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Originally posted by Tylk Just gets out of hand after a while. The majority of players know you can't share a hindering terrain bonus via Defenders or defend. The majority of players know perplex actually changes the printed value +/- 1 on a dial.
Yes, having it properly and clearly stated in the rules will be nice, but thank God I don't play with any rules lawyers from here. Of course you can make the arguement (specifically Spirit this time) of where does it NOT say in the rules...but when most people do know, it's a silly arguement.
There will always be people (myself included), questioning certain rules, and perhaps alot of people where you (generic you) play, do not know the rules, or constantly try to manipulate or question them...your loss then.
Again, I see the arguements made, and the nit picking over rule wording but really...99% of you who post here do know the rules.
Oh, and the likely #1 reason the rule is as it is, badly worded and all....imagine 2 defenders BOTH in hindering terrain sharing defences. It ends up an infinate loop. Hulk gets Stranges 18 (17+1 hinder) defense. Hulk is in hindering so he gets the now 18+his own hindering? Up to 19..its higher than Stranges, so Strange 'defenders' the 19+ his hindering again..20!..and so on and so on.
People can argue or question exact word ruling, but please let common sense win out.
Rule lawyering and stupidity rant over.
The simple fact is,where you say "The majority of players know you can't share a hindering terrain bonus via Defenders or defend."isn't accurate.Replace "Know" with "Assume",because unless it for certain says so,it's all left up to assumption and interpretation.This isn't an arguement for this example to be legal.It's an attempt to get the rules clarified in the FAQ on a potential rules nightmare.I understand that the FAQ is very long,and as I print it off every time it's updated,I can't help but cringe as it gets longer every time.Unfortunately,it's nessecery.As more Defenders get made,This is a very likely scenario.This can be corrected with the following...
"The hindering terrain modifier does not alter the defense value of the target figure, and cannot be shared through powers or abilities such as Defend, Defender, or JSA. It applies only to the target figure."-TheSpirit
Let's get that in the FAQ and We'll be in good shape!
"I'll be America's 'Smack You in the Head' Laureate!"
"Dude,They'll never pay you for that!"
"Then I'll provide it as a free service!"
As I commented previously, the hindering terrain modifier is only calcualted AFTER an attack is made. In close combat, the defence remains an 18 because there is no modifier to Close combat, so defend would be 18 shared. You add on the hindering modifier after the attack is made, you share the defence prior to the attack. If I move bullseye to a more favourable position that isn't affected by hindering modifier, then it doesn't even come into effect. You have to announce your shared defence before the attack is made, at which time you don't have the hindering bonus because the attack hasn't been made. Simple!
Originally posted by Heretic As I commented previously, the hindering terrain modifier is only calcualted AFTER an attack is made. ...You have to announce your shared defence before the attack is made, at which time you don't have the hindering bonus because the attack hasn't been made. Simple!
You keep saying that, but you never provide proof. Would you mind pointing out in the rules where it says the hindering modifier is calculated after the attack, and where it says you have to announce your shared defense? Because from where I'm sitting, you're just making it up.
Again, your opinion is all well and good, but it's my opinion that PW should affect Stealthed figures and that's not in the rules, either. Don't go presenting your opinion as proof of something, because it just doesn't work that way.
DEFEND. This character can share his defense value with friendly figures in adjacent squares. (Optional) Any friendly figure in a square adjacent to this character may use this character’s defense value instead of its own.
The characters defense value is 18, their value isn't changed due to the hindering terrain as would be the case if they were perplexed up (which would be useless so I don't know why they even bother to mention it as it wouldn't last past your turn but I digress.) The hindering terrain modifier isn't part of the figures defence value, it doesn't change the number on the dial, so the defence is 18+1 not 19. By the same token, if Spidey and E dr strange were side by side, stranges energy shield modifier couldn't be transferred to spidey. As was mentioned previously in this thread, using E Hulk instead of V hulk in your hypothesis, they could continue trading defend ad infinitum, 18 shared w/ modifier = 19, shared 19 +modifier +20, shared 20+ modifier =21 etc. There would be no ending and this team could not possibly be hit as long as they remain adjacent and in hindering terrain. What you are doing is using the hindering terrain modifier twice, once w/ spidey and then again w/ Hulk. This is not allowed as the hindering terrain modifier specifies:
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Add this modifier only once, regardless of the number of squares of hindering terrrain.
This is the closest to proof I can give you. If it doesn't convince you, then I suppose we agree to disagree untill another FAQ comes out.
This, by the way, is the reason that we are saddled w/ a 25 page FAQ. The rules may not always be written down as clearly as they could be (couldn't Whizkids have hired someone who passed high school english to write the darned thing?) but people needing clarification on every minutae forces them to make constant rulings which pushes up the size of the FAQ.
TheSpirit, why are you still argueing about this. I have already proved it. It does not change. It can only be applied once. It doesnt say per character it says once period.
Hindering Terrain: Hindering terrain consists of trees, furniture, debris, objects and other, similar items. Hindering terrain is marked on the maps by a thin black line. A figure that enters Hindering Terrain from non-hindering terrain must stop moving. Any figure that begins a turn in Hindering Terrain reduces their Speed by half (round up). If a line of fire between two figures on the ground passes through any square or squares containing hindering terrain, including the square that the target occupies, add 1 to the target's defense value. This single increase is called the hindering terrain modifier. Add this modifier only once, regardless of the number of squares of hindering terrain. However, if an attacker occupies a square of hindering terrain but the first square through which it traces its line of fire is clear, the target does not receive the hindering terrain modifier. This represents an attacker's ability to fire from the edge of hindering terrain: protected by it, but not impaired by it. Close combat attacks are not affected by hindering terrain.
1. A figure must end its move when it moves into hindering terrain from non-hindering terrain. Exceptions to this include Phasing, Leap/Climb, and flying. This is noted with those powers and abilities.
2. A grounded figure that begins its move in a square containing hindering terrain can move only half its speed value (round up).
3. When a figure moves through a corner between two diagonal squares of hindering terrain, its movement must end after moving through the corner. If this movement ends in clear terrain, the figure may move normally the next turn.
4. The square you are in remains of the type when you moved into it; if it suddenly changes (such as becoming hindering terrain halfway through a Hypersonic action), it is still considered the original type until you move out of it or your turn ends. Note: Sentinels and Sinestro constructs can make multiple attack actions in one turn, so if you destroy a wall in one action, it will be gone when you take the second attack action. [FAQ]
TheSpirit, why are you still argueing about this. I have already proved it. It does not change. It can only be applied once. It doesnt say per character it says once period.
Hindering Terrain: Hindering terrain consists of trees, furniture, debris, objects and other, similar items. Hindering terrain is marked on the maps by a thin black line. A figure that enters Hindering Terrain from non-hindering terrain must stop moving. Any figure that begins a turn in Hindering Terrain reduces their Speed by half (round up). If a line of fire between two figures on the ground passes through any square or squares containing hindering terrain, including the square that the target occupies, add 1 to the target's defense value. This single increase is called the hindering terrain modifier. Add this modifier only once, regardless of the number of squares of hindering terrain. However, if an attacker occupies a square of hindering terrain but the first square through which it traces its line of fire is clear, the target does not receive the hindering terrain modifier. This represents an attacker's ability to fire from the edge of hindering terrain: protected by it, but not impaired by it. Close combat attacks are not affected by hindering terrain.
1. A figure must end its move when it moves into hindering terrain from non-hindering terrain. Exceptions to this include Phasing, Leap/Climb, and flying. This is noted with those powers and abilities.
2. A grounded figure that begins its move in a square containing hindering terrain can move only half its speed value (round up).
3. When a figure moves through a corner between two diagonal squares of hindering terrain, its movement must end after moving through the corner. If this movement ends in clear terrain, the figure may move normally the next turn.
4. The square you are in remains of the type when you moved into it; if it suddenly changes (such as becoming hindering terrain halfway through a Hypersonic action), it is still considered the original type until you move out of it or your turn ends. Note: Sentinels and Sinestro constructs can make multiple attack actions in one turn, so if you destroy a wall in one action, it will be gone when you take the second attack action. [FAQ]
Originally posted by Heretic The hindering terrain modifier isn't part of the figures defence value, it doesn't change the number on the dial, so the defence is 18+1 not 19.
Again, you're stating this as if it were fact when it plainly is conjecture.
You don't share printed values. Proof: Perplexed values can be shared (Defend, Sinister Syndicate, etc.). Yes, even defense, because it can be Perplexed down. If you Perplex Spidey's defense to 17, he doesn't share the printed value of 18.
Therefore the Perplex modification is part of the value. And there's no distinction in the rules between a value modified by hindering terrain and Perplex. Proof: both use the exact same wording ("add 1 to the defense value", "add or subtract 1 to the combat value").
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What you are doing is using the hindering terrain modifier twice, once w/ spidey and then again w/ Hulk. This is not allowed as the hindering terrain modifier specifies: This is the closest to proof I can give you.
The line in the hindering terrain rules about only one hindering modifier only relates to the number of squares a LoF passes through on its way to a single target. It has nothing to do with the situation being discussed.
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This, by the way, is the reason that we are saddled w/ a 25 page FAQ. The rules may not always be written down as clearly as they could be (couldn't Whizkids have hired someone who passed high school english to write the darned thing?) but people needing clarification on every minutae forces them to make constant rulings which pushes up the size of the FAQ.
Don't blame the players who demand a competently written set of rules for the length of the FAQ; you were right the first time. The problem squarely lies on the shoulders of WK. Let's hope they revised them for IndyClix, as is the rumour.
I do agree that this part is relavent to the argument... err, discussion:
"This single increase is called the hindering terrain modifier. Add this modifier only once, regardless of the number of squares of hindering terrain"
In this case, the squares of hindering terrain are the one under Spider-Man and the one under the Hulk. No matter how you cut it, you can only add it in once. It's either -
1) Take Spidey's 18, add 1 to it for the hindering terrain, and pass the 19 to the Hulk, or
2) Take Spidey's 18 defense and pass it to the Hulk, then add 1 to Spidey's defense for his square of hindering terrain and add 1 to the Hulk's defense for his square of hindering terrain.
Either way you go, both of them have a 19 defense. However, Dr. G is looking at this, so until it's resolved, can we agree to just keep an eye on this and not continue to spin it?
In my day, we didn't have Heroclix. If you were being attacked by Superman with a 3d dumpster, you just had to hope you could outrun him.
Originally posted by TheSpirit
The line in the hindering terrain rules about only one hindering modifier only relates to the number of squares a LoF passes through on its way to a single target. It has nothing to do with the situation being discussed.
No it deals with any situation where it deals with multiple hindering terrain.
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Originally posted by TheSpirit Don't blame the players who demand a competently written set of rules for the length of the FAQ; you were right the first time. The problem squarely lies on the shoulders of WK. Let's hope they revised them for IndyClix, as is the rumour.
50% of the FAQ's is infomation that has to be explained out step by step becuase people have to be told what exactly what someone can and can not do.
Originally posted by Manchine TheSpirit, why are you still argueing about this. I have already proved it. It does not change. It can only be applied once. It doesnt say per character it says once period.
Hindering Terrain: If a line of fire between two figures on the ground passes through any square or squares containing hindering terrain, including the square that the target occupies, add 1 to the target's defense value. This single increase is called the hindering terrain modifier. Add this modifier only once, regardless of the number of squares of hindering terrain.
That's rather a fatuous statement, to say you proved it, since your proof is lacking foundation. The line quoted, as I previously have stated more than once, applies to the number of squares of hindering terrain a LoF crosses before reaching a single target. Check out the section I highlighted - between two figures, not between multiple figures.
Spider-man has his defense modified in the same way a Perplexed value is modified, and he shares this modified value with Hulk in the same way a Perplexed value is shared. Since Hulk is also in hindering terrain, he takes his defense (improved through Spidey's Defend) and applies the hindering modifier.
I'm not saying it's right; I'm saying that's the way the rules are written.
I'm reading a lot of arguments against this implying that because this interpretation creates an infinite loop then the interpretation must be wrong. But the current rules interpretation creates an infinite loop regarding wild card usage and that's somehow the correct interpretation. You can't have it both ways, sorry.
Originally posted by Funky Jett However, Dr. G is looking at this, so until it's resolved, can we agree to just keep an eye on this and not continue to spin it?
I have no problem stopping. I just don't like people coming here claiming to have "proven" their position when they haven't done anything more than offer their own opinions.
TS, the only thing I can say at this point is... I hope you have corrected this supposed 'loophole' in your own rules.
I would rule that they are both 19, Manchine would too. Heck, 95% of the people in this thread would as well. Maybe we ARE just ruling on what we think the designer's intent was. If we are wrong, then consider our rulings as a house rule. Most of these issues ARE just house rules until the arbitrator takes the issues to the designers.
Why not wait until there is a definite answer? You believe you are right. I believe I am right. Maybe neither of us are right. The designers will let us know. And house rule it until then. Deal?
In my day, we didn't have Heroclix. If you were being attacked by Superman with a 3d dumpster, you just had to hope you could outrun him.
Originally posted by TheSpirit That's rather a fatuous statement, to say you proved it, since your proof is lacking foundation. The line quoted, as I previously have stated more than once, applies to the number of squares of hindering terrain a LoF crosses before reaching a single target. Check out the section I highlighted - between two figures, not between multiple figures.
Spider-man has his defense modified in the same way a Perplexed value is modified, and he shares this modified value with Hulk in the same way a Perplexed value is shared. Since Hulk is also in hindering terrain, he takes his defense (improved through Spidey's Defend) and applies the hindering modifier.
I'm not saying it's right; I'm saying that's the way the rules are written.
I'm reading a lot of arguments against this implying that because this interpretation creates an infinite loop then the interpretation must be wrong. But the current rules interpretation creates an infinite loop regarding wild card usage and that's somehow the correct interpretation. You can't have it both ways, sorry.
Lets put it this way. Your WRONG! Plain and simple. The whole arguement is now what you think and what everyone else thinks. Its in Black and White and you still argue about.
As for you stopping. Your the only one on here argueing it. Everyone else has accepted it.
Originally posted by Funky Jett Why not wait until there is a definite answer? You believe you are right. I believe I am right. Maybe neither of us are right. The designers will let us know. And house rule it until then. Deal?
Sigh.
It's really difficult to discuss these issues when people don't actually read what I write. For the record, I DON'T AGREE WITH THIS IDEA AT ALL. I'm playing Devil's freakin' Advocate here, examining this issue from the opposite perspective, and I've found it's an argument with a lot of support in the rules.
Didn't anybody read my suggested entry for the FAQ a few pages back? Where I put a stop to this foolishness by making it clear you don't share the hindering modifier... I remember writing it. Why doesn't anybody else remember?
Again, for the record, I BELIEVE HULK SHOULD ONLY GET AN 18+1 DEFENSE, PERIOD, AND HE SHOULDN'T BE ABLE TO PASS A 19 DEFENSE ON TO SOMEONE ELSE. (I also believe he shouldn't be able to pass on a Perplexed value, either, but that's another thread). We're all 100% in agreement on what should happen. That's what is so ridiculous about this discussion, and if someone would just acknowledge that, there should be nothing further to discuss.