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Finally first DBZ set done also new blank card template PICTURE HEAVY
Finally made the set i started . . . kinda. . . still a few minor tweaks but mostly done
Huge update to this post original post was junk prepare to be able to see things and to celebrate
NEW
my most excited UNTESTED piece
first wave
now all the ditry dial and card stuff
forgot krillins PS
forgot tiens combat symbols
also Icon Cards
i will be migrating evrything over to new cards but the ease of hctools by dahkon is too good for how big this project is for me.
and if any one wants it heres how i do the new card
thanks again everyone who has helped me this past year thanks Matt H, Matt T, Matt G, (everyone i know is named matt) thanks guys at the shop for playtesting for me and thank you my wonderful wife for being patient with the huge mess i make when im working on these
Last edited by BlaceHylek; 02/20/2018 at 06:26..
Reason: UPDATE
Life doesn't give us purpose... Unless you take the risk of falling... In brightest day.
Destined Rivals (while difficult to read at that size) is very clever!
Nice work!
As I understand it, The actual 'Destined Rivals' character acts as a constant 'respawn' for the single 'pogs`of Vegeta and Goku? If I have it right - this is a very neat way to have them both 'tag teaming' in and out of a battle!
The only element I am not sure of - is Goku (especially) never backs down from a fight, and when he takes a hit - he (arguably) enjoys it, and same for Vegeta.
Having them 'instant transmission' back to their immobile starting zone every time they take a knock is a little off-flavour. Is it possible to let the controlling player chose to either:
a - reattach the pog, then click the DR base (as you have stated)
OR/
b - keep the pog in it's current position, and deal the DR base half the damage received?
or something along these lines? It would allow the building of a strategy via placement and technique - instead of just yo-yo'ing them back and forth.
(IMO)
Overall - I really like the general flavour of your entire set, and using chibi keyrings is a really slick touch - bringing the whole 'anime' feel to the world of clix!! :D
So to answer that the pogs can't be ko'ed destined rivals must take 1 unavoidable damage instead.
Also thank you all for your views and feedback it's alot harder then I thought when I started to make a set with balance and interesting mechanics I have 11 figures almost complete with another 22 to go so if your interested in the final product keep an eye out.
I'll preview every once in a while while our group play tests.
Oh and sorry about the image quality I don't really know the best way to post pics but if someone wants to tell me I'll be your best friend
Last edited by BlaceHylek; 01/30/2018 at 07:03..
Life doesn't give us purpose... Unless you take the risk of falling... In brightest day.