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>>I don't know if having a vastly suboptimal team matters, but certainly playing like every single KO matters does.>>
Yeah--I didn't realize that at the time. I figured that the game was going to be moderately even, in that I was going to lose a few guys, and so manuvered to make sure small guys got killed, and didn't push in situations where it would have been worth doing to avoid someone getting killed. In the second game, you *knew* that the whole thing was going to turn on me killing one guy or not one guy, and could play accordingly. Which is interesting, as game formats go.
>>I though about how to judge a tie (which could be common) by counting clicks of damage. That would really be mindbending in terms of how to play-- you'd have to consider the value of every push.>>
Yeah, that seems like not to bad of an idea, but it would be difficult to actually impliment in real life--it isn't that easy to keep track of actual clicks of damage done without writing them down.
>>I'd love to try another matchup. Mayeb something even more themey, like all one universe heroes vs villains?>>
Sounds good. I'm actually going to be out of town for a couple weeks starting on Friday, so it seems best to put a rematch off till I get back. I'll drop an e-mail when I'm available for more Clix action!