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There is a chance the Justice League Unlimited set may give us a Giganta - and likely that would be the best.
This version has a neat SP but the Outwit is a double-edged sword. It makes her a "huge" target and her values don't protect her. Still, she can be nifty smacking pieces with CCE near the end of her dial. 110 is a lot and most opponents won't let her stick around long.
A very aggressive Giganta, with the right map she can hang around long enough to surprise with the end Outwit. 9 attacks are a tough sell, though.
The most defensive of the trio - Stealth goes a long way in letting Giganta get more offensive opportunities. On a team of six, the +1 to combat values gives her some huge punching power and the ability to combine Colossal Stamina and her Making Her Angry for a slew of attacks in a row.
I prefer the Secret Six version of the 3 but you know what you need in a 90-110 point figure.
Visible Dials and Pushing Damage need to be optional. This is the way.
FF Giganta is a beast. Charge, Flurry, then either Quake after it resolves or sidestep and quake. For her first three clicks at least, she can Quake every turn at no cost due to sidestep. If you keep her attacking she's worth her points, but a little perplex doesn't hurt either.
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Cards I need: BvS Armored Batman, TMNT1 SR Leonardo, SR Donatello (If you have scans PM me!)
I've used HQ Giganta a few times and she is nasty when you have 6 figs. You got this big 5 charge 11atk/19def 5dmg with giant reach and stealth. You do that free attack to take the one penetrating the turn she is pushed out and then she clears! Next turn you have flurry.
Stealth on Giants and Colossals is almost unheard of in this game.
The others are ok too but they are showing their age with lower atks and def. They will get zapped by a range attack before you have a chance to do anything.
Actually, I have a question about the HQ Giganta. Say you push her and then use the free attack to take a penetrating damage to click #2. On the next turn (when she's doubled up), can you use her trait to make a free attack as well as Colossal Stamina to make a second attack? Or is that not possible because you can't repeat the same action as a free action unless specified?
Actually, I have a question about the HQ Giganta. Say you push her and then use the free attack to take a penetrating damage to click #2. On the next turn (when she's doubled up), can you use her trait to make a free attack as well as Colossal Stamina to make a second attack? Or is that not possible because you can't repeat the same action as a free action unless specified?
This is how you can get the most attacks out of her in one turn:
Turn A: get an action token most likely moving.
Turn B: Charge to attack. (1) Now with 2 tokens she can use:
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You're Only Going To Make Her Angry!: FREE: If Giganta has 2 action tokens, "Colossal Symbol" until your next turn and she may make a close attack. After resolutions, deal her 1 unavoidable damage.
Free to make a close attack (not using an object or Flurry because it is not a close action. (2) She takes 1 Unavoidable.
Turn C: Colossal Stamina to use Flurry (1) & (2). She is dealt 1 unavoidable afterwards.
She keeps her 2 action tokens and so: Free: close attack (3). Take another unavoidable.
At this point she will be on click 4 and has made (likely) between 3-6 attacks. At 3-4 damage per hit, that is dealing 9-24 clicks of damage.
With some Perplex / Secret Six / PC help, she can be devastating and well worth her 90 points.
Visible Dials and Pushing Damage need to be optional. This is the way.
This is how you can get the most attacks out of her in one turn:
Turn A: get an action token most likely moving.
Turn B: Charge to attack. (1) Now with 2 tokens she can use:
Free to make a close attack (not using an object or Flurry because it is not a close action. (2) She takes 1 Unavoidable.
Turn C: Colossal Stamina to use Flurry (1) & (2). She is dealt 1 unavoidable afterwards.
She keeps her 2 action tokens and so: Free: close attack (3). Take another unavoidable.
At this point she will be on click 4 and has made (likely) between 3-6 attacks. At 3-4 damage per hit, that is dealing 9-24 clicks of damage.
With some Perplex / Secret Six / PC help, she can be devastating and well worth her 90 points.
Thank you for the clarification, that's a real nasty game plan when it can be pulled off! I definitely like all the damage this version and the Fast Forces one can unleash once they get rolling. I've yet to play her since I've kinda been on a hiatus, but I definitely want to give her a try on my LoD teams.