super Senses) ANCIENT BLOOD (Combat Reflexes)
Last edited by Hagath The Great; 08/30/2018 at 19:32..
#014 Daedra Seducer
Real Name: Various
Team: No Affiliation
Range: 7
Points: 75
Keywords: Daedra, Mystical
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TRUE FORM: Shape Change. When Daedra Seducer uses it and succeeds, you may immediately turn her dial to the same click number of a different color and deal the attacker 1 damage. WINGLESS FORM (Earthbound/Neutralized) BAT WINGS (Charge) SORCERESS (Telekinesis) DAEDRIC CLAWS (Blades/Claws/Fangs) VAMPIRIC TOUCH (Steal Energy) MORE THAN HUMAN (Toughness) ENERGY LEECH (Regeneration) SEDUCTRESS (Probability Control)
Last edited by Hagath The Great; 08/09/2018 at 16:18..