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Kang's time marker is just special terrain, a lot like Zarrko's time markers. They don't hinder or block line of fire or anything, since the text doesn't indicate that it does. Characters move right through it.
And, while l can't quote the rules exactly, l am sure the only way to get rid of it is to places another terrain over it, such as Smoke Cloud or Hydro-Man's water terrain.
It is not terrain, it is a marker. You can Smoke Cloud the same square, it won't change anything. You can't Barrier the same square as that would violate the ROO. You can occupy that square and make it unusable per his Plot Abilities.
Here are some relevant quotes. This might be information overload, but I feel like this should be here. Hopefully it’s helpful:
First, Kang’s effect (the first Plot Ability is missing from the Units Section, but I found it in the evidence thread):
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(Plot Ability) (+1) You Are Watching History Being Made!: FREE: Generate a Time Portal marker in a square within range and line of fire
(Plot Ability) (-1) Time and Time Again: FREE: Place Kang, The Conqueror in an unoccupied square within range that has a Time Portal marker and then heal him 1 click.
(Plot Ability) (-X) Kang Wars: X is any number up to the number of unoccupied Time Portal markers on the map. FREE: Place Kang, The Conqueror in an unoccupied square with a Time Portal marker then give him a CLOSE or RANGE action at no cost. After resolutions, remove that marker. Kang, The Conqueror may be given this FREE action up to X times.
Here is the rule entry for markers:
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From the Core Rulebook, p. 22:
MARKERS
Markers are items placed on the map to mark an effect happening in a single square. Markers can’t be placed in blocking terrain, though there are two markers with special rules that are exceptions (listed below). Multiple markers may be placed in the same square and are placed on top of previous markers in that square. Markers have no effect on walls.
Markers in general have no special rules beyond the above and what the effect that creates them says. Often, markers do involve terrain and change a square into the specified terrain. Any marker (including special ones) that changes terrain is called a “terrain marker” and has one additional rule (see below). These are often listed by the terrain type such as “hindering markers” or “blocking markers” (“water markers” and “obscuring markers” also
exist), but they may also be identified by the name of the effect that creates them.
If multiple terrain markers are in a square, the most recently placed terrain marker (the one on top) determines what type of terrain it is. The others exist below it but don’t affect the terrain of that square or have any other special effect, except for an effect that would remove them from the map. If the top marker is removed, the square immediately becomes the terrain of the marker (or printed terrain) below that.
The Golden Rule of Occupancy:
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From the Core Rulebook, p. 18:
2) THE RULE OF OCCUPANCY
Any effect resulting in two or more characters occupying the same square is prohibited. Any effect resulting in characters, markers, or objects occupying a square of blocking terrain is prohibited except for clear and debris markers. If a non-optional effect that places a game element would cause either situation to occur, the opponent chooses a square that is as close as possible to the specified square for the game element to be placed instead.
Effects may allow a character to move through characters and/or blocking terrain, but a character can’t end its movement in such a square. If it would, it must end its movement before entering such a square.
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You may never choose to activate an action
or use an optional triggered effect to violate the Rule of Occupancy. In such a scenario, the game element is not placed, either from elsewhere on the map or off the map. For example, a triggered effect says “When a friendly character is KO’d, you may place this character adjacent to the square it last occupied.” If all those adjacent squares were occupied by characters or were blocking terrain, then you would not be able to place this character as the effect was optional (says “you may”). If the effect was non-optional (did not say “you may”) then your opponent places the character into a legal square nearest to the specified square.
Miscellaneous:
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From the Core Rulebook, p. 19:
UNOCCUPIED SQUARES
Any square that doesn’t have a character occupying
it and isn’t a square of blocking terrain is considered “unoccupied.” This is regardless of it being clear, hindering, or having objects or other kinds of markers in it.
P. 29:
Tokens given to HeroClix characters, or markers placed on the map, are not normally removed when the effect that placed them is “lost” or “can’t be used,” or if the character goes “off the map.”
Usually, the effect that placed the token or marker tells you when and how to remove it.
From the Comprehensive Rulebook Supplement, p. 3:
For a character to “occupy” a marker or object means to occupy the square containing that marker or that object.
P. 6:
Some markers may attach themselves to a character rather than be placed in a square. In general, these are not terrain markers. Other markers may not involve terrain at all.
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For example, an effect places a drill marker and then says “FREE: Move a drill marker up to 2 squares and then deal 1 penetrating damage to a character occupying that square.” It doesn’t interact with terrain or characters except that it can’t be placed in blocking terrain due to the Rule of Occupancy.
Markers that aren’t terrain markers continue to have their effects apply, even if they are below other markers.
P. 11:
Similarly, tokens on cards or markers on the map are tied to the specific character that created them, and not any other tokens with the same name, even ones from characters with the same set and collector number. An effect that says “[X] tokens” will only be able to find the ones created by that character with a name of [X]. An effect that instead says “tokens named [X]” would find any token with the name [X], regardless of which character created it. The same applies to markers.