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Gotta find room for this guy on my skrull teams for sure! 11/4 for two clix w/ reducers and avoidance for only 30 points is a bargain, especially when you can factor in some Skrull-duggery from some tricky fellow space-lizards.
Charge in and hit for 5 w/ a heavy object. Then you still have CCE the following turn. For only 30 points even if he dies right after he's totally worth his value.
Great figure for 30 points. All the tough, clobberin' time Thing goodness mixed with shifty Skrull team ability. Great addition to any of his keyword theme teams.
This figure is one of the two FFFF Skrulls worth running in multiples, along with Skrull 018 Mr. Fantastic. The F4 040 Skrull General can give them the Underworld team ability, which is just going to make swarming with them that much easier. Low-cost Skrulls typically have not had serious damage reducers, which along with move+attack makes this piece a real stand-out IMO.